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webgpu_particles.html 5.1 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js - WebGPU - Particles</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Particles
  11. </div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.module.js",
  16. "three/addons/": "./jsm/",
  17. "three/nodes": "./jsm/nodes/Nodes.js"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { range, texture, mix, uv, color, positionLocal, timerLocal, SpriteNodeMaterial } from 'three/nodes';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  26. import WebGL from 'three/addons/capabilities/WebGL.js';
  27. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. let camera, scene, renderer;
  30. let controls;
  31. init();
  32. function init() {
  33. if ( WebGPU.isAvailable() === false && WebGL.isWebGL2Available() === false ) {
  34. document.body.appendChild( WebGPU.getErrorMessage() );
  35. throw new Error( 'No WebGPU or WebGL2 support' );
  36. }
  37. const { innerWidth, innerHeight } = window;
  38. camera = new THREE.PerspectiveCamera( 60, innerWidth / innerHeight, 1, 5000 );
  39. camera.position.set( 1300, 500, 0 );
  40. scene = new THREE.Scene();
  41. //scene.fogNode = rangeFog( color( 0x0000ff ), 1500, 2100 );
  42. // textures
  43. const textureLoader = new THREE.TextureLoader();
  44. const map = textureLoader.load( 'textures/opengameart/smoke1.png' );
  45. // create nodes
  46. const lifeRange = range( .1, 1 );
  47. const offsetRange = range( new THREE.Vector3( - 2, 3, - 2 ), new THREE.Vector3( 2, 5, 2 ) );
  48. const timer = timerLocal( .2, 1/*100000*/ ); // @TODO: need to work with 64-bit precision
  49. const lifeTime = timer.mul( lifeRange ).mod( 1 );
  50. const scaleRange = range( .3, 2 );
  51. const rotateRange = range( .1, 4 );
  52. const life = lifeTime.div( lifeRange );
  53. const fakeLightEffect = positionLocal.y.oneMinus().max( 0.2 );
  54. const textureNode = texture( map, uv().rotateUV( timer.mul( rotateRange ) ) );
  55. const opacityNode = textureNode.a.mul( life.oneMinus() );
  56. const smokeColor = mix( color( 0x2c1501 ), color( 0x222222 ), positionLocal.y.mul( 3 ).clamp() );
  57. // create particles
  58. const smokeNodeMaterial = new SpriteNodeMaterial();
  59. smokeNodeMaterial.colorNode = mix( color( 0xf27d0c ), smokeColor, life.mul( 2.5 ).min( 1 ) ).mul( fakeLightEffect );
  60. smokeNodeMaterial.opacityNode = opacityNode;
  61. smokeNodeMaterial.positionNode = offsetRange.mul( lifeTime );
  62. smokeNodeMaterial.scaleNode = scaleRange.mul( lifeTime.max( 0.3 ) );
  63. smokeNodeMaterial.depthWrite = false;
  64. smokeNodeMaterial.transparent = true;
  65. const smokeInstancedSprite = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), smokeNodeMaterial );
  66. smokeInstancedSprite.scale.setScalar( 400 );
  67. smokeInstancedSprite.count = 2000;
  68. scene.add( smokeInstancedSprite );
  69. //
  70. const fireNodeMaterial = new SpriteNodeMaterial();
  71. fireNodeMaterial.colorNode = mix( color( 0xb72f17 ), color( 0xb72f17 ), life );
  72. fireNodeMaterial.positionNode = range( new THREE.Vector3( - 1, 1, - 1 ), new THREE.Vector3( 1, 2, 1 ) ).mul( lifeTime );
  73. fireNodeMaterial.scaleNode = smokeNodeMaterial.scaleNode;
  74. fireNodeMaterial.opacityNode = opacityNode;
  75. fireNodeMaterial.blending = THREE.AdditiveBlending;
  76. fireNodeMaterial.transparent = true;
  77. fireNodeMaterial.depthWrite = false;
  78. const fireInstancedSprite = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), fireNodeMaterial );
  79. fireInstancedSprite.scale.setScalar( 400 );
  80. fireInstancedSprite.count = 100;
  81. fireInstancedSprite.position.y = - 100;
  82. fireInstancedSprite.renderOrder = 1;
  83. scene.add( fireInstancedSprite );
  84. //
  85. const helper = new THREE.GridHelper( 3000, 40, 0x303030, 0x303030 );
  86. helper.position.y = - 75;
  87. scene.add( helper );
  88. //
  89. renderer = new WebGPURenderer( { antialias: true } );
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. renderer.setAnimationLoop( render );
  93. document.body.appendChild( renderer.domElement );
  94. //
  95. controls = new OrbitControls( camera, renderer.domElement );
  96. controls.maxDistance = 2700;
  97. controls.target.set( 0, 500, 0 );
  98. controls.update();
  99. //
  100. window.addEventListener( 'resize', onWindowResize );
  101. // gui
  102. const gui = new GUI();
  103. gui.add( timer, 'scale', 0, 1, 0.01 ).name( 'speed' );
  104. }
  105. function onWindowResize() {
  106. const { innerWidth, innerHeight } = window;
  107. camera.aspect = innerWidth / innerHeight;
  108. camera.updateProjectionMatrix();
  109. renderer.setSize( innerWidth, innerHeight );
  110. }
  111. function render() {
  112. renderer.render( scene, camera );
  113. }
  114. </script>
  115. </body>
  116. </html>