webgl_materials_variations_phong.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Phong Material Variantions by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import Stats from './jsm/libs/stats.module.js';
  15. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  16. let container, stats;
  17. let camera, scene, renderer;
  18. let particleLight;
  19. const loader = new THREE.FontLoader();
  20. loader.load( 'fonts/gentilis_regular.typeface.json', function ( font ) {
  21. init( font );
  22. animate();
  23. } );
  24. function init( font ) {
  25. container = document.createElement( 'div' );
  26. document.body.appendChild( container );
  27. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2500 );
  28. camera.position.set( 0.0, 400, 400 * 3.5 );
  29. //
  30. const reflectionCube = new THREE.CubeTextureLoader()
  31. .setPath( 'textures/cube/SwedishRoyalCastle/' )
  32. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  33. reflectionCube.encoding = THREE.sRGBEncoding;
  34. scene = new THREE.Scene();
  35. scene.background = reflectionCube;
  36. // Materials
  37. let imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
  38. imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
  39. imgTexture.encoding = THREE.sRGBEncoding;
  40. imgTexture.anisotropy = 16;
  41. imgTexture = null;
  42. const bumpScale = 1;
  43. const cubeWidth = 400;
  44. const numberOfSphersPerSide = 5;
  45. const sphereRadius = ( cubeWidth / numberOfSphersPerSide ) * 0.8 * 0.5;
  46. const stepSize = 1.0 / numberOfSphersPerSide;
  47. const geometry = new THREE.SphereGeometry( sphereRadius, 32, 16 );
  48. for ( let alpha = 0, alphaIndex = 0; alpha <= 1.0; alpha += stepSize, alphaIndex ++ ) {
  49. const specularShininess = Math.pow( 2, alpha * 10 );
  50. for ( let beta = 0; beta <= 1.0; beta += stepSize ) {
  51. const specularColor = new THREE.Color( beta * 0.2, beta * 0.2, beta * 0.2 );
  52. for ( let gamma = 0; gamma <= 1.0; gamma += stepSize ) {
  53. // basic monochromatic energy preservation
  54. const diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 + 0.1 ).multiplyScalar( 1 - beta * 0.2 );
  55. const material = new THREE.MeshPhongMaterial( {
  56. map: imgTexture,
  57. bumpMap: imgTexture,
  58. bumpScale: bumpScale,
  59. color: diffuseColor,
  60. specular: specularColor,
  61. reflectivity: beta,
  62. shininess: specularShininess,
  63. envMap: alphaIndex % 2 === 0 ? null : reflectionCube
  64. } );
  65. const mesh = new THREE.Mesh( geometry, material );
  66. mesh.position.x = alpha * 400 - 200;
  67. mesh.position.y = beta * 400 - 200;
  68. mesh.position.z = gamma * 400 - 200;
  69. scene.add( mesh );
  70. }
  71. }
  72. }
  73. function addLabel( name, location ) {
  74. const textGeo = new THREE.TextGeometry( name, {
  75. font: font,
  76. size: 20,
  77. height: 1,
  78. curveSegments: 1
  79. } );
  80. const textMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  81. const textMesh = new THREE.Mesh( textGeo, textMaterial );
  82. textMesh.position.copy( location );
  83. scene.add( textMesh );
  84. }
  85. addLabel( "-shininess", new THREE.Vector3( - 350, 0, 0 ) );
  86. addLabel( "+shininess", new THREE.Vector3( 350, 0, 0 ) );
  87. addLabel( "-specular, -reflectivity", new THREE.Vector3( 0, - 300, 0 ) );
  88. addLabel( "+specular, +reflectivity", new THREE.Vector3( 0, 300, 0 ) );
  89. addLabel( "-diffuse", new THREE.Vector3( 0, 0, - 300 ) );
  90. addLabel( "+diffuse", new THREE.Vector3( 0, 0, 300 ) );
  91. particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  92. scene.add( particleLight );
  93. // Lights
  94. scene.add( new THREE.AmbientLight( 0x222222 ) );
  95. const directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
  96. directionalLight.position.set( 1, 1, 1 ).normalize();
  97. scene.add( directionalLight );
  98. const pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
  99. particleLight.add( pointLight );
  100. //
  101. renderer = new THREE.WebGLRenderer( { antialias: true } );
  102. renderer.setPixelRatio( window.devicePixelRatio );
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. container.appendChild( renderer.domElement );
  105. renderer.outputEncoding = THREE.sRGBEncoding;
  106. //
  107. stats = new Stats();
  108. container.appendChild( stats.dom );
  109. const controls = new OrbitControls( camera, renderer.domElement );
  110. controls.minDistance = 200;
  111. controls.maxDistance = 2000;
  112. window.addEventListener( 'resize', onWindowResize );
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. //
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. stats.begin();
  123. render();
  124. stats.end();
  125. }
  126. function render() {
  127. const timer = Date.now() * 0.00025;
  128. //camera.position.x = Math.cos( timer ) * 800;
  129. //camera.position.z = Math.sin( timer ) * 800;
  130. camera.lookAt( scene.position );
  131. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  132. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  133. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  134. renderer.render( scene, camera );
  135. }
  136. </script>
  137. </body>
  138. </html>