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webgl_materials_modified.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - modified</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> wegbl - modified material.
  12. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head.
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import Stats from './jsm/libs/stats.module.js';
  17. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  18. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  19. let camera, scene, renderer, stats;
  20. init();
  21. animate();
  22. function init() {
  23. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 0.1, 100 );
  24. camera.position.z = 20;
  25. scene = new THREE.Scene();
  26. const loader = new GLTFLoader();
  27. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  28. const geometry = gltf.scene.children[ 0 ].geometry;
  29. let mesh = new THREE.Mesh( geometry, buildTwistMaterial( 2.0 ) );
  30. mesh.position.x = - 3.5;
  31. mesh.position.y = - 0.5;
  32. scene.add( mesh );
  33. mesh = new THREE.Mesh( geometry, buildTwistMaterial( - 2.0 ) );
  34. mesh.position.x = 3.5;
  35. mesh.position.y = - 0.5;
  36. scene.add( mesh );
  37. } );
  38. renderer = new THREE.WebGLRenderer( { antialias: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. document.body.appendChild( renderer.domElement );
  42. const controls = new OrbitControls( camera, renderer.domElement );
  43. controls.minDistance = 10;
  44. controls.maxDistance = 50;
  45. //
  46. stats = new Stats();
  47. document.body.appendChild( stats.dom );
  48. // EVENTS
  49. window.addEventListener( 'resize', onWindowResize );
  50. }
  51. function buildTwistMaterial( amount ) {
  52. const material = new THREE.MeshNormalMaterial();
  53. material.onBeforeCompile = function ( shader ) {
  54. shader.uniforms.time = { value: 0 };
  55. shader.vertexShader = 'uniform float time;\n' + shader.vertexShader;
  56. shader.vertexShader = shader.vertexShader.replace(
  57. '#include <begin_vertex>',
  58. [
  59. `float theta = sin( time + position.y ) / ${ amount.toFixed( 1 ) };`,
  60. 'float c = cos( theta );',
  61. 'float s = sin( theta );',
  62. 'mat3 m = mat3( c, 0, s, 0, 1, 0, -s, 0, c );',
  63. 'vec3 transformed = vec3( position ) * m;',
  64. 'vNormal = vNormal * m;'
  65. ].join( '\n' )
  66. );
  67. material.userData.shader = shader;
  68. };
  69. // Make sure WebGLRenderer doesnt reuse a single program
  70. material.customProgramCacheKey = function () {
  71. return amount;
  72. };
  73. return material;
  74. }
  75. //
  76. function onWindowResize() {
  77. const width = window.innerWidth;
  78. const height = window.innerHeight;
  79. camera.aspect = width / height;
  80. camera.updateProjectionMatrix();
  81. renderer.setSize( width, height );
  82. }
  83. //
  84. function animate() {
  85. requestAnimationFrame( animate );
  86. render();
  87. stats.update();
  88. }
  89. function render() {
  90. scene.traverse( function ( child ) {
  91. if ( child.isMesh ) {
  92. const shader = child.material.userData.shader;
  93. if ( shader ) {
  94. shader.uniforms.time.value = performance.now() / 1000;
  95. }
  96. }
  97. } );
  98. renderer.render( scene, camera );
  99. }
  100. </script>
  101. </body>
  102. </html>