webgpu_performance_renderbundle.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - renderbundle</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #info {
  10. background-color: rgba(0,0,0,0.75);
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - renderbundle
  17. <br />
  18. (WebGL uses 10 times fewer meshes to prevent performance issues.)
  19. </div>
  20. <div id="backend" style="position: absolute; top: 200px; left: 0; color: #fff; background-color: rgba(0,0,0,0.75); padding: 5px;">
  21. Draw Calls: 0
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.module.js",
  27. "three/addons/": "./jsm/",
  28. "three/nodes": "./jsm/nodes/Nodes.js",
  29. "stats-gl": "https://cdn.jsdelivr.net/npm/[email protected]/dist/main.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import Stats from 'stats-gl';
  36. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  37. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  38. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  39. import { MeshToonNodeMaterial } from 'three/nodes';
  40. let camera, scene, renderer;
  41. let controls, stats;
  42. let gui;
  43. let geometries, group;
  44. let renderTimeAverages = [];
  45. //
  46. const position = new THREE.Vector3();
  47. const rotation = new THREE.Euler();
  48. const quaternion = new THREE.Quaternion();
  49. const scale = new THREE.Vector3();
  50. //
  51. const MAX_GEOMETRY_COUNT = 4000;
  52. const api = {
  53. webgpu: true,
  54. renderBundle: true,
  55. count: MAX_GEOMETRY_COUNT,
  56. opacity: 1,
  57. };
  58. init( ! api.webgpu );
  59. //
  60. function randomizeMatrix( matrix ) {
  61. position.x = Math.random() * 80 - 40;
  62. position.y = Math.random() * 80 - 40;
  63. position.z = Math.random() * 80 - 40;
  64. rotation.x = Math.random() * 2 * Math.PI;
  65. rotation.y = Math.random() * 2 * Math.PI;
  66. rotation.z = Math.random() * 2 * Math.PI;
  67. quaternion.setFromEuler( rotation );
  68. const factorScale = api.webgpu ? 1 : 2.0;
  69. scale.x = scale.y = scale.z = 0.35 * factorScale + ( Math.random() * 0.5 * factorScale );
  70. return matrix.compose( position, quaternion, scale );
  71. }
  72. function randomizeRotationSpeed( rotation ) {
  73. rotation.x = Math.random() * .05;
  74. rotation.y = Math.random() * .05;
  75. rotation.z = Math.random() * .05;
  76. return rotation;
  77. }
  78. function initGeometries() {
  79. geometries = [
  80. new THREE.ConeGeometry( 1.0, 2.0, 3, 1 ),
  81. new THREE.BoxGeometry( 2.0, 2.0, 2.0 ),
  82. new THREE.PlaneGeometry( 2.0, 2, 1, 1 ),
  83. new THREE.CapsuleGeometry( ),
  84. new THREE.CircleGeometry( 1.0, 3 ),
  85. new THREE.CylinderGeometry( 1.0, 1.0, 2.0, 3, 1 ),
  86. new THREE.DodecahedronGeometry( 1.0, 0 ),
  87. new THREE.IcosahedronGeometry( 1.0, 0 ),
  88. new THREE.OctahedronGeometry( 1.0, 0 ),
  89. new THREE.PolyhedronGeometry( [ 0, 0, 0 ], [ 0, 0, 0 ], 1, 0 ),
  90. new THREE.RingGeometry( 1.0, 1.5, 3 ),
  91. new THREE.SphereGeometry( 1.0, 3, 2 ),
  92. new THREE.TetrahedronGeometry( 1.0, 0 ),
  93. new THREE.TorusGeometry( 1.0, 0.5, 3, 3 ),
  94. new THREE.TorusKnotGeometry( 1.0, 0.5, 20, 3, 1, 1 ),
  95. ];
  96. }
  97. function cleanup() {
  98. if ( group ) {
  99. group.parent.remove( group );
  100. if ( group.dispose ) {
  101. group.dispose();
  102. }
  103. }
  104. }
  105. function initMesh( count ) {
  106. cleanup();
  107. initRegularMesh( count );
  108. }
  109. function initRegularMesh( count ) {
  110. group = new THREE.Group();
  111. group.static = api.renderBundle;
  112. for ( let i = 0; i < count; i ++ ) {
  113. const material = new MeshToonNodeMaterial( {
  114. color: new THREE.Color( Math.random() * 0xffffff ),
  115. side: THREE.DoubleSide,
