webgl_postprocessing_ssr.html 8.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <head>
  5. <title>three.js webgl - postprocessing - Screen Space Reflection</title>
  6. <meta charset="utf-8">
  7. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  8. <link type="text/css" rel="stylesheet" href="main.css">
  9. </head>
  10. <body>
  11. <div id="container"></div>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  14. SSRPass demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import Stats from './jsm/libs/stats.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { GUI } from './jsm/libs/dat.gui.module.js';
  21. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  22. import { SSRPass } from './jsm/postprocessing/SSRPass.js';
  23. import { Reflector } from './jsm/objects/ReflectorForSSRPass.js';
  24. import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
  25. const params = {
  26. enableSSR: true,
  27. autoRotate: true,
  28. isOtherMeshes: true,
  29. isGroundReflector: true,
  30. };
  31. let composer;
  32. let ssrPass;
  33. let gui;
  34. const isPerspectiveCamera = true;
  35. let stats;
  36. let controls;
  37. let camera, scene, renderer;
  38. const otherMeshes = [];
  39. let groundReflector;
  40. const selects = [];
  41. const container = document.querySelector( '#container' );
  42. // Configure and create Draco decoder.
  43. const dracoLoader = new DRACOLoader();
  44. dracoLoader.setDecoderPath( 'js/libs/draco/' );
  45. dracoLoader.setDecoderConfig( { type: 'js' } );
  46. init();
  47. animate();
  48. function init() {
  49. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
  50. camera.position.set( 0.13271600513224902, 0.3489546826045913, 0.43921296427927076 );
  51. scene = new THREE.Scene();
  52. scene.background = new THREE.Color( 0x443333 );
  53. scene.fog = new THREE.Fog( 0x443333, 1, 4 );
  54. // Ground
  55. const plane = new THREE.Mesh(
  56. new THREE.PlaneGeometry( 8, 8 ),
  57. new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
  58. );
  59. plane.rotation.x = - Math.PI / 2;
  60. plane.position.y = 0.0365;
  61. // plane.receiveShadow = true;
  62. scene.add( plane );
  63. // Lights
  64. const hemiLight = new THREE.HemisphereLight( 0x443333, 0x111122 );
  65. scene.add( hemiLight );
  66. const spotLight = new THREE.SpotLight();
  67. spotLight.angle = Math.PI / 16;
  68. spotLight.penumbra = 0.5;
  69. // spotLight.castShadow = true;
  70. spotLight.position.set( - 1, 1, 1 );
  71. scene.add( spotLight );
  72. dracoLoader.load( 'models/draco/bunny.drc', function ( geometry ) {
  73. geometry.computeVertexNormals();
  74. const material = new THREE.MeshStandardMaterial( { color: 0x606060 } );
  75. const mesh = new THREE.Mesh( geometry, material );
  76. scene.add( mesh );
  77. selects.push( mesh );
  78. // Release decoder resources.
  79. dracoLoader.dispose();
  80. } );
  81. let geometry, material, mesh;
  82. geometry = new THREE.BoxBufferGeometry( .05, .05, .05 );
  83. material = new THREE.MeshStandardMaterial( { color: 'green' } );
  84. mesh = new THREE.Mesh( geometry, material );
  85. mesh.position.set( - .12, plane.position.y + .025, .015 );
  86. scene.add( mesh );
  87. otherMeshes.push( mesh );
  88. selects.push( mesh );
  89. geometry = new THREE.IcosahedronBufferGeometry( .025, 4 );
  90. material = new THREE.MeshStandardMaterial( { color: 'cyan' } );
  91. mesh = new THREE.Mesh( geometry, material );
  92. mesh.position.set( - .05, plane.position.y + .025, .08 );
  93. scene.add( mesh );
  94. otherMeshes.push( mesh );
  95. selects.push( mesh );
  96. geometry = new THREE.ConeBufferGeometry( .025, .05, 64 );
  97. material = new THREE.MeshStandardMaterial( { color: 'yellow' } );
  98. mesh = new THREE.Mesh( geometry, material );
  99. mesh.position.set( - .05, plane.position.y + .025, - .055 );
  100. scene.add( mesh );
  101. otherMeshes.push( mesh );
  102. selects.push( mesh );
  103. geometry = new THREE.PlaneBufferGeometry( 8, 8 );
  104. groundReflector = new Reflector( geometry, {
  105. clipBias: 0.003,
  106. textureWidth: window.innerWidth,
  107. textureHeight: window.innerHeight,
  108. color: 0x888888,
  109. useDepthTexture: true,
  110. } );
  111. groundReflector.material.depthWrite = false;
  112. groundReflector.position.y = plane.position.y + .0001;
  113. groundReflector.rotation.x = - Math.PI / 2;
  114. groundReflector.visible = false;
  115. scene.add( groundReflector );
  116. // renderer
  117. renderer = new THREE.WebGLRenderer( { antialias: false } );
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. renderer.outputEncoding = THREE.sRGBEncoding;
