webgpu_volume_perlin.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - volume - perlin</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - volume - perlin
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/",
  18. "three/nodes": "./jsm/nodes/Nodes.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { Break, If, VolumeNodeMaterial, vec3, materialReference, tslFn } from 'three/nodes';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { ImprovedNoise } from 'three/addons/math/ImprovedNoise.js';
  27. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  28. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  29. let renderer, scene, camera;
  30. let mesh;
  31. init();
  32. function init() {
  33. renderer = new WebGPURenderer( { antialias: true } );
  34. renderer.setPixelRatio( window.devicePixelRatio );
  35. renderer.setSize( window.innerWidth, window.innerHeight );
  36. renderer.setAnimationLoop( animate );
  37. document.body.appendChild( renderer.domElement );
  38. scene = new THREE.Scene();
  39. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  40. camera.position.set( 0, 0, 2 );
  41. new OrbitControls( camera, renderer.domElement );
  42. // Texture
  43. const size = 128;
  44. const data = new Uint8Array( size * size * size );
  45. let i = 0;
  46. const perlin = new ImprovedNoise();
  47. const vector = new THREE.Vector3();
  48. for ( let z = 0; z < size; z ++ ) {
  49. for ( let y = 0; y < size; y ++ ) {
  50. for ( let x = 0; x < size; x ++ ) {
  51. vector.set( x, y, z ).divideScalar( size );
  52. const d = perlin.noise( vector.x * 6.5, vector.y * 6.5, vector.z * 6.5 );
  53. data[ i ++ ] = d * 128 + 128;
  54. }
  55. }
  56. }
  57. const texture = new THREE.Data3DTexture( data, size, size, size );
  58. texture.format = THREE.RedFormat;
  59. texture.minFilter = THREE.LinearFilter;
  60. texture.magFilter = THREE.LinearFilter;
  61. texture.unpackAlignment = 1;
  62. texture.needsUpdate = true;
  63. // Material
  64. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  65. const material = new VolumeNodeMaterial( {
  66. side: THREE.BackSide,
  67. } );
  68. material.base = new THREE.Color( 0x798aa0 );
  69. material.map = texture;
  70. material.steps = 200;
  71. material.threshold = 0.6;
  72. const threshold = materialReference( 'threshold', 'float' );
  73. material.testNode = tslFn( ( { map, mapValue, probe, finalColor } ) => {
  74. If( mapValue.greaterThan( threshold ), () => {
  75. const p = vec3().temp().assign( probe ).addAssign( 0.5 );
  76. finalColor.rgb.assign( map.normal( p ).mul( 0.5 ).add( probe.mul( 1.5 ).add( 0.25 ) ) );
  77. finalColor.a.assign( 1 );
  78. Break();
  79. } );
  80. } );
  81. mesh = new THREE.Mesh( geometry, material );
  82. scene.add( mesh );
  83. //
  84. const parameters = { threshold: 0.6, steps: 200 };
  85. function update() {
  86. material.threshold = parameters.threshold;
  87. material.steps = parameters.steps;
  88. }
  89. const gui = new GUI();
  90. gui.add( parameters, 'threshold', 0, 1, 0.01 ).onChange( update );
  91. gui.add( parameters, 'steps', 0, 300, 1 ).onChange( update );
  92. window.addEventListener( 'resize', onWindowResize );
  93. }
  94. function onWindowResize() {
  95. camera.aspect = window.innerWidth / window.innerHeight;
  96. camera.updateProjectionMatrix();
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. }
  99. function animate() {
  100. renderer.render( scene, camera );
  101. }
  102. </script>
  103. </body>
  104. </html>