MeshPhongNodeMaterial.js 1.4 KB

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  1. import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
  2. import { shininess, specularColor } from '../core/PropertyNode.js';
  3. import { materialShininess, materialSpecular } from '../accessors/MaterialNode.js';
  4. import { float } from '../shadernode/ShaderNode.js';
  5. import PhongLightingModel from '../functions/PhongLightingModel.js';
  6. import { MeshPhongMaterial } from 'three';
  7. const defaultValues = new MeshPhongMaterial();
  8. class MeshPhongNodeMaterial extends NodeMaterial {
  9. constructor( parameters ) {
  10. super();
  11. this.isMeshPhongNodeMaterial = true;
  12. this.lights = true;
  13. this.shininessNode = null;
  14. this.specularNode = null;
  15. this.setDefaultValues( defaultValues );
  16. this.setValues( parameters );
  17. }
  18. setupLightingModel( /*builder*/ ) {
  19. return new PhongLightingModel();
  20. }
  21. setupVariants() {
  22. // SHININESS
  23. const shininessNode = ( this.shininessNode ? float( this.shininessNode ) : materialShininess ).max( 1e-4 ); // to prevent pow( 0.0, 0.0 )
  24. shininess.assign( shininessNode );
  25. // SPECULAR COLOR
  26. const specularNode = this.specularNode || materialSpecular;
  27. specularColor.assign( specularNode );
  28. }
  29. copy( source ) {
  30. this.shininessNode = source.shininessNode;
  31. this.specularNode = source.specularNode;
  32. return super.copy( source );
  33. }
  34. }
  35. export default MeshPhongNodeMaterial;
  36. addNodeMaterial( 'MeshPhongNodeMaterial', MeshPhongNodeMaterial );