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- </head>
- <body>
- [page:Material] →
- <h1>点材质([name])</h1>
- <p class="desc">[page:Points]使用的默认材质。</p>
- <h2>例子(Examples)</h2>
- <p>
- [example:misc_controls_fly misc / controls / fly]<br />
- [example:webgl_buffergeometry_drawcalls WebGL / BufferGeometry / drawcalls]<br />
- [example:webgl_buffergeometry_points WebGL / BufferGeometry / points]<br />
- [example:webgl_buffergeometry_points_interleaved WebGL / BufferGeometry / points / interleaved]<br />
- [example:webgl_camera WebGL / camera ]<br />
- [example:webgl_geometry_convex WebGL / geometry / convex]<br />
- [example:webgl_geometry_shapes WebGL / geometry / shapes]<br />
- [example:webgl_interactive_raycasting_points WebGL / interactive / raycasting / points]<br />
- [example:webgl_multiple_elements_text WebGL / multiple / elements / text]<br />
- [example:webgl_points_billboards WebGL / points / billboards]<br />
- [example:webgl_points_billboards_colors WebGL / points / billboards / colors]<br />
- [example:webgl_points_dynamic WebGL / points / dynamic]<br />
- [example:webgl_points_random WebGL / points / random]<br />
- [example:webgl_points_sprites WebGL / points / sprites]<br />
- [example:webgl_trails WebGL / trails]
- </p>
- <code>
- //This will add a starfield to the background of a scene
- var starsGeometry = new THREE.Geometry();
- for ( var i = 0; i < 10000; i ++ ) {
- var star = new THREE.Vector3();
- star.x = THREE.Math.randFloatSpread( 2000 );
- star.y = THREE.Math.randFloatSpread( 2000 );
- star.z = THREE.Math.randFloatSpread( 2000 );
- starsGeometry.vertices.push( star );
- }
- var starsMaterial = new THREE.PointsMaterial( { color: 0x888888 } );
- var starField = new THREE.Points( starsGeometry, starsMaterial );
- scene.add( starField );
- </code>
- <h3>[name]( [param:Object parameters] )</h3>
- <p> [page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。
- 材质的任何属性都可以从此处传入(包括从[page:Material]继承的任何属性)。<br /><br />
- 属性[page:Hexadecimal color]例外,其可以作为十六进制字符串传递,默认情况下为 *0xffffff*(白色),内部调用[page:Color.set](color)。
- </p>
- <h2>属性(Properties)</h2>
- <p>常用属性请参见基类[page:Material]。</p>
- <h3>[property:Color color]</h3>
- <p>材质的颜色([page:Color]),默认值为白色 (0xffffff)。</p>
- <h3>[property:Boolean isPointsMaterial]</h3>
- <p> 用于检查此类或派生类是否为点材质。默认值为 *true*。<br /><br />
- 因为其通常用在内部优化,所以不应该更改该属性值。
- </p>
- <h3>[property:Texture map]</h3>
- <p>使用[page:Texture]中的数据设置点的颜色。</p>
- <h3>[property:Boolean morphTargets]</h3>
- <p>材质是否使用morphTargets。默认值为false。</p>
- <h3>[property:Number size]</h3>
- <p>设置点的大小。默认值为1.0。</p>
- <h3>[property:Boolean sizeAttenuation]</h3>
- <p>指定点的大小是否因相机深度而衰减。(仅限透视摄像头。)默认为true。 </p>
- <h2>方法(Methods)</h2>
- <h2>源码(Source)</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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