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webgpu_cubemap_mix.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - cubemap mix</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Mix Two CubeMaps<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/",
  20. "three/nodes": "./jsm/nodes/Nodes.js"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { mix, oscSine, timerLocal, pmremTexture, float, toneMapping } from 'three/nodes';
  27. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  28. import WebGL from 'three/addons/capabilities/WebGL.js';
  29. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  30. import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
  31. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  32. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  33. let camera, scene, renderer;
  34. init();
  35. async function init() {
  36. if ( WebGPU.isAvailable() === false && WebGL.isWebGL2Available() === false ) {
  37. document.body.appendChild( WebGPU.getErrorMessage() );
  38. throw new Error( 'No WebGPU or WebGL2 support' );
  39. }
  40. const container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  43. camera.position.set( - 1.8, 0.6, 2.7 );
  44. scene = new THREE.Scene();
  45. const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  46. const cube1Texture = new RGBMLoader()
  47. .setMaxRange( 16 )
  48. .setPath( './textures/cube/pisaRGBM16/' )
  49. .loadCubemap( rgbmUrls );
  50. cube1Texture.generateMipmaps = true;
  51. cube1Texture.minFilter = THREE.LinearMipmapLinearFilter;
  52. const cube2Urls = [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ];
  53. const cube2Texture = await new THREE.CubeTextureLoader()
  54. .setPath( './textures/cube/MilkyWay/' )
  55. .loadAsync( cube2Urls );
  56. cube2Texture.generateMipmaps = true;
  57. cube2Texture.minFilter = THREE.LinearMipmapLinearFilter;
  58. scene.environmentNode = mix( pmremTexture( cube2Texture ), pmremTexture( cube1Texture ), oscSine( timerLocal( .1 ) ) );
  59. scene.backgroundNode = scene.environmentNode.context( {
  60. getTextureLevel: () => float( .5 )
  61. } );
  62. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  63. const gltf = await loader.loadAsync( 'DamagedHelmet.gltf' );
  64. scene.add( gltf.scene );
  65. renderer = new WebGPURenderer( { antialias: true } );
  66. renderer.setPixelRatio( window.devicePixelRatio );
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. renderer.toneMappingNode = toneMapping( THREE.LinearToneMapping, 1 );
  69. renderer.setAnimationLoop( render );
  70. container.appendChild( renderer.domElement );
  71. const controls = new OrbitControls( camera, renderer.domElement );
  72. controls.minDistance = 2;
  73. controls.maxDistance = 10;
  74. window.addEventListener( 'resize', onWindowResize );
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. }
  81. //
  82. function render() {
  83. renderer.render( scene, camera );
  84. }
  85. </script>
  86. </body>
  87. </html>