  120. container.appendChild( renderer.domElement );
  121. //
  122. controls = new OrbitControls( camera, renderer.domElement );
  123. controls.enableDamping = true;
  124. controls.target.set( 0, 0.1, 0 );
  125. controls.update();
  126. controls.enabled = ! params.autoRotate;
  127. // STATS
  128. stats = new Stats();
  129. container.appendChild( stats.dom );
  130. window.addEventListener( 'resize', onWindowResize, false );
  131. // composer
  132. composer = new EffectComposer( renderer );
  133. ssrPass = new SSRPass( {
  134. renderer,
  135. scene,
  136. camera,
  137. width: innerWidth,
  138. height: innerHeight,
  139. encoding: THREE.sRGBEncoding,
  140. isPerspectiveCamera: isPerspectiveCamera,
  141. groundReflector: params.isGroundReflector ? groundReflector : null,
  142. selects: params.isGroundReflector ? selects : null
  143. } );
  144. composer.addPass( ssrPass );
  145. // GUI
  146. gui = new GUI();
  147. gui.add( params, 'enableSSR' ).name( 'Enable SSR' );
  148. gui.add( params, 'isGroundReflector' ).onChange( () => {
  149. if ( params.isGroundReflector ) {
  150. ssrPass.groundReflector = groundReflector,
  151. ssrPass.selects = selects;
  152. } else {
  153. ssrPass.groundReflector = null,
  154. ssrPass.selects = null;
  155. }
  156. } );
  157. gui.add( params, 'autoRotate' ).onChange( () => {
  158. controls.enabled = ! params.autoRotate;
  159. } );
  160. const folder = gui.addFolder( 'more settings' );
  161. folder.add( ssrPass, 'isFresnel' ).onChange( ()=>{
  162. groundReflector.isFresnel = ssrPass.isFresnel;
  163. } );
  164. folder.add( ssrPass, 'isDistanceAttenuation' ).onChange( ()=>{
  165. groundReflector.isDistanceAttenuation = ssrPass.isDistanceAttenuation;
  166. } );
  167. ssrPass.maxDistance = .1;
  168. groundReflector.maxDistance = ssrPass.maxDistance;
  169. folder.add( ssrPass, 'maxDistance' ).min( 0 ).max( .5 ).step( .001 ).onChange( ()=>{
  170. groundReflector.maxDistance = ssrPass.maxDistance;
  171. } );
  172. folder.add( params, 'isOtherMeshes' ).onChange( () => {
  173. if ( params.isOtherMeshes ) {
  174. otherMeshes.forEach( mesh => mesh.visible = true );
  175. } else {
  176. otherMeshes.forEach( mesh => mesh.visible = false );
  177. }
  178. } );
  179. folder.add( ssrPass, 'isBouncing' );
  180. folder.add( ssrPass, 'output', {
  181. 'Default': SSRPass.OUTPUT.Default,
  182. 'SSR Only': SSRPass.OUTPUT.SSR,
  183. 'Beauty': SSRPass.OUTPUT.Beauty,
  184. 'Depth': SSRPass.OUTPUT.Depth,
  185. 'Normal': SSRPass.OUTPUT.Normal,
  186. 'Metalness': SSRPass.OUTPUT.Metalness,
  187. } ).onChange( function ( value ) {
  188. ssrPass.output = parseInt( value );
  189. } );
  190. ssrPass.opacity = 1;
  191. groundReflector.opacity = ssrPass.opacity;
  192. folder.add( ssrPass, 'opacity' ).min( 0 ).max( 1 ).onChange( ()=>{
  193. groundReflector.opacity = ssrPass.opacity;
  194. } );
  195. if ( isPerspectiveCamera ) {
  196. ssrPass.surfDist = 0.0015;
  197. folder.add( ssrPass, 'surfDist' ).min( 0 ).max( .005 ).step( .0001 );
  198. } else {
  199. ssrPass.surfDist = 2;
  200. folder.add( ssrPass, 'surfDist' ).min( 0 ).max( 7 ).step( .01 );
  201. }
  202. folder.add( ssrPass, 'isInfiniteThick' );
  203. folder.add( ssrPass, 'thickTolerance' ).min( 0 ).max( .05 ).step( .0001 );
  204. folder.add( ssrPass, 'isBlur' );
  205. // gui.close()
  206. }
  207. function onWindowResize() {
  208. camera.aspect = window.innerWidth / window.innerHeight;
  209. camera.updateProjectionMatrix();
  210. renderer.setSize( window.innerWidth, window.innerHeight );
  211. composer.setSize( window.innerWidth, window.innerHeight );
  212. groundReflector.getRenderTarget().setSize( window.innerWidth, window.innerHeight );
  213. }
  214. function animate() {
  215. requestAnimationFrame( animate );
  216. stats.begin();
  217. render();
  218. stats.end();
  219. }
  220. function render() {
  221. if ( params.autoRotate ) {
  222. const timer = Date.now() * 0.0003;
  223. camera.position.x = Math.sin( timer ) * 0.5;
  224. camera.position.y = 0.25;
  225. camera.position.z = Math.cos( timer ) * 0.5;
  226. camera.lookAt( 0, 0.1, 0 );
  227. } else {
  228. controls.update();
  229. }
  230. if ( params.enableSSR ) {
  231. ///todo: groundReflector has full ground info, need use it to solve reflection gaps problem on objects when camera near ground.
  232. ///todo: the normal info where groundReflector reflected need to be changed.
  233. composer.render();
  234. } else {
  235. renderer.render( scene, camera );
  236. }
  237. }
  238. </script>
  239. </body>
  240. </html>