bones-browser.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <title>Three.js Bones Browser</title>
  6. <style>
  7. @font-face {
  8. font-family: 'inconsolata';
  9. src: url('../files/inconsolata.woff') format('woff');
  10. font-weight: normal;
  11. font-style: normal;
  12. }
  13. body {
  14. margin:0;
  15. font-family: 'inconsolata';
  16. font-size: 15px;
  17. line-height: 18px;
  18. overflow: hidden;
  19. }
  20. canvas { width: 100%; height: 100% }
  21. #newWindow {
  22. display: block;
  23. position: absolute;
  24. bottom: 0.3em;
  25. left: 0.5em;
  26. color: #fff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <a id='newWindow' href='./bones-browser.html' target='_blank'>Open in New Window</a>
  32. <script src="../../build/three.min.js"></script>
  33. <script src='../../examples/js/libs/dat.gui.min.js'></script>
  34. <script src="../../examples/js/controls/OrbitControls.js"></script>
  35. <script>
  36. var gui, scene, camera, renderer, orbit, lights, mesh, bones, skeletonHelper;
  37. var state = {
  38. animateBones: false
  39. };
  40. function initScene() {
  41. gui = new dat.GUI();
  42. scene = new THREE.Scene();
  43. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 200 );
  44. camera.position.z = 30;
  45. camera.position.y = 30;
  46. renderer = new THREE.WebGLRenderer( { antialias: true } );
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. renderer.setClearColor( 0x000000, 1 );
  50. document.body.appendChild( renderer.domElement );
  51. orbit = new THREE.OrbitControls( camera, renderer.domElement );
  52. orbit.enableZoom = false;
  53. lights = [];
  54. lights[ 0 ] = new THREE.PointLight( 0xffffff, 1, 0 );
  55. lights[ 1 ] = new THREE.PointLight( 0xffffff, 1, 0 );
  56. lights[ 2 ] = new THREE.PointLight( 0xffffff, 1, 0 );
  57. lights[ 0 ].position.set( 0, 200, 0 );
  58. lights[ 1 ].position.set( 100, 200, 100 );
  59. lights[ 2 ].position.set( - 100, - 200, - 100 );
  60. scene.add( lights[ 0 ] );
  61. scene.add( lights[ 1 ] );
  62. scene.add( lights[ 2 ] );
  63. window.addEventListener( 'resize', function () {
  64. camera.aspect = window.innerWidth / window.innerHeight;
  65. camera.updateProjectionMatrix();
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. }, false );
  68. initBones();
  69. setupDatGui();
  70. }
  71. function createGeometry( sizing ) {
  72. var geometry = new THREE.CylinderBufferGeometry(
  73. 5, // radiusTop
  74. 5, // radiusBottom
  75. sizing.height, // height
  76. 8, // radiusSegments
  77. sizing.segmentCount * 3, // heightSegments
  78. true // openEnded
  79. );
  80. var position = geometry.attributes.position;
  81. var vertex = new THREE.Vector3();
  82. var skinIndices = [];
  83. var skinWeights = [];
  84. for ( var i = 0; i < position.count; i ++ ) {
  85. vertex.fromBufferAttribute( position, i );
  86. var y = ( vertex.y + sizing.halfHeight );
  87. var skinIndex = Math.floor( y / sizing.segmentHeight );
  88. var skinWeight = ( y % sizing.segmentHeight ) / sizing.segmentHeight;
  89. skinIndices.push( skinIndex, skinIndex + 1, 0, 0 );
  90. skinWeights.push( 1 - skinWeight, skinWeight, 0, 0 );
  91. }
  92. geometry.addAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( skinIndices, 4 ) );
  93. geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeights, 4 ) );
  94. return geometry;
  95. }
  96. function createBones( sizing ) {
  97. bones = [];
  98. var prevBone = new THREE.Bone();
  99. bones.push( prevBone );
