12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 |
- import {
- ShaderMaterial,
- UniformsUtils
- } from 'three';
- import { Pass, FullScreenQuad } from './Pass.js';
- import { FilmShader } from '../shaders/FilmShader.js';
- class FilmPass extends Pass {
- constructor( intensity = 0.5, grayscale = false ) {
- super();
- const shader = FilmShader;
- this.uniforms = UniformsUtils.clone( shader.uniforms );
- this.material = new ShaderMaterial( {
- name: shader.name,
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- this.uniforms.intensity.value = intensity; // (0 = no effect, 1 = full effect)
- this.uniforms.grayscale.value = grayscale;
- this.fsQuad = new FullScreenQuad( this.material );
- }
- render( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) {
- this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
- this.uniforms[ 'time' ].value += deltaTime;
- if ( this.renderToScreen ) {
- renderer.setRenderTarget( null );
- this.fsQuad.render( renderer );
- } else {
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- }
- }
- dispose() {
- this.material.dispose();
- this.fsQuad.dispose();
- }
- }
- export { FilmPass };
|