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- import LightingNode from './LightingNode.js';
- import { cache } from '../core/CacheNode.js';
- import { context } from '../core/ContextNode.js';
- import { roughness, clearcoatRoughness } from '../core/PropertyNode.js';
- import { cameraViewMatrix } from '../accessors/CameraNode.js';
- import { transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
- import { positionViewDirection } from '../accessors/PositionNode.js';
- import { addNodeClass } from '../core/Node.js';
- import { float } from '../shadernode/ShaderNode.js';
- import { reference } from '../accessors/ReferenceNode.js';
- import { transformedBentNormalView } from '../accessors/AccessorsUtils.js';
- import { pmremTexture } from '../pmrem/PMREMNode.js';
- const envNodeCache = new WeakMap();
- class EnvironmentNode extends LightingNode {
- constructor( envNode = null ) {
- super();
- this.envNode = envNode;
- }
- setup( builder ) {
- let envNode = this.envNode;
- if ( envNode.isTextureNode ) {
- let cacheEnvNode = envNodeCache.get( envNode.value );
- if ( cacheEnvNode === undefined ) {
- cacheEnvNode = pmremTexture( envNode.value );
- envNodeCache.set( envNode.value, cacheEnvNode );
- }
- envNode = cacheEnvNode;
- }
- //
- const { material } = builder;
- const envMap = material.envMap;
- const intensity = envMap ? reference( 'envMapIntensity', 'float', builder.material ) : reference( 'environmentIntensity', 'float', builder.scene ); // @TODO: Add materialEnvIntensity in MaterialNode
- const useAnisotropy = material.useAnisotropy === true || material.anisotropy > 0;
- const radianceNormalView = useAnisotropy ? transformedBentNormalView : transformedNormalView;
- const radiance = context( envNode, createRadianceContext( roughness, radianceNormalView ) ).mul( intensity );
- const irradiance = context( envNode, createIrradianceContext( transformedNormalWorld ) ).mul( Math.PI ).mul( intensity );
- const isolateRadiance = cache( radiance );
- const isolateIrradiance = cache( irradiance );
- //
- builder.context.radiance.addAssign( isolateRadiance );
- builder.context.iblIrradiance.addAssign( isolateIrradiance );
- //
- const clearcoatRadiance = builder.context.lightingModel.clearcoatRadiance;
- if ( clearcoatRadiance ) {
- const clearcoatRadianceContext = context( envNode, createRadianceContext( clearcoatRoughness, transformedClearcoatNormalView ) ).mul( intensity );
- const isolateClearcoatRadiance = cache( clearcoatRadianceContext );
- clearcoatRadiance.addAssign( isolateClearcoatRadiance );
- }
- }
- }
- const createRadianceContext = ( roughnessNode, normalViewNode ) => {
- let reflectVec = null;
- return {
- getUV: () => {
- if ( reflectVec === null ) {
- reflectVec = positionViewDirection.negate().reflect( normalViewNode );
- // Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.
- reflectVec = roughnessNode.mul( roughnessNode ).mix( reflectVec, normalViewNode ).normalize();
- reflectVec = reflectVec.transformDirection( cameraViewMatrix );
- }
- return reflectVec;
- },
- getTextureLevel: () => {
- return roughnessNode;
- }
- };
- };
- const createIrradianceContext = ( normalWorldNode ) => {
- return {
- getUV: () => {
- return normalWorldNode;
- },
- getTextureLevel: () => {
- return float( 1.0 );
- }
- };
- };
- export default EnvironmentNode;
- addNodeClass( 'EnvironmentNode', EnvironmentNode );
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