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- // Three.js Transpiler
- // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_hsv.glsl
- import { int, float, vec3, If, tslFn } from '../../shadernode/ShaderNode.js';
- import { add, sub, mul } from '../../math/OperatorNode.js';
- import { floor, trunc, max, min } from '../../math/MathNode.js';
- export const mx_hsvtorgb = /*#__PURE__*/ tslFn( ( [ hsv_immutable ] ) => {
- const hsv = vec3( hsv_immutable ).toVar();
- const h = float( hsv.x ).toVar();
- const s = float( hsv.y ).toVar();
- const v = float( hsv.z ).toVar();
- If( s.lessThan( 0.0001 ), () => {
- return vec3( v, v, v );
- } ).else( () => {
- h.assign( mul( 6.0, h.sub( floor( h ) ) ) );
- const hi = int( trunc( h ) ).toVar();
- const f = float( h.sub( float( hi ) ) ).toVar();
- const p = float( v.mul( sub( 1.0, s ) ) ).toVar();
- const q = float( v.mul( sub( 1.0, s.mul( f ) ) ) ).toVar();
- const t = float( v.mul( sub( 1.0, s.mul( sub( 1.0, f ) ) ) ) ).toVar();
- If( hi.equal( int( 0 ) ), () => {
- return vec3( v, t, p );
- } ).elseif( hi.equal( int( 1 ) ), () => {
- return vec3( q, v, p );
- } ).elseif( hi.equal( int( 2 ) ), () => {
- return vec3( p, v, t );
- } ).elseif( hi.equal( int( 3 ) ), () => {
- return vec3( p, q, v );
- } ).elseif( hi.equal( int( 4 ) ), () => {
- return vec3( t, p, v );
- } );
- return vec3( v, p, q );
- } );
- } ).setLayout( {
- name: 'mx_hsvtorgb',
- type: 'vec3',
- inputs: [
- { name: 'hsv', type: 'vec3' }
- ]
- } );
- export const mx_rgbtohsv = /*#__PURE__*/ tslFn( ( [ c_immutable ] ) => {
- const c = vec3( c_immutable ).toVar();
- const r = float( c.x ).toVar();
- const g = float( c.y ).toVar();
- const b = float( c.z ).toVar();
- const mincomp = float( min( r, min( g, b ) ) ).toVar();
- const maxcomp = float( max( r, max( g, b ) ) ).toVar();
- const delta = float( maxcomp.sub( mincomp ) ).toVar();
- const h = float().toVar(), s = float().toVar(), v = float().toVar();
- v.assign( maxcomp );
- If( maxcomp.greaterThan( 0.0 ), () => {
- s.assign( delta.div( maxcomp ) );
- } ).else( () => {
- s.assign( 0.0 );
- } );
- If( s.lessThanEqual( 0.0 ), () => {
- h.assign( 0.0 );
- } ).else( () => {
- If( r.greaterThanEqual( maxcomp ), () => {
- h.assign( g.sub( b ).div( delta ) );
- } ).elseif( g.greaterThanEqual( maxcomp ), () => {
- h.assign( add( 2.0, b.sub( r ).div( delta ) ) );
- } ).else( () => {
- h.assign( add( 4.0, r.sub( g ).div( delta ) ) );
- } );
- h.mulAssign( 1.0 / 6.0 );
- If( h.lessThan( 0.0 ), () => {
- h.addAssign( 1.0 );
- } );
- } );
- return vec3( h, s, v );
- } ).setLayout( {
- name: 'mx_rgbtohsv',
- type: 'vec3',
- inputs: [
- { name: 'c', type: 'vec3' }
- ]
- } );
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