Michael Herzog 8d89f05b22 ObjectLoader: Add missing call in `parseAsync()`. (#28777) il y a 1 an
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animation bff37d74e6 improve KeyframeTrack and subtype docs (#28288) il y a 1 an
audio 1d57f1c070 Audio: Make `setDetune()` more robust. (#27479) il y a 1 an
cameras 1c32bbd627 Renamed methods (#27605) il y a 1 an
core 4601056b74 Cleanup: Update references to BatchedMesh.maxGeometryCount (#28694) il y a 1 an
extras 3ea97b9007 TextureUtils: Add `contain()`, `cover()` and `fill()`. (#28713) il y a 1 an
geometries 28fc64286e Update CapsuleGeometry.js (#26405) il y a 2 ans
helpers 1d2ab56161 SpotLightHelper: Fix offset when adjusting the scene / parent position (#27487) il y a 1 an
lights 6ea0fb9ec4 Light: Ensure `target` can be serialized/deserialized. (#28696) il y a 1 an
loaders 8d89f05b22 ObjectLoader: Add missing call in `parseAsync()`. (#28777) il y a 1 an
materials 5557d53b23 Material: Remove obsolete callbacks. (#28702) il y a 1 an
math 7a62164566 WebGLRenderer: Sort objects in clip space. (#28571) il y a 1 an
objects 376f997ebd BatchedMesh: Avoid primitive restart values in index array (#28641) il y a 1 an
renderers 3ea97b9007 TextureUtils: Add `contain()`, `cover()` and `fill()`. (#28713) il y a 1 an
scenes f9d9e6b093 Introduce Scene.environmentIntensity (#27903) il y a 1 an
textures af083e1e93 s/addLayerUpdates/addLayerUpdate (#28679) il y a 1 an
Three.Legacy.js 066664a407 RenderTarget: add count option for MRT (#26427) il y a 1 an
Three.js 9c00c1c1f6 support all texture formats and types in `DataTextureArray.setLayerUpdate` and `CompressedTextureArray.setLayerUpdate` (#28654) il y a 1 an
constants.js 3b3c001650 r166 il y a 1 an
utils.js 7a02475928 WebGLRenderer: Add "readRenderTargetPixelsAsync" function (#28291) il y a 1 an