Nodes.js 10 KB

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  1. import DataMap from '../DataMap.js';
  2. import ChainMap from '../ChainMap.js';
  3. import NodeBuilderState from './NodeBuilderState.js';
  4. import { EquirectangularReflectionMapping, EquirectangularRefractionMapping, NoToneMapping, SRGBColorSpace } from 'three';
  5. import { NodeFrame, vec4, objectGroup, renderGroup, frameGroup, cubeTexture, texture, rangeFog, densityFog, reference, viewportBottomLeft, normalWorld, pmremTexture, viewportTopLeft } from '../../../nodes/Nodes.js';
  6. class Nodes extends DataMap {
  7. constructor( renderer, backend ) {
  8. super();
  9. this.renderer = renderer;
  10. this.backend = backend;
  11. this.nodeFrame = new NodeFrame();
  12. this.nodeBuilderCache = new Map();
  13. this.callHashCache = new ChainMap();
  14. this.groupsData = new ChainMap();
  15. }
  16. updateGroup( nodeUniformsGroup ) {
  17. const groupNode = nodeUniformsGroup.groupNode;
  18. const name = groupNode.name;
  19. // objectGroup is every updated
  20. if ( name === objectGroup.name ) return true;
  21. // renderGroup is updated once per render/compute call
  22. if ( name === renderGroup.name ) {
  23. const uniformsGroupData = this.get( nodeUniformsGroup );
  24. const renderId = this.nodeFrame.renderId;
  25. if ( uniformsGroupData.renderId !== renderId ) {
  26. uniformsGroupData.renderId = renderId;
  27. return true;
  28. }
  29. return false;
  30. }
  31. // frameGroup is updated once per frame
  32. if ( name === frameGroup.name ) {
  33. const uniformsGroupData = this.get( nodeUniformsGroup );
  34. const frameId = this.nodeFrame.frameId;
  35. if ( uniformsGroupData.frameId !== frameId ) {
  36. uniformsGroupData.frameId = frameId;
  37. return true;
  38. }
  39. return false;
  40. }
  41. // other groups are updated just when groupNode.needsUpdate is true
  42. const groupChain = [ groupNode, nodeUniformsGroup ];
  43. let groupData = this.groupsData.get( groupChain );
  44. if ( groupData === undefined ) this.groupsData.set( groupChain, groupData = {} );
  45. if ( groupData.version !== groupNode.version ) {
  46. groupData.version = groupNode.version;
  47. return true;
  48. }
  49. return false;
  50. }
  51. getForRenderCacheKey( renderObject ) {
  52. return renderObject.initialCacheKey;
  53. }
  54. getForRender( renderObject ) {
  55. const renderObjectData = this.get( renderObject );
  56. let nodeBuilderState = renderObjectData.nodeBuilderState;
  57. if ( nodeBuilderState === undefined ) {
  58. const { nodeBuilderCache } = this;
  59. const cacheKey = this.getForRenderCacheKey( renderObject );
  60. nodeBuilderState = nodeBuilderCache.get( cacheKey );
  61. if ( nodeBuilderState === undefined ) {
  62. const nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer );
  63. nodeBuilder.scene = renderObject.scene;
  64. nodeBuilder.material = renderObject.material;
  65. nodeBuilder.camera = renderObject.camera;
  66. nodeBuilder.context.material = renderObject.material;
  67. nodeBuilder.lightsNode = renderObject.lightsNode;
  68. nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
  69. nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
  70. nodeBuilder.clippingContext = renderObject.clippingContext;
  71. nodeBuilder.build();
  72. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  73. nodeBuilderCache.set( cacheKey, nodeBuilderState );
  74. }
  75. nodeBuilderState.usedTimes ++;
  76. renderObjectData.nodeBuilderState = nodeBuilderState;
  77. }
  78. return nodeBuilderState;
  79. }
  80. delete( object ) {
  81. if ( object.isRenderObject ) {
  82. const nodeBuilderState = this.get( object ).nodeBuilderState;
