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AccessorsUtils.js
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d369861653
WebGPURenderer: Anisotropy (#28106)
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1 ano atrás |
BatchNode.js
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97412298fd
WebGPURenderer: BatchMesh support for Instanced rendering with sorting, frustum culling (#28753)
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1 ano atrás |
BitangentNode.js
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e811420109
TSL: UVNode - Move to TSL approach (#28511)
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1 ano atrás |
BufferAttributeNode.js
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eac2954d5a
TSL: BufferAttributeNode - Fix setUsage on non-InterleavedBuffer (#28742)
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1 ano atrás |
BufferNode.js
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114f0ad78f
TSL: Node - Introduce `getElementType()` (#28437)
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1 ano atrás |
CameraNode.js
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4b9c621ff3
WebGPURenderer: Introduce Bind Groups (#28705)
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1 ano atrás |
ClippingNode.js
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31b2f94b0d
Nodes: clean up (#28185)
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1 ano atrás |
CubeTextureNode.js
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7a12ec3c1d
WebGPURenderer: Support WebGLCubeRenderTarget (#27071)
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1 ano atrás |
InstanceNode.js
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ee522dd393
instancenode: support non-dynamic matrices update (#28716)
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1 ano atrás |
InstancedPointsMaterialNode.js
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280b907208
Clean up (#27047)
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1 ano atrás |
MaterialNode.js
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7a2ccef359
WebGPURenderer: Introduce `dispersion` (#28439)
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1 ano atrás |
MaterialReferenceNode.js
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66f7aa8137
Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010)
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1 ano atrás |
ModelNode.js
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79e7f8796d
TSL: Introduce `modelWorldMatrixInverse` (#28433)
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1 ano atrás |
ModelViewProjectionNode.js
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549a2e347d
WebGPURenderer: Depth Pixel & Logarithmic Depth Buffer (#27243)
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1 ano atrás |
MorphNode.js
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30a4123e3d
WebGPURenderer: Remove `.isInstancedMesh` needs (#28683)
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1 ano atrás |
NormalNode.js
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e811420109
TSL: UVNode - Move to TSL approach (#28511)
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1 ano atrás |
Object3DNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 ano atrás |
PointUVNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 ano atrás |
PositionNode.js
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66e1aa2abf
TSL: PositionNode/ReflectVectorNode - Move to TSL approach (#28510)
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1 ano atrás |
ReferenceNode.js
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b38ef166c7
WebGPURenderer: support using 3d textures in shaders with texture3d() and add VolumeNodeMaterial() and examples. (#28418)
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1 ano atrás |
ReflectVectorNode.js
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66e1aa2abf
TSL: PositionNode/ReflectVectorNode - Move to TSL approach (#28510)
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1 ano atrás |
RendererReferenceNode.js
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66f7aa8137
Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010)
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1 ano atrás |
SceneNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 ano atrás |
SkinningNode.js
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319e3144cd
WebGPURenderer: Better skinning performance (#27753)
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1 ano atrás |
StorageBufferNode.js
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0d5e6d6852
WebGPURenderer: Read/Write Only Storage Buffer Creation (#28435)
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1 ano atrás |
StorageTextureNode.js
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0d5e6d6852
WebGPURenderer: Read/Write Only Storage Buffer Creation (#28435)
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1 ano atrás |
TangentNode.js
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e811420109
TSL: UVNode - Move to TSL approach (#28511)
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1 ano atrás |
Texture3DNode.js
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b38ef166c7
WebGPURenderer: support using 3d textures in shaders with texture3d() and add VolumeNodeMaterial() and examples. (#28418)
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1 ano atrás |
TextureBicubicNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 ano atrás |
TextureNode.js
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97412298fd
WebGPURenderer: BatchMesh support for Instanced rendering with sorting, frustum culling (#28753)
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1 ano atrás |
TextureSizeNode.js
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500f452242
WebGPURenderer: Transmission - Backdrop 3/3 (#27880)
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1 ano atrás |
UVNode.js
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e811420109
TSL: UVNode - Move to TSL approach (#28511)
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1 ano atrás |
UniformsNode.js
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7bc5aae1f9
TSL: UniformsNode use correct Int/Uint Arrays (#28723)
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1 ano atrás |
UserDataNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 ano atrás |
VertexColorNode.js
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c337d03062
MaterialX: add normal, tangent, texcoord, geomcolor, position space support (#27456)
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1 ano atrás |