puppeteer.js 15 KB

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  1. import chalk from 'chalk';
  2. import puppeteer from 'puppeteer';
  3. import express from 'express';
  4. import path from 'path';
  5. import pixelmatch from 'pixelmatch';
  6. import jimp from 'jimp';
  7. import * as fs from 'fs/promises';
  8. class PromiseQueue {
  9. constructor( func, ...args ) {
  10. this.func = func.bind( this, ...args );
  11. this.promises = [];
  12. }
  13. add( ...args ) {
  14. const promise = this.func( ...args );
  15. this.promises.push( promise );
  16. promise.then( () => this.promises.splice( this.promises.indexOf( promise ), 1 ) );
  17. }
  18. async waitForAll() {
  19. while ( this.promises.length > 0 ) {
  20. await Promise.all( this.promises );
  21. }
  22. }
  23. }
  24. /* CONFIG VARIABLES START */
  25. const idleTime = 9; // 9 seconds - for how long there should be no network requests
  26. const parseTime = 6; // 6 seconds per megabyte
  27. const exceptionList = [
  28. // video tag isn't deterministic enough?
  29. 'css3d_youtube',
  30. 'webgl_materials_video',
  31. 'webgl_video_kinect',
  32. 'webgl_video_panorama_equirectangular',
  33. 'webaudio_visualizer', // audio can't be analyzed without proper audio hook
  34. // WebXR also isn't determinstic enough?
  35. 'webxr_ar_lighting',
  36. 'webxr_vr_sandbox',
  37. 'webxr_vr_video',
  38. 'webxr_xr_ballshooter',
  39. 'webxr_xr_dragging_custom_depth',
  40. 'webgl_worker_offscreencanvas', // in a worker, not robust
  41. // Windows-Linux text rendering differences
  42. // TODO: Fix these by e.g. disabling text rendering altogether -- this can also fix a bunch of 0.1%-0.2% examples
  43. 'css3d_periodictable',
  44. 'misc_controls_pointerlock',
  45. 'misc_uv_tests',
  46. 'webgl_camera_logarithmicdepthbuffer',
  47. 'webgl_effects_ascii',
  48. 'webgl_geometry_extrude_shapes',
  49. 'webgl_interactive_lines',
  50. 'webgl_loader_collada_kinematics',
  51. 'webgl_loader_ldraw',
  52. 'webgl_loader_pdb',
  53. 'webgl_modifier_simplifier',
  54. 'webgl_multiple_canvases_circle',
  55. 'webgl_multiple_elements_text',
  56. // Unknown
  57. // TODO: most of these can be fixed just by increasing idleTime and parseTime
  58. 'webgl_animation_skinning_blending',
  59. 'webgl_animation_skinning_additive_blending',
  60. 'webgl_buffergeometry_glbufferattribute',
  61. 'webgl_interactive_cubes_gpu',
  62. 'webgl_clipping_advanced',
  63. 'webgl_lensflares',
  64. 'webgl_lights_spotlights',
  65. 'webgl_loader_imagebitmap',
  66. 'webgl_loader_texture_ktx',
  67. 'webgl_loader_texture_lottie',
  68. 'webgl_loader_texture_pvrtc',
  69. 'webgl_materials_alphahash',
  70. 'webgl_materials_blending',
  71. 'webgl_mirror',
  72. 'webgl_morphtargets_face',
  73. 'webgl_postprocessing_transition',
  74. 'webgl_postprocessing_glitch',
  75. 'webgl_postprocessing_dof2',
  76. 'webgl_raymarching_reflect',
  77. 'webgl_renderer_pathtracer',
  78. 'webgl_shadowmap',
  79. 'webgl_shadowmap_progressive',
  80. 'webgl_test_memory2',
  81. 'webgl_tiled_forward',
  82. 'webgl_points_dynamic',
  83. 'webgpu_multisampled_renderbuffers',
  84. // TODO: implement determinism for setTimeout and setInterval
  85. // could it fix some examples from above?
