Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d6515a7ac8 GridHelper: Removed colorCenterLine 4 tahun lalu
.github 941a09bad2 add link to github draft PR page 4 tahun lalu
build 54c44a045e Updated builds. 4 tahun lalu
docs d6515a7ac8 GridHelper: Removed colorCenterLine 4 tahun lalu
editor ddae84dd60 Editor: Fixed grid depth glitches. (#21430) 4 tahun lalu
examples 97a62be3ba Water: Removed outputEncoding and toneMapping checks (#21418) 4 tahun lalu
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 tahun lalu
src d6515a7ac8 GridHelper: Removed colorCenterLine 4 tahun lalu
test 41ded4ee03 Tests: Add unit test for Mesh.raycast(). (#21399) 4 tahun lalu
utils 3c51ef9458 Rollup: Added SPDX License in header. (#21421) 4 tahun lalu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore 08bac6a468 cleanup 5 tahun lalu
LICENSE 75406c6313 Update LICENSE 4 tahun lalu
README.md 66c3ffda9e README: Removed faulty button 4 tahun lalu
icon.png c69db34ef8 Added icon.png 6 tahun lalu
package-lock.json e7ba1550cd Reverted class properties adoption. Fixed Safari support. 4 tahun lalu
package.json dd55c01a0a r126 4 tahun lalu

README.md

three.js

NPM Package Build Size NPM Downloads Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases