webgl_materials_shaders_fresnel.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - shaders [Fresnel]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl cube Fresnel shader demo.<br/>texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { FresnelShader } from './jsm/shaders/FresnelShader.js';
  16. let container;
  17. let camera, scene, renderer;
  18. const spheres = [];
  19. let mouseX = 0, mouseY = 0;
  20. let windowHalfX = window.innerWidth / 2;
  21. let windowHalfY = window.innerHeight / 2;
  22. document.addEventListener( 'mousemove', onDocumentMouseMove );
  23. init();
  24. animate();
  25. function init() {
  26. container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  29. camera.position.z = 3200;
  30. //
  31. const path = "textures/cube/Park2/";
  32. const format = '.jpg';
  33. const urls = [
  34. path + 'posx' + format, path + 'negx' + format,
  35. path + 'posy' + format, path + 'negy' + format,
  36. path + 'posz' + format, path + 'negz' + format
  37. ];
  38. const textureCube = new THREE.CubeTextureLoader().load( urls );
  39. scene = new THREE.Scene();
  40. scene.background = textureCube;
  41. //
  42. const geometry = new THREE.SphereGeometry( 100, 32, 16 );
  43. const shader = FresnelShader;
  44. const uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  45. uniforms[ "tCube" ].value = textureCube;
  46. const material = new THREE.ShaderMaterial( {
  47. uniforms: uniforms,
  48. vertexShader: shader.vertexShader,
  49. fragmentShader: shader.fragmentShader
  50. } );
  51. for ( let i = 0; i < 500; i ++ ) {
  52. const mesh = new THREE.Mesh( geometry, material );
  53. mesh.position.x = Math.random() * 10000 - 5000;
  54. mesh.position.y = Math.random() * 10000 - 5000;
  55. mesh.position.z = Math.random() * 10000 - 5000;
  56. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  57. scene.add( mesh );
  58. spheres.push( mesh );
  59. }
  60. //
  61. renderer = new THREE.WebGLRenderer();
  62. renderer.setPixelRatio( window.devicePixelRatio );
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. container.appendChild( renderer.domElement );
  65. //
  66. window.addEventListener( 'resize', onWindowResize );
  67. }
  68. function onWindowResize() {
  69. windowHalfX = window.innerWidth / 2;
  70. windowHalfY = window.innerHeight / 2;
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. function onDocumentMouseMove( event ) {
  76. mouseX = ( event.clientX - windowHalfX ) * 10;
  77. mouseY = ( event.clientY - windowHalfY ) * 10;
  78. }
  79. //
  80. function animate() {
  81. requestAnimationFrame( animate );
  82. render();
  83. }
  84. function render() {
  85. const timer = 0.0001 * Date.now();
  86. camera.position.x += ( mouseX - camera.position.x ) * .05;
  87. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  88. camera.lookAt( scene.position );
  89. for ( let i = 0, il = spheres.length; i < il; i ++ ) {
  90. const sphere = spheres[ i ];
  91. sphere.position.x = 5000 * Math.cos( timer + i );
  92. sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
  93. }
  94. renderer.render( scene, camera );
  95. }
  96. </script>
  97. </body>
  98. </html>