  86. 'physics_rapier_instancing',
  87. 'physics_jolt_instancing',
  88. // Awaiting for WebGL backend support
  89. 'webgpu_clearcoat',
  90. 'webgpu_compute_audio',
  91. 'webgpu_compute_texture',
  92. 'webgpu_compute_texture_pingpong',
  93. 'webgpu_materials',
  94. 'webgpu_sandbox',
  95. 'webgpu_sprites',
  96. 'webgpu_video_panorama',
  97. // Awaiting for WebGPU Backend support in Puppeteer
  98. 'webgpu_storage_buffer',
  99. // WebGPURenderer: Unknown problem
  100. 'webgpu_postprocessing_afterimage',
  101. 'webgpu_backdrop_water',
  102. 'webgpu_camera_logarithmicdepthbuffer',
  103. 'webgpu_clipping',
  104. 'webgpu_instance_points',
  105. 'webgpu_loader_materialx',
  106. 'webgpu_materials_displacementmap',
  107. 'webgpu_materials_video',
  108. 'webgpu_materialx_noise',
  109. 'webgpu_morphtargets_face',
  110. 'webgpu_occlusion',
  111. 'webgpu_particles',
  112. 'webgpu_shadertoy',
  113. 'webgpu_shadowmap',
  114. 'webgpu_tsl_editor',
  115. 'webgpu_tsl_transpiler',
  116. 'webgpu_tsl_interoperability',
  117. 'webgpu_portal',
  118. 'webgpu_custom_fog',
  119. 'webgpu_instancing_morph',
  120. 'webgpu_mesh_batch',
  121. 'webgpu_texturegrad',
  122. 'webgpu_performance_renderbundle',
  123. 'webgpu_lights_rectarealight',
  124. 'webgpu_postprocessing',
  125. // WebGPU idleTime and parseTime too low
  126. 'webgpu_compute_particles',
  127. 'webgpu_compute_particles_rain',
  128. 'webgpu_compute_particles_snow',
  129. 'webgpu_compute_points',
  130. 'webgpu_materials_texture_anisotropy'
  131. ];
  132. /* CONFIG VARIABLES END */
  133. const port = 1234;
  134. const pixelThreshold = 0.1; // threshold error in one pixel
  135. const maxDifferentPixels = 0.3; // at most 0.3% different pixels
  136. const networkTimeout = 5; // 5 minutes, set to 0 to disable
  137. const renderTimeout = 5; // 5 seconds, set to 0 to disable
  138. const numAttempts = 2; // perform 2 attempts before failing
  139. const numPages = 8; // use 8 browser pages
  140. const numCIJobs = 4; // GitHub Actions run the script in 4 threads
  141. const width = 400;
  142. const height = 250;
  143. const viewScale = 2;
  144. const jpgQuality = 95;
  145. console.red = msg => console.log( chalk.red( msg ) );
  146. console.yellow = msg => console.log( chalk.yellow( msg ) );
  147. console.green = msg => console.log( chalk.green( msg ) );
  148. let browser;
  149. /* Launch server */
  150. const app = express();
  151. app.use( express.static( path.resolve() ) );
  152. const server = app.listen( port, main );
  153. process.on( 'SIGINT', () => close() );
  154. async function main() {
  155. /* Create output directory */
  156. try { await fs.rm( 'test/e2e/output-screenshots', { recursive: true, force: true } ); } catch {}
  157. try { await fs.mkdir( 'test/e2e/output-screenshots' ); } catch {}
  158. /* Find files */
  159. const isMakeScreenshot = process.argv[ 2 ] === '--make';
  160. const exactList = process.argv.slice( isMakeScreenshot ? 3 : 2 )
  161. .map( f => f.replace( '.html', '' ) );
  162. const isExactList = exactList.length !== 0;
  163. let files = ( await fs.readdir( 'examples' ) )
  164. .filter( s => s.slice( - 5 ) === '.html' && s !== 'index.html' )
  165. .map( s => s.slice( 0, s.length - 5 ) )
  166. .filter( f => isExactList ? exactList.includes( f ) : ! exceptionList.includes( f ) );
  167. if ( isExactList ) {
  168. for ( const file of exactList ) {
  169. if ( ! files.includes( file ) ) {
  170. console.log( `Warning! Unrecognised example name: ${ file }` );
  171. }
  172. }
