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- (function() {
- THREE = {};
- THREE.Vector3 = function(x, y, z) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- };
- THREE.Vector3.prototype = {
- constructor: THREE.Vector3,
- length: function() {
- return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
- }
- };
- THREE.Vector3X = function(x, y, z) {
- var elements = this.elements = new Float32Array(3);
- elements[0] = x || 0;
- elements[1] = y || 1;
- elements[2] = z || 2;
- };
- THREE.Vector3X.prototype = {
- constructor: THREE.Vector3X,
- length: function() {
- return Math.sqrt(this.elements[0] * this.elements[0] + this.elements[1] * this.elements[1] + this.elements[2] * this.elements[2]);
- }
- };
- THREE.Vector3Y = function(x, y, z) {
- this.elements = [x || 0, y || 1, z || 2];
- };
- THREE.Vector3Y.prototype = {
- constructor: THREE.Vector3Y,
- length: function() {
- return Math.sqrt(this.elements[0] * this.elements[0] + this.elements[1] * this.elements[1] + this.elements[2] * this.elements[2]);
- }
- };
- var suite = Bench.newSuite("Vector 3 Storage");
- suite.add('Vector3-Set', function() {
- var array = [];
- for (var i = 0; i < 100000; i++) {
- var v = new THREE.Vector3(i, i, i);
- array.push(v);
- }
- var result = 0;
- for (var i = 0; i < 100000; i++) {
- var v = array[i];
- result += v.length();
- }
- });
- suite.add('Vector3-Float32Array', function() {
- var array = [];
- for (var i = 0; i < 100000; i++) {
- var v = new THREE.Vector3X(i, i, i);
- array.push(v);
- }
- var result = 0;
- for (var i = 0; i < 100000; i++) {
- var v = array[i];
- result += v.length();
- }
- });
- suite.add('Vector3-Array', function() {
- var array = [];
- for (var i = 0; i < 100000; i++) {
- var v = new THREE.Vector3Y(i, i, i);
- array.push(v);
- }
- var result = 0;
- for (var i = 0; i < 100000; i++) {
- var v = array[i];
- result += v.length();
- }
- });
- })();
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