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- import Node, { addNodeClass } from '../core/Node.js';
- import { uv } from '../accessors/UVNode.js';
- import { nodeProxy, float, vec2 } from '../shadernode/ShaderNode.js';
- class SpriteSheetUVNode extends Node {
- constructor( countNode, uvNode = uv(), frameNode = float( 0 ) ) {
- super( 'vec2' );
- this.countNode = countNode;
- this.uvNode = uvNode;
- this.frameNode = frameNode;
- }
- setup() {
- const { frameNode, uvNode, countNode } = this;
- const { width, height } = countNode;
- const frameNum = frameNode.mod( width.mul( height ) ).floor();
- const column = frameNum.mod( width );
- const row = height.sub( frameNum.add( 1 ).div( width ).ceil() );
- const scale = countNode.reciprocal();
- const uvFrameOffset = vec2( column, row );
- return uvNode.add( uvFrameOffset ).mul( scale );
- }
- }
- export default SpriteSheetUVNode;
- export const spritesheetUV = nodeProxy( SpriteSheetUVNode );
- addNodeClass( 'SpriteSheetUVNode', SpriteSheetUVNode );
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