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- import DataMap from '../DataMap.js';
- import ChainMap from '../ChainMap.js';
- import NodeBuilderState from './NodeBuilderState.js';
- import { EquirectangularReflectionMapping, EquirectangularRefractionMapping, NoToneMapping, SRGBColorSpace } from 'three';
- import { NodeFrame, vec4, objectGroup, renderGroup, frameGroup, cubeTexture, texture, rangeFog, densityFog, reference, viewportBottomLeft, normalWorld, pmremTexture, viewportTopLeft } from '../../../nodes/Nodes.js';
- class Nodes extends DataMap {
- constructor( renderer, backend ) {
- super();
- this.renderer = renderer;
- this.backend = backend;
- this.nodeFrame = new NodeFrame();
- this.nodeBuilderCache = new Map();
- this.callHashCache = new ChainMap();
- this.groupsData = new ChainMap();
- }
- updateGroup( nodeUniformsGroup ) {
- const groupNode = nodeUniformsGroup.groupNode;
- const name = groupNode.name;
- // objectGroup is every updated
- if ( name === objectGroup.name ) return true;
- // renderGroup is updated once per render/compute call
- if ( name === renderGroup.name ) {
- const uniformsGroupData = this.get( nodeUniformsGroup );
- const renderId = this.nodeFrame.renderId;
- if ( uniformsGroupData.renderId !== renderId ) {
- uniformsGroupData.renderId = renderId;
- return true;
- }
- return false;
- }
- // frameGroup is updated once per frame
- if ( name === frameGroup.name ) {
- const uniformsGroupData = this.get( nodeUniformsGroup );
- const frameId = this.nodeFrame.frameId;
- if ( uniformsGroupData.frameId !== frameId ) {
- uniformsGroupData.frameId = frameId;
- return true;
- }
- return false;
- }
- // other groups are updated just when groupNode.needsUpdate is true
- const groupChain = [ groupNode, nodeUniformsGroup ];
- let groupData = this.groupsData.get( groupChain );
- if ( groupData === undefined ) this.groupsData.set( groupChain, groupData = {} );
- if ( groupData.version !== groupNode.version ) {
- groupData.version = groupNode.version;
- return true;
- }
- return false;
- }
- getForRenderCacheKey( renderObject ) {
- return renderObject.initialCacheKey;
- }
- getForRender( renderObject ) {
- const renderObjectData = this.get( renderObject );
- let nodeBuilderState = renderObjectData.nodeBuilderState;
- if ( nodeBuilderState === undefined ) {
- const { nodeBuilderCache } = this;
- const cacheKey = this.getForRenderCacheKey( renderObject );
- nodeBuilderState = nodeBuilderCache.get( cacheKey );
- if ( nodeBuilderState === undefined ) {
- const nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer );
- nodeBuilder.scene = renderObject.scene;
- nodeBuilder.material = renderObject.material;
- nodeBuilder.camera = renderObject.camera;
- nodeBuilder.context.material = renderObject.material;
- nodeBuilder.lightsNode = renderObject.lightsNode;
- nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
- nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
- nodeBuilder.clippingContext = renderObject.clippingContext;
- nodeBuilder.build();
- nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
- nodeBuilderCache.set( cacheKey, nodeBuilderState );
- }
- nodeBuilderState.usedTimes ++;
- renderObjectData.nodeBuilderState = nodeBuilderState;
- }
- return nodeBuilderState;
- }
- delete( object ) {
- if ( object.isRenderObject ) {
- const nodeBuilderState = this.get( object ).nodeBuilderState;
- nodeBuilderState.usedTimes --;
- if ( nodeBuilderState.usedTimes === 0 ) {
- this.nodeBuilderCache.delete( this.getForRenderCacheKey( object ) );
- }
- }
- return super.delete( object );
- }
- getForCompute( computeNode ) {
- const computeData = this.get( computeNode );
- let nodeBuilderState = computeData.nodeBuilderState;
- if ( nodeBuilderState === undefined ) {
- const nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
- nodeBuilder.build();
- nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
- computeData.nodeBuilderState = nodeBuilderState;
- }
- return nodeBuilderState;
- }
- _createNodeBuilderState( nodeBuilder ) {
- return new NodeBuilderState(
- nodeBuilder.vertexShader,
- nodeBuilder.fragmentShader,
- nodeBuilder.computeShader,
- nodeBuilder.getAttributesArray(),
- nodeBuilder.getBindings(),
- nodeBuilder.updateNodes,
- nodeBuilder.updateBeforeNodes,
- nodeBuilder.updateAfterNodes,
- nodeBuilder.instanceBindGroups,
- nodeBuilder.transforms
- );
- }
- getEnvironmentNode( scene ) {
- return scene.environmentNode || this.get( scene ).environmentNode || null;
- }
- getBackgroundNode( scene ) {
- return scene.backgroundNode || this.get( scene ).backgroundNode || null;
- }
- getFogNode( scene ) {
- return scene.fogNode || this.get( scene ).fogNode || null;
- }
- getCacheKey( scene, lightsNode ) {
- const chain = [ scene, lightsNode ];
- const callId = this.renderer.info.calls;
- let cacheKeyData = this.callHashCache.get( chain );
- if ( cacheKeyData === undefined || cacheKeyData.callId !== callId ) {
- const environmentNode = this.getEnvironmentNode( scene );