  83. nodeBuilderState.usedTimes --;
  84. if ( nodeBuilderState.usedTimes === 0 ) {
  85. this.nodeBuilderCache.delete( this.getForRenderCacheKey( object ) );
  86. }
  87. }
  88. return super.delete( object );
  89. }
  90. getForCompute( computeNode ) {
  91. const computeData = this.get( computeNode );
  92. let nodeBuilderState = computeData.nodeBuilderState;
  93. if ( nodeBuilderState === undefined ) {
  94. const nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
  95. nodeBuilder.build();
  96. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  97. computeData.nodeBuilderState = nodeBuilderState;
  98. }
  99. return nodeBuilderState;
  100. }
  101. _createNodeBuilderState( nodeBuilder ) {
  102. return new NodeBuilderState(
  103. nodeBuilder.vertexShader,
  104. nodeBuilder.fragmentShader,
  105. nodeBuilder.computeShader,
  106. nodeBuilder.getAttributesArray(),
  107. nodeBuilder.getBindings(),
  108. nodeBuilder.updateNodes,
  109. nodeBuilder.updateBeforeNodes,
  110. nodeBuilder.updateAfterNodes,
  111. nodeBuilder.instanceBindGroups,
  112. nodeBuilder.transforms
  113. );
  114. }
  115. getEnvironmentNode( scene ) {
  116. return scene.environmentNode || this.get( scene ).environmentNode || null;
  117. }
  118. getBackgroundNode( scene ) {
  119. return scene.backgroundNode || this.get( scene ).backgroundNode || null;
  120. }
  121. getFogNode( scene ) {
  122. return scene.fogNode || this.get( scene ).fogNode || null;
  123. }
  124. getCacheKey( scene, lightsNode ) {
  125. const chain = [ scene, lightsNode ];
  126. const callId = this.renderer.info.calls;
  127. let cacheKeyData = this.callHashCache.get( chain );
  128. if ( cacheKeyData === undefined || cacheKeyData.callId !== callId ) {
  129. const environmentNode = this.getEnvironmentNode( scene );
  130. const fogNode = this.getFogNode( scene );
  131. const cacheKey = [];
  132. if ( lightsNode ) cacheKey.push( lightsNode.getCacheKey() );
  133. if ( environmentNode ) cacheKey.push( environmentNode.getCacheKey() );
  134. if ( fogNode ) cacheKey.push( fogNode.getCacheKey() );
  135. cacheKeyData = {
  136. callId,
  137. cacheKey: cacheKey.join( ',' )
  138. };
  139. this.callHashCache.set( chain, cacheKeyData );
  140. }
  141. return cacheKeyData.cacheKey;
  142. }
  143. updateScene( scene ) {
  144. this.updateEnvironment( scene );
  145. this.updateFog( scene );
  146. this.updateBackground( scene );
  147. }
  148. get isToneMappingState() {
  149. return this.renderer.getRenderTarget() ? false : true;
  150. }
  151. updateBackground( scene ) {
  152. const sceneData = this.get( scene );
  153. const background = scene.background;
  154. if ( background ) {
  155. if ( sceneData.background !== background ) {
  156. let backgroundNode = null;
  157. if ( background.isCubeTexture === true || ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) ) {
  158. backgroundNode = pmremTexture( background, normalWorld );
  159. } else if ( background.isTexture === true ) {
  160. backgroundNode = texture( background, viewportBottomLeft ).setUpdateMatrix( true );
  161. } else if ( background.isColor !== true ) {
  162. console.error( 'WebGPUNodes: Unsupported background configuration.', background );
  163. }
  164. sceneData.backgroundNode = backgroundNode;
  165. sceneData.background = background;
  166. }
  167. } else if ( sceneData.backgroundNode ) {
  168. delete sceneData.backgroundNode;
  169. delete sceneData.background;
  170. }
  171. }
  172. updateFog( scene ) {
  173. const sceneData = this.get( scene );
  174. const fog = scene.fog;
  175. if ( fog ) {
  176. if ( sceneData.fog !== fog ) {
  177. let fogNode = null;
  178. if ( fog.isFogExp2 ) {