  100. prevBone.position.y = - sizing.halfHeight;
  101. for ( var i = 0; i < sizing.segmentCount; i ++ ) {
  102. var bone = new THREE.Bone();
  103. bone.position.y = sizing.segmentHeight;
  104. bones.push( bone );
  105. prevBone.add( bone );
  106. prevBone = bone;
  107. }
  108. return bones;
  109. }
  110. function createMesh( geometry, bones ) {
  111. var material = new THREE.MeshPhongMaterial( {
  112. skinning: true,
  113. color: 0x156289,
  114. emissive: 0x072534,
  115. side: THREE.DoubleSide,
  116. flatShading: true
  117. } );
  118. var mesh = new THREE.SkinnedMesh( geometry, material );
  119. var skeleton = new THREE.Skeleton( bones );
  120. mesh.add( bones[ 0 ] );
  121. mesh.bind( skeleton );
  122. skeletonHelper = new THREE.SkeletonHelper( mesh );
  123. skeletonHelper.material.linewidth = 2;
  124. scene.add( skeletonHelper );
  125. return mesh;
  126. }
  127. function setupDatGui() {
  128. var folder = gui.addFolder( "General Options" );
  129. folder.add( state, "animateBones" );
  130. folder.__controllers[ 0 ].name( "Animate Bones" );
  131. folder.add( mesh, "pose" );
  132. folder.__controllers[ 1 ].name( ".pose()" );
  133. var bones = mesh.skeleton.bones;
  134. for ( var i = 0; i < bones.length; i ++ ) {
  135. var bone = bones[ i ];
  136. folder = gui.addFolder( "Bone " + i );
  137. folder.add( bone.position, 'x', - 10 + bone.position.x, 10 + bone.position.x );
  138. folder.add( bone.position, 'y', - 10 + bone.position.y, 10 + bone.position.y );
  139. folder.add( bone.position, 'z', - 10 + bone.position.z, 10 + bone.position.z );
  140. folder.add( bone.rotation, 'x', - Math.PI * 0.5, Math.PI * 0.5 );
  141. folder.add( bone.rotation, 'y', - Math.PI * 0.5, Math.PI * 0.5 );
  142. folder.add( bone.rotation, 'z', - Math.PI * 0.5, Math.PI * 0.5 );
  143. folder.add( bone.scale, 'x', 0, 2 );
  144. folder.add( bone.scale, 'y', 0, 2 );
  145. folder.add( bone.scale, 'z', 0, 2 );
  146. folder.__controllers[ 0 ].name( "position.x" );
  147. folder.__controllers[ 1 ].name( "position.y" );
  148. folder.__controllers[ 2 ].name( "position.z" );
  149. folder.__controllers[ 3 ].name( "rotation.x" );
  150. folder.__controllers[ 4 ].name( "rotation.y" );
  151. folder.__controllers[ 5 ].name( "rotation.z" );
  152. folder.__controllers[ 6 ].name( "scale.x" );
  153. folder.__controllers[ 7 ].name( "scale.y" );
  154. folder.__controllers[ 8 ].name( "scale.z" );
  155. }
  156. }
  157. function initBones() {
  158. var segmentHeight = 8;
  159. var segmentCount = 4;
  160. var height = segmentHeight * segmentCount;
  161. var halfHeight = height * 0.5;
  162. var sizing = {
  163. segmentHeight: segmentHeight,
  164. segmentCount: segmentCount,
  165. height: height,
  166. halfHeight: halfHeight
  167. };
  168. var geometry = createGeometry( sizing );
  169. var bones = createBones( sizing );
  170. mesh = createMesh( geometry, bones );
  171. mesh.scale.multiplyScalar( 1 );
  172. scene.add( mesh );
  173. }
  174. function render() {
  175. requestAnimationFrame( render );
  176. var time = Date.now() * 0.001;
  177. //Wiggle the bones
  178. if ( state.animateBones ) {
  179. for ( var i = 0; i < mesh.skeleton.bones.length; i ++ ) {
  180. mesh.skeleton.bones[ i ].rotation.z = Math.sin( time ) * 2 / mesh.skeleton.bones.length;
  181. }
  182. }
  183. renderer.render( scene, camera );
  184. }
  185. initScene();
  186. render();
  187. </script>
  188. </body>
  189. </html>