  173. }
  174. /* CI parallelism */
  175. if ( 'CI' in process.env ) {
  176. const CI = parseInt( process.env.CI );
  177. files = files.slice(
  178. Math.floor( CI * files.length / numCIJobs ),
  179. Math.floor( ( CI + 1 ) * files.length / numCIJobs )
  180. );
  181. }
  182. /* Launch browser */
  183. const flags = [ '--hide-scrollbars', '--enable-gpu' ];
  184. // flags.push( '--enable-unsafe-webgpu', '--enable-features=Vulkan', '--use-gl=swiftshader', '--use-angle=swiftshader', '--use-vulkan=swiftshader', '--use-webgpu-adapter=swiftshader' );
  185. // if ( process.platform === 'linux' ) flags.push( '--enable-features=Vulkan,UseSkiaRenderer', '--use-vulkan=native', '--disable-vulkan-surface', '--disable-features=VaapiVideoDecoder', '--ignore-gpu-blocklist', '--use-angle=vulkan' );
  186. const viewport = { width: width * viewScale, height: height * viewScale };
  187. browser = await puppeteer.launch( {
  188. headless: process.env.VISIBLE ? false : 'new',
  189. args: flags,
  190. defaultViewport: viewport,
  191. handleSIGINT: false,
  192. protocolTimeout: 0
  193. } );
  194. // this line is intended to stop the script if the browser (in headful mode) is closed by user (while debugging)
  195. // browser.on( 'targetdestroyed', target => ( target.type() === 'other' ) ? close() : null );
  196. // for some reason it randomly stops the script after about ~30 screenshots processed
  197. /* Prepare injections */
  198. const cleanPage = await fs.readFile( 'test/e2e/clean-page.js', 'utf8' );
  199. const injection = await fs.readFile( 'test/e2e/deterministic-injection.js', 'utf8' );
  200. const build = ( await fs.readFile( 'build/three.module.js', 'utf8' ) ).replace( /Math\.random\(\) \* 0xffffffff/g, 'Math._random() * 0xffffffff' );
  201. /* Prepare pages */
  202. const errorMessagesCache = [];
  203. const pages = await browser.pages();
  204. while ( pages.length < numPages && pages.length < files.length ) pages.push( await browser.newPage() );
  205. for ( const page of pages ) await preparePage( page, injection, build, errorMessagesCache );
  206. /* Loop for each file */
  207. const failedScreenshots = [];
  208. const queue = new PromiseQueue( makeAttempt, pages, failedScreenshots, cleanPage, isMakeScreenshot );
  209. for ( const file of files ) queue.add( file );
  210. await queue.waitForAll();
  211. /* Finish */
  212. failedScreenshots.sort();
  213. const list = failedScreenshots.join( ' ' );
  214. if ( isMakeScreenshot && failedScreenshots.length ) {
  215. console.red( 'List of failed screenshots: ' + list );
  216. console.red( `If you are sure that everything is correct, try to run "npm run make-screenshot ${ list }". If this does not help, try increasing idleTime and parseTime variables in /test/e2e/puppeteer.js file. If this also does not help, add remaining screenshots to the exception list.` );
  217. console.red( `${ failedScreenshots.length } from ${ files.length } screenshots have not generated succesfully.` );
  218. } else if ( isMakeScreenshot && ! failedScreenshots.length ) {
  219. console.green( `${ files.length } screenshots succesfully generated.` );
  220. } else if ( failedScreenshots.length ) {
  221. console.red( 'List of failed screenshots: ' + list );
  222. console.red( `If you are sure that everything is correct, try to run "npm run make-screenshot ${ list }". If this does not help, try increasing idleTime and parseTime variables in /test/e2e/puppeteer.js file. If this also does not help, add remaining screenshots to the exception list.` );
