webgl_loader_gltf_avif.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader + EXT_texture_avif</title>
  5. <meta charset="utf-8" />
  6. <meta
  7. name="viewport"
  8. content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
  9. />
  10. <link type="text/css" rel="stylesheet" href="main.css" />
  11. </head>
  12. <body>
  13. <div id="info">
  14. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
  15. - GLTFLoader +
  16. <a
  17. href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_texture_avif"
  18. target="_blank"
  19. rel="noopener"
  20. >EXT_texture_avif</a
  21. ><br />
  22. </div>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script
  26. async
  27. src="https://unpkg.com/[email protected]/dist/es-module-shims.js"
  28. ></script>
  29. <script type="importmap">
  30. {
  31. "imports": {
  32. "three": "../build/three.module.js",
  33. "three/addons/": "./jsm/"
  34. }
  35. }
  36. </script>
  37. <script type="module">
  38. import * as THREE from 'three';
  39. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  40. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  41. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  42. let camera, scene, renderer;
  43. init();
  44. render();
  45. function init() {
  46. const container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. camera = new THREE.PerspectiveCamera(
  49. 45,
  50. window.innerWidth / window.innerHeight,
  51. 0.25,
  52. 20
  53. );
  54. camera.position.set( 2.5, 0, 3.0 );
  55. scene = new THREE.Scene();
  56. new RGBELoader()
  57. .setPath( 'textures/equirectangular/' )
  58. .load( 'quarry_01_1k.hdr', function ( texture ) {
  59. texture.mapping = THREE.EquirectangularReflectionMapping;
  60. scene.background = texture;
  61. scene.environment = texture;
  62. render();
  63. // model
  64. const loader = new GLTFLoader().setPath( 'models/gltf/AVIFTest/' );
  65. loader.load( 'DamagedHelmetAVIF.glb', function ( gltf ) {
  66. scene.add( gltf.scene );
  67. render();
  68. } );
  69. } );
  70. renderer = new THREE.WebGLRenderer( { antialias: true } );
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  74. renderer.toneMappingExposure = 1;
  75. renderer.outputEncoding = THREE.sRGBEncoding;
  76. container.appendChild( renderer.domElement );
  77. const controls = new OrbitControls( camera, renderer.domElement );
  78. controls.addEventListener( 'change', render ); // use if there is no animation loop
  79. controls.minDistance = 2;
  80. controls.maxDistance = 10;
  81. controls.target.set( 0, 0, 0);
  82. controls.update();
  83. window.addEventListener( 'resize', onWindowResize );
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. render();
  90. }
  91. //
  92. function render() {
  93. renderer.render( scene, camera );
  94. }
  95. </script>
  96. </body>
  97. </html>