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webgpu_equirectangular.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - equirectangular</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">Jón Ragnarsson</a>.
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/",
  18. "three/nodes": "./jsm/nodes/Nodes.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { texture, equirectUV } from 'three/nodes';
  25. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  27. import WebGL from 'three/addons/capabilities/WebGL.js';
  28. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. let camera, scene, renderer;
  31. let controls;
  32. init();
  33. function init() {
  34. if ( WebGPU.isAvailable() === false && WebGL.isWebGL2Available() === false ) {
  35. document.body.appendChild( WebGPU.getErrorMessage() );
  36. throw new Error( 'No WebGPU or WebGL2 support' );
  37. }
  38. const container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  41. camera.position.set( 1, 0, 0 );
  42. const equirectTexture = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  43. scene = new THREE.Scene();
  44. scene.backgroundNode = texture( equirectTexture, equirectUV(), 0 );
  45. renderer = new WebGPURenderer( { antialias: true } );
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. renderer.setAnimationLoop( render );
  49. container.appendChild( renderer.domElement );
  50. controls = new OrbitControls( camera, renderer.domElement );
  51. controls.autoRotate = true;
  52. controls.rotateSpeed = - 0.125; // negative, to track mouse pointer
  53. controls.autoRotateSpeed = 1.0;
  54. window.addEventListener( 'resize', onWindowResize );
  55. }
  56. function onWindowResize() {
  57. camera.aspect = window.innerWidth / window.innerHeight;
  58. camera.updateProjectionMatrix();
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. }
  61. function render() {
  62. controls.update();
  63. renderer.render( scene, camera );
  64. }
  65. const gui = new GUI();
  66. const params = {
  67. intensity: 1.0,
  68. };
  69. gui.add( params, 'intensity', 0, 1 ).onChange( function ( value ) {
  70. scene.backgroundIntensity = value;
  71. render();
  72. } );
  73. </script>
  74. </body>
  75. </html>