webgl_tonemapping.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Tone Mapping<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { GUI } from './jsm/libs/dat.gui.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  21. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  22. let mesh, renderer, scene, camera, controls;
  23. let gui, guiExposure = null;
  24. const params = {
  25. exposure: 1.0,
  26. toneMapping: 'ACESFilmic'
  27. };
  28. const toneMappingOptions = {
  29. None: THREE.NoToneMapping,
  30. Linear: THREE.LinearToneMapping,
  31. Reinhard: THREE.ReinhardToneMapping,
  32. Cineon: THREE.CineonToneMapping,
  33. ACESFilmic: THREE.ACESFilmicToneMapping,
  34. Custom: THREE.CustomToneMapping
  35. };
  36. init().catch( function ( err ) {
  37. console.error( err );
  38. } );
  39. async function init() {
  40. renderer = new THREE.WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. document.body.appendChild( renderer.domElement );
  44. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  45. renderer.toneMappingExposure = params.exposure;
  46. renderer.outputEncoding = THREE.sRGBEncoding;
  47. // Set CustomToneMapping to Uncharted2
  48. // source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
  49. THREE.ShaderChunk.tonemapping_pars_fragment = THREE.ShaderChunk.tonemapping_pars_fragment.replace(
  50. 'vec3 CustomToneMapping( vec3 color ) { return color; }',
  51. `#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )
  52. float toneMappingWhitePoint = 1.0;
  53. vec3 CustomToneMapping( vec3 color ) {
  54. color *= toneMappingExposure;
  55. return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );
  56. }`
  57. );
  58. scene = new THREE.Scene();
  59. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  60. camera.position.set( - 1.8, 0.6, 2.7 );
  61. controls = new OrbitControls( camera, renderer.domElement );
  62. controls.addEventListener( 'change', render ); // use if there is no animation loop
  63. controls.enableZoom = false;
  64. controls.enablePan = false;
  65. controls.target.set( 0, 0, - 0.2 );
  66. controls.update();
  67. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  68. pmremGenerator.compileEquirectangularShader();
  69. const rgbeLoader = new RGBELoader()
  70. .setDataType( THREE.UnsignedByteType )
  71. .setPath( 'textures/equirectangular/' );
  72. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  73. const [ texture, gltf ] = await Promise.all( [
  74. rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  75. gltfLoader.loadAsync( 'DamagedHelmet.gltf' ),
  76. ] );
  77. // environment
  78. const envMap = pmremGenerator.fromEquirectangular( texture ).texture;
  79. scene.background = envMap;
  80. scene.environment = envMap;
  81. texture.dispose();
  82. pmremGenerator.dispose();
  83. // model
  84. gltf.scene.traverse( function ( child ) {
  85. if ( child.isMesh ) {
  86. mesh = child;
  87. scene.add( mesh );
  88. }
  89. } );
  90. render();
  91. window.addEventListener( 'resize', onWindowResize );
  92. gui = new GUI();
  93. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) )
  94. .onChange( function () {
  95. updateGUI();
  96. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  97. mesh.material.needsUpdate = true;
  98. render();
  99. } );
  100. updateGUI();
  101. gui.open();
  102. }
  103. function updateGUI() {
  104. if ( guiExposure !== null ) {
  105. gui.remove( guiExposure );
  106. guiExposure = null;
  107. }
  108. if ( params.toneMapping !== 'None' ) {
  109. guiExposure = gui.add( params, 'exposure', 0, 2 )
  110. .onChange( function () {
  111. renderer.toneMappingExposure = params.exposure;
  112. render();
  113. } );
  114. }
  115. }
  116. function onWindowResize() {
  117. camera.aspect = window.innerWidth / window.innerHeight;
  118. camera.updateProjectionMatrix();
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. render();
  121. }
  122. function render() {
  123. renderer.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>