Renaud Rohlinger 97412298fd WebGPURenderer: BatchMesh support for Instanced rendering with sorting, frustum culling (#28753) hai 1 ano
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AccessorsUtils.js d369861653 WebGPURenderer: Anisotropy (#28106) hai 1 ano
BatchNode.js 97412298fd WebGPURenderer: BatchMesh support for Instanced rendering with sorting, frustum culling (#28753) hai 1 ano
BitangentNode.js e811420109 TSL: UVNode - Move to TSL approach (#28511) hai 1 ano
BufferAttributeNode.js eac2954d5a TSL: BufferAttributeNode - Fix setUsage on non-InterleavedBuffer (#28742) hai 1 ano
BufferNode.js 114f0ad78f TSL: Node - Introduce `getElementType()` (#28437) hai 1 ano
CameraNode.js 4b9c621ff3 WebGPURenderer: Introduce Bind Groups (#28705) hai 1 ano
ClippingNode.js 31b2f94b0d Nodes: clean up (#28185) hai 1 ano
CubeTextureNode.js 7a12ec3c1d WebGPURenderer: Support WebGLCubeRenderTarget (#27071) hai 1 ano
InstanceNode.js ee522dd393 instancenode: support non-dynamic matrices update (#28716) hai 1 ano
InstancedPointsMaterialNode.js 280b907208 Clean up (#27047) hai 1 ano
MaterialNode.js 7a2ccef359 WebGPURenderer: Introduce `dispersion` (#28439) hai 1 ano
MaterialReferenceNode.js 66f7aa8137 Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010) hai 1 ano
ModelNode.js 79e7f8796d TSL: Introduce `modelWorldMatrixInverse` (#28433) hai 1 ano
ModelViewProjectionNode.js 549a2e347d WebGPURenderer: Depth Pixel & Logarithmic Depth Buffer (#27243) hai 1 ano
MorphNode.js 30a4123e3d WebGPURenderer: Remove `.isInstancedMesh` needs (#28683) hai 1 ano
NormalNode.js e811420109 TSL: UVNode - Move to TSL approach (#28511) hai 1 ano
Object3DNode.js 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) %!s(int64=2) %!d(string=hai) anos
PointUVNode.js 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) %!s(int64=2) %!d(string=hai) anos
PositionNode.js 66e1aa2abf TSL: PositionNode/ReflectVectorNode - Move to TSL approach (#28510) hai 1 ano
ReferenceNode.js b38ef166c7 WebGPURenderer: support using 3d textures in shaders with texture3d() and add VolumeNodeMaterial() and examples. (#28418) hai 1 ano
ReflectVectorNode.js 66e1aa2abf TSL: PositionNode/ReflectVectorNode - Move to TSL approach (#28510) hai 1 ano
RendererReferenceNode.js 66f7aa8137 Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010) hai 1 ano
SceneNode.js 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) %!s(int64=2) %!d(string=hai) anos
SkinningNode.js 319e3144cd WebGPURenderer: Better skinning performance (#27753) hai 1 ano
StorageBufferNode.js 0d5e6d6852 WebGPURenderer: Read/Write Only Storage Buffer Creation (#28435) hai 1 ano
StorageTextureNode.js 0d5e6d6852 WebGPURenderer: Read/Write Only Storage Buffer Creation (#28435) hai 1 ano
TangentNode.js e811420109 TSL: UVNode - Move to TSL approach (#28511) hai 1 ano
Texture3DNode.js b38ef166c7 WebGPURenderer: support using 3d textures in shaders with texture3d() and add VolumeNodeMaterial() and examples. (#28418) hai 1 ano
TextureBicubicNode.js 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) %!s(int64=2) %!d(string=hai) anos
TextureNode.js 97412298fd WebGPURenderer: BatchMesh support for Instanced rendering with sorting, frustum culling (#28753) hai 1 ano
TextureSizeNode.js 500f452242 WebGPURenderer: Transmission - Backdrop 3/3 (#27880) hai 1 ano
UVNode.js e811420109 TSL: UVNode - Move to TSL approach (#28511) hai 1 ano
UniformsNode.js 7bc5aae1f9 TSL: UniformsNode use correct Int/Uint Arrays (#28723) hai 1 ano
UserDataNode.js 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) %!s(int64=2) %!d(string=hai) anos
VertexColorNode.js c337d03062 MaterialX: add normal, tangent, texcoord, geomcolor, position space support (#27456) hai 1 ano