  223. console.red( `TEST FAILED! ${ failedScreenshots.length } from ${ files.length } screenshots have not rendered correctly.` );
  224. } else {
  225. console.green( `TEST PASSED! ${ files.length } screenshots rendered correctly.` );
  226. }
  227. setTimeout( close, 300, failedScreenshots.length );
  228. }
  229. async function preparePage( page, injection, build, errorMessages ) {
  230. /* let page.file, page.pageSize, page.error */
  231. await page.evaluateOnNewDocument( injection );
  232. await page.setRequestInterception( true );
  233. page.on( 'console', async msg => {
  234. const type = msg.type();
  235. if ( type !== 'warning' && type !== 'error' ) {
  236. return;
  237. }
  238. const file = page.file;
  239. if ( file === undefined ) {
  240. return;
  241. }
  242. const args = await Promise.all( msg.args().map( async arg => {
  243. try {
  244. return await arg.executionContext().evaluate( arg => arg instanceof Error ? arg.message : arg, arg );
  245. } catch ( e ) { // Execution context might have been already destroyed
  246. return arg;
  247. }
  248. } ) );
  249. let text = args.join( ' ' ); // https://github.com/puppeteer/puppeteer/issues/3397#issuecomment-434970058
  250. text = text.trim();
  251. if ( text === '' ) return;
  252. text = file + ': ' + text.replace( /\[\.WebGL-(.+?)\] /g, '' );
  253. if ( text === `${ file }: JSHandle@error` ) {
  254. text = `${ file }: Unknown error`;
  255. }
  256. if ( text.includes( 'Unable to access the camera/webcam' ) ) {
  257. return;
  258. }
  259. if ( errorMessages.includes( text ) ) {
  260. return;
  261. }
  262. errorMessages.push( text );
  263. if ( type === 'warning' ) {
  264. console.yellow( text );
  265. } else {
  266. page.error = text;
  267. }
  268. } );
  269. page.on( 'response', async ( response ) => {
  270. try {
  271. if ( response.status === 200 ) {
  272. await response.buffer().then( buffer => page.pageSize += buffer.length );
  273. }
  274. } catch {}
  275. } );
  276. page.on( 'request', async ( request ) => {
  277. if ( request.url() === `http://localhost:${ port }/build/three.module.js` ) {
  278. await request.respond( {
  279. status: 200,
  280. contentType: 'application/javascript; charset=utf-8',
  281. body: build
  282. } );
  283. } else {
  284. await request.continue();
  285. }
  286. } );
  287. }
  288. async function makeAttempt( pages, failedScreenshots, cleanPage, isMakeScreenshot, file, attemptID = 0 ) {
  289. const page = await new Promise( ( resolve, reject ) => {
  290. const interval = setInterval( () => {
  291. for ( const page of pages ) {
  292. if ( page.file === undefined ) {
  293. page.file = file; // acquire lock
  294. clearInterval( interval );
  295. resolve( page );
  296. break;
  297. }
  298. }
  299. }, 100 );
  300. } );
  301. try {
  302. page.pageSize = 0;
  303. page.error = undefined;
  304. /* Load target page */
  305. try {
  306. await page.goto( `http://localhost:${ port }/examples/${ file }.html`, {
  307. waitUntil: 'networkidle0',
  308. timeout: networkTimeout * 60000
  309. } );
  310. } catch ( e ) {
  311. throw new Error( `Error happened while loading file ${ file }: ${ e }` );
  312. }
  313. try {
  314. /* Render page */
  315. await page.evaluate( cleanPage );
  316. await page.waitForNetworkIdle( {
  317. timeout: networkTimeout * 60000,
  318. idleTime: idleTime * 1000
  319. } );
  320. await page.evaluate( async ( renderTimeout, parseTime ) => {
  321. await new Promise( resolve => setTimeout( resolve, parseTime ) );