  179. fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
  180. } else if ( fog.isFog ) {
  181. fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
  182. } else {
  183. console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
  184. }
  185. sceneData.fogNode = fogNode;
  186. sceneData.fog = fog;
  187. }
  188. } else {
  189. delete sceneData.fogNode;
  190. delete sceneData.fog;
  191. }
  192. }
  193. updateEnvironment( scene ) {
  194. const sceneData = this.get( scene );
  195. const environment = scene.environment;
  196. if ( environment ) {
  197. if ( sceneData.environment !== environment ) {
  198. let environmentNode = null;
  199. if ( environment.isCubeTexture === true ) {
  200. environmentNode = cubeTexture( environment );
  201. } else if ( environment.isTexture === true ) {
  202. environmentNode = texture( environment );
  203. } else {
  204. console.error( 'Nodes: Unsupported environment configuration.', environment );
  205. }
  206. sceneData.environmentNode = environmentNode;
  207. sceneData.environment = environment;
  208. }
  209. } else if ( sceneData.environmentNode ) {
  210. delete sceneData.environmentNode;
  211. delete sceneData.environment;
  212. }
  213. }
  214. getNodeFrame( renderer = this.renderer, scene = null, object = null, camera = null, material = null ) {
  215. const nodeFrame = this.nodeFrame;
  216. nodeFrame.renderer = renderer;
  217. nodeFrame.scene = scene;
  218. nodeFrame.object = object;
  219. nodeFrame.camera = camera;
  220. nodeFrame.material = material;
  221. return nodeFrame;
  222. }
  223. getNodeFrameForRender( renderObject ) {
  224. return this.getNodeFrame( renderObject.renderer, renderObject.scene, renderObject.object, renderObject.camera, renderObject.material );
  225. }
  226. getOutputNode( outputTexture ) {
  227. let output = texture( outputTexture, viewportTopLeft );
  228. if ( this.isToneMappingState ) {
  229. if ( this.renderer.toneMappingNode ) {
  230. output = vec4( this.renderer.toneMappingNode.context( { color: output.rgb } ), output.a );
  231. } else if ( this.renderer.toneMapping !== NoToneMapping ) {
  232. output = output.toneMapping( this.renderer.toneMapping );
  233. }
  234. }
  235. if ( this.renderer.currentColorSpace === SRGBColorSpace ) {
  236. output = output.linearToColorSpace( this.renderer.currentColorSpace );
  237. }
  238. return output;
  239. }
  240. updateBefore( renderObject ) {
  241. const nodeFrame = this.getNodeFrameForRender( renderObject );
  242. const nodeBuilder = renderObject.getNodeBuilderState();
  243. for ( const node of nodeBuilder.updateBeforeNodes ) {
  244. nodeFrame.updateBeforeNode( node );
  245. }
  246. }
  247. updateAfter( renderObject ) {
  248. const nodeFrame = this.getNodeFrameForRender( renderObject );
  249. const nodeBuilder = renderObject.getNodeBuilderState();
  250. for ( const node of nodeBuilder.updateAfterNodes ) {
  251. nodeFrame.updateAfterNode( node );
  252. }
  253. }
  254. updateForCompute( computeNode ) {
  255. const nodeFrame = this.getNodeFrame();
  256. const nodeBuilder = this.getForCompute( computeNode );
  257. for ( const node of nodeBuilder.updateNodes ) {
  258. nodeFrame.updateNode( node );
  259. }
  260. }
  261. updateForRender( renderObject ) {
  262. const nodeFrame = this.getNodeFrameForRender( renderObject );
  263. const nodeBuilder = renderObject.getNodeBuilderState();
  264. for ( const node of nodeBuilder.updateNodes ) {
  265. nodeFrame.updateNode( node );
  266. }
  267. }
  268. dispose() {
  269. super.dispose();
  270. this.nodeFrame = new NodeFrame();
  271. this.nodeBuilderCache = new Map();
  272. }
  273. }
  274. export default Nodes;