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- import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
- import { uniform } from '../core/UniformNode.js';
- import { cameraProjectionMatrix } from '../accessors/CameraNode.js';
- import { materialRotation } from '../accessors/MaterialNode.js';
- import { modelViewMatrix, modelWorldMatrix } from '../accessors/ModelNode.js';
- import { positionLocal } from '../accessors/PositionNode.js';
- import { float, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
- import { SpriteMaterial } from 'three';
- const defaultValues = new SpriteMaterial();
- class SpriteNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isSpriteNodeMaterial = true;
- this.lights = false;
- this.normals = false;
- this.positionNode = null;
- this.rotationNode = null;
- this.scaleNode = null;
- this.setDefaultValues( defaultValues );
- this.setValues( parameters );
- }
- setupPosition( { object, context } ) {
- // < VERTEX STAGE >
- const { positionNode, rotationNode, scaleNode } = this;
- const vertex = positionLocal;
- let mvPosition = modelViewMatrix.mul( vec3( positionNode || 0 ) );
- let scale = vec2( modelWorldMatrix[ 0 ].xyz.length(), modelWorldMatrix[ 1 ].xyz.length() );
- if ( scaleNode !== null ) {
- scale = scale.mul( scaleNode );
- }
- let alignedPosition = vertex.xy;
- if ( object.center && object.center.isVector2 === true ) {
- alignedPosition = alignedPosition.sub( uniform( object.center ).sub( 0.5 ) );
- }
- alignedPosition = alignedPosition.mul( scale );
- const rotation = float( rotationNode || materialRotation );
- const rotatedPosition = alignedPosition.rotate( rotation );
- mvPosition = vec4( mvPosition.xy.add( rotatedPosition ), mvPosition.zw );
- const modelViewProjection = cameraProjectionMatrix.mul( mvPosition );
- context.vertex = vertex;
- return modelViewProjection;
- }
- copy( source ) {
- this.positionNode = source.positionNode;
- this.rotationNode = source.rotationNode;
- this.scaleNode = source.scaleNode;
- return super.copy( source );
- }
- }
- export default SpriteNodeMaterial;
- addNodeMaterial( 'SpriteNodeMaterial', SpriteNodeMaterial );
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