- const fogNode = this.getFogNode( scene );
- const cacheKey = [];
- if ( lightsNode ) cacheKey.push( lightsNode.getCacheKey() );
- if ( environmentNode ) cacheKey.push( environmentNode.getCacheKey() );
- if ( fogNode ) cacheKey.push( fogNode.getCacheKey() );
- cacheKeyData = {
- callId,
- cacheKey: cacheKey.join( ',' )
- };
- this.callHashCache.set( chain, cacheKeyData );
- }
- return cacheKeyData.cacheKey;
- }
- updateScene( scene ) {
- this.updateEnvironment( scene );
- this.updateFog( scene );
- this.updateBackground( scene );
- }
- get isToneMappingState() {
- return this.renderer.getRenderTarget() ? false : true;
- }
- updateBackground( scene ) {
- const sceneData = this.get( scene );
- const background = scene.background;
- if ( background ) {
- if ( sceneData.background !== background ) {
- let backgroundNode = null;
- if ( background.isCubeTexture === true || ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) ) {
- backgroundNode = pmremTexture( background, normalWorld );
- } else if ( background.isTexture === true ) {
- backgroundNode = texture( background, viewportBottomLeft ).setUpdateMatrix( true );
- } else if ( background.isColor !== true ) {
- console.error( 'WebGPUNodes: Unsupported background configuration.', background );
- }
- sceneData.backgroundNode = backgroundNode;
- sceneData.background = background;
- }
- } else if ( sceneData.backgroundNode ) {
- delete sceneData.backgroundNode;
- delete sceneData.background;
- }
- }
- updateFog( scene ) {
- const sceneData = this.get( scene );
- const fog = scene.fog;
- if ( fog ) {
- if ( sceneData.fog !== fog ) {
- let fogNode = null;
- if ( fog.isFogExp2 ) {
- fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
- } else if ( fog.isFog ) {
- fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
- } else {
- console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
- }
- sceneData.fogNode = fogNode;
- sceneData.fog = fog;
- }
- } else {
- delete sceneData.fogNode;
- delete sceneData.fog;
- }
- }
- updateEnvironment( scene ) {
- const sceneData = this.get( scene );
- const environment = scene.environment;
- if ( environment ) {
- if ( sceneData.environment !== environment ) {
- let environmentNode = null;
- if ( environment.isCubeTexture === true ) {
- environmentNode = cubeTexture( environment );
- } else if ( environment.isTexture === true ) {
- environmentNode = texture( environment );
- } else {
- console.error( 'Nodes: Unsupported environment configuration.', environment );
- }
- sceneData.environmentNode = environmentNode;
- sceneData.environment = environment;
- }
- } else if ( sceneData.environmentNode ) {
- delete sceneData.environmentNode;
- delete sceneData.environment;
- }
- }
- getNodeFrame( renderer = this.renderer, scene = null, object = null, camera = null, material = null ) {
- const nodeFrame = this.nodeFrame;
- nodeFrame.renderer = renderer;
- nodeFrame.scene = scene;
- nodeFrame.object = object;
- nodeFrame.camera = camera;
- nodeFrame.material = material;
- return nodeFrame;
- }
- getNodeFrameForRender( renderObject ) {
- return this.getNodeFrame( renderObject.renderer, renderObject.scene, renderObject.object, renderObject.camera, renderObject.material );
- }
- getOutputNode( outputTexture ) {
- let output = texture( outputTexture, viewportTopLeft );
- if ( this.isToneMappingState ) {
- if ( this.renderer.toneMappingNode ) {
- output = vec4( this.renderer.toneMappingNode.context( { color: output.rgb } ), output.a );
- } else if ( this.renderer.toneMapping !== NoToneMapping ) {
- output = output.toneMapping( this.renderer.toneMapping );
- }
- }
- if ( this.renderer.currentColorSpace === SRGBColorSpace ) {
- output = output.linearToColorSpace( this.renderer.currentColorSpace );
- }
- return output;
- }
- updateBefore( renderObject ) {
- const nodeFrame = this.getNodeFrameForRender( renderObject );
- const nodeBuilder = renderObject.getNodeBuilderState();
- for ( const node of nodeBuilder.updateBeforeNodes ) {
- nodeFrame.updateBeforeNode( node );
- }
- }
- updateAfter( renderObject ) {
- const nodeFrame = this.getNodeFrameForRender( renderObject );
- const nodeBuilder = renderObject.getNodeBuilderState();
- for ( const node of nodeBuilder.updateAfterNodes ) {
- nodeFrame.updateAfterNode( node );
- }
- }
- updateForCompute( computeNode ) {
- const nodeFrame = this.getNodeFrame();
- const nodeBuilder = this.getForCompute( computeNode );
- for ( const node of nodeBuilder.updateNodes ) {
- nodeFrame.updateNode( node );
- }
- }
- updateForRender( renderObject ) {
- const nodeFrame = this.getNodeFrameForRender( renderObject );
- const nodeBuilder = renderObject.getNodeBuilderState();
- for ( const node of nodeBuilder.updateNodes ) {
- nodeFrame.updateNode( node );
- }
- }
- dispose() {
- super.dispose();
- this.nodeFrame = new NodeFrame();
- this.nodeBuilderCache = new Map();
- }
- }
- export default Nodes;
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