  322. /* Resolve render promise */
  323. window._renderStarted = true;
  324. await new Promise( function ( resolve, reject ) {
  325. const renderStart = performance._now();
  326. const waitingLoop = setInterval( function () {
  327. const renderTimeoutExceeded = ( renderTimeout > 0 ) && ( performance._now() - renderStart > 1000 * renderTimeout );
  328. if ( renderTimeoutExceeded ) {
  329. clearInterval( waitingLoop );
  330. reject( 'Render timeout exceeded' );
  331. } else if ( window._renderFinished ) {
  332. clearInterval( waitingLoop );
  333. resolve();
  334. }
  335. }, 10 );
  336. } );
  337. }, renderTimeout, page.pageSize / 1024 / 1024 * parseTime * 1000 );
  338. } catch ( e ) {
  339. if ( e.includes && e.includes( 'Render timeout exceeded' ) === false ) {
  340. throw new Error( `Error happened while rendering file ${ file }: ${ e }` );
  341. } /* else { // This can mean that the example doesn't use requestAnimationFrame loop
  342. console.yellow( `Render timeout exceeded in file ${ file }` );
  343. } */ // TODO: fix this
  344. }
  345. const screenshot = ( await jimp.read( await page.screenshot() ) ).scale( 1 / viewScale ).quality( jpgQuality );
  346. if ( page.error !== undefined ) throw new Error( page.error );
  347. if ( isMakeScreenshot ) {
  348. /* Make screenshots */
  349. await screenshot.writeAsync( `examples/screenshots/${ file }.jpg` );
  350. console.green( `Screenshot generated for file ${ file }` );
  351. } else {
  352. /* Diff screenshots */
  353. let expected;
  354. try {
  355. expected = ( await jimp.read( `examples/screenshots/${ file }.jpg` ) ).quality( jpgQuality );
  356. } catch {
  357. await screenshot.writeAsync( `test/e2e/output-screenshots/${ file }-actual.jpg` );
  358. throw new Error( `Screenshot does not exist: ${ file }` );
  359. }
  360. const actual = screenshot.bitmap;
  361. const diff = screenshot.clone();
  362. let numDifferentPixels;
  363. try {
  364. numDifferentPixels = pixelmatch( expected.bitmap.data, actual.data, diff.bitmap.data, actual.width, actual.height, {
  365. threshold: pixelThreshold,
  366. alpha: 0.2
  367. } );
  368. } catch {
  369. await screenshot.writeAsync( `test/e2e/output-screenshots/${ file }-actual.jpg` );
  370. await expected.writeAsync( `test/e2e/output-screenshots/${ file }-expected.jpg` );
  371. throw new Error( `Image sizes does not match in file: ${ file }` );
  372. }
  373. /* Print results */
  374. const differentPixels = numDifferentPixels / ( actual.width * actual.height ) * 100;
  375. if ( differentPixels < maxDifferentPixels ) {
  376. console.green( `Diff ${ differentPixels.toFixed( 1 ) }% in file: ${ file }` );
  377. } else {
  378. await screenshot.writeAsync( `test/e2e/output-screenshots/${ file }-actual.jpg` );
  379. await expected.writeAsync( `test/e2e/output-screenshots/${ file }-expected.jpg` );
  380. await diff.writeAsync( `test/e2e/output-screenshots/${ file }-diff.jpg` );
  381. throw new Error( `Diff wrong in ${ differentPixels.toFixed( 1 ) }% of pixels in file: ${ file }` );
  382. }
  383. }
  384. } catch ( e ) {
  385. if ( attemptID === numAttempts - 1 ) {
  386. console.red( e );
  387. failedScreenshots.push( file );
  388. } else {
  389. console.yellow( `${ e }, another attempt...` );
  390. this.add( file, attemptID + 1 );
  391. }
  392. }
  393. page.file = undefined; // release lock
  394. }
  395. function close( exitCode = 1 ) {
  396. console.log( 'Closing...' );
  397. browser.close();
  398. server.close();
  399. process.exit( exitCode );
  400. }