  116. } );
  117. const child = new THREE.Mesh( geometries[ i % geometries.length ], material );
  118. randomizeMatrix( child.matrix );
  119. child.matrix.decompose( child.position, child.quaternion, child.scale );
  120. child.userData.rotationSpeed = randomizeRotationSpeed( new THREE.Euler() );
  121. child.frustumCulled = false;
  122. group.add( child );
  123. }
  124. scene.add( group );
  125. }
  126. async function init( forceWebGL = false ) {
  127. const count = api.count / ( api.webgpu ? 1 : 10 );
  128. renderTimeAverages = [];
  129. if ( renderer ) {
  130. renderer.dispose();
  131. controls.dispose();
  132. document.body.removeChild( stats.dom );
  133. document.body.removeChild( renderer.domElement );
  134. }
  135. // camera
  136. const aspect = window.innerWidth / window.innerHeight;
  137. camera = new THREE.PerspectiveCamera( 70, aspect, 1, 100 );
  138. camera.position.z = 50;
  139. // renderer
  140. renderer = new WebGPURenderer( { antialias: true, forceWebGL } );
  141. renderer.setPixelRatio( window.devicePixelRatio );
  142. renderer.setSize( window.innerWidth, window.innerHeight );
  143. renderer.setAnimationLoop( animate );
  144. // scene
  145. scene = new THREE.Scene();
  146. scene.background = new THREE.Color( 0xc1c1c1 );
  147. const light = new THREE.DirectionalLight( 0xffffff, 3.4 );
  148. scene.add( light );
  149. document.body.appendChild( renderer.domElement );
  150. await renderer.init();
  151. initGeometries();
  152. initMesh( count );
  153. controls = new OrbitControls( camera, renderer.domElement );
  154. controls.autoRotate = true;
  155. controls.autoRotateSpeed = 1.0;
  156. // stats
  157. stats = new Stats( {
  158. precision: 3,
  159. horizontal: false
  160. } );
  161. // stats.init( renderer );
  162. document.body.appendChild( stats.dom );
  163. stats.dom.style.position = 'absolute';
  164. // gui
  165. gui = new GUI();
  166. gui.add( api, 'renderBundle' ).onChange( () => {
  167. init( ! api.webgpu );
  168. } );
  169. gui.add( api, 'webgpu' ).onChange( () => {
  170. init( ! api.webgpu );
  171. } );
  172. // listeners
  173. window.addEventListener( 'resize', onWindowResize );
  174. function onWindowResize() {
  175. const width = window.innerWidth;
  176. const height = window.innerHeight;
  177. camera.aspect = width / height;
  178. camera.updateProjectionMatrix();
  179. renderer.setSize( width, height );
  180. group.needsUpdate = true;
  181. }
  182. async function animate() {
  183. animateMeshes();
  184. controls.update();
  185. const renderTimeAverage = performance.now();
  186. renderer.render( scene, camera );
  187. // push only the last 60 render times
  188. renderTimeAverages.push( performance.now() - renderTimeAverage );
  189. if ( renderTimeAverages.length > 60 ) renderTimeAverages.shift();
  190. const average = renderTimeAverages.reduce( ( a, b ) => a + b, 0 ) / renderTimeAverages.length;
  191. stats.update();
  192. document.getElementById( 'backend' ).innerText = `Average Render Time ${api.renderBundle ? '(Bundle)' : ''}: ` + average.toFixed( 2 ) + 'ms';
  193. }
  194. function animateMeshes() {
  195. const count = api.count / ( api.webgpu ? 1 : 10 );
  196. const countDynamic = api.dynamic / ( api.webgpu ? 1 : 10 );
  197. const loopNum = Math.min( count, countDynamic );
  198. for ( let i = 0; i < loopNum; i ++ ) {
  199. const child = group.children[ i ];
  200. const rotationSpeed = child.userData.rotationSpeed;
  201. child.rotation.set(
  202. child.rotation.x + rotationSpeed.x,
  203. child.rotation.y + rotationSpeed.y,
  204. child.rotation.z + rotationSpeed.z
  205. );
  206. }
  207. }
  208. }
  209. </script>
  210. </body>
  211. </html>