webvr_lorenzattractor.html 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - lorenz attractor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-01-23 -->
  8. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-01-23" content="ApibcCZfaeEIkwpe6CSIKZXC8ODly5nYX+QlUSgwhUUlMN1/Ko7dr5XUwZDFl9SiEGtOFFe2csLwnNg33ZBh+QMAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU0ODIwMTU5OX0=">
  9. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2019-01-23 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2019-01-23" content="Agt5pp1xG96NMH+7RdcD7jvbkJiJTagqfKtC+28x/TBeQSh4tF7ad7uXL9Clqbts0vivamPTTkRkNdyfJtEezQ4AAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTQ4MjAxNTk5fQ==">
  11. <style>
  12. body {
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/vr/WebVR.js"></script>
  21. <script>
  22. var camera, scene, renderer;
  23. var attractor, light;
  24. var x = 15 * Math.random();
  25. var y = 15 * Math.random();
  26. var z = 15 * Math.random();
  27. var scale = .02; // for reducing overall displayed size
  28. var speed = 5; // integer, increase for faster visualization
  29. var steps = 100000;
  30. var current = 1;
  31. var shown = 10000;
  32. var beta = 8 / 3;
  33. var rho = 28;
  34. var sigma = 10;
  35. var dt = .005;
  36. init();
  37. animate();
  38. function draw() {
  39. var geometry = attractor.geometry;
  40. geometry.attributes.position.array.copyWithin( 3 );
  41. geometry.attributes.color.array.copyWithin( 3 );
  42. if ( current < steps ) {
  43. var dx = sigma * ( y - x ) * dt;
  44. var dy = ( x * ( rho - z ) - y ) * dt;
  45. var dz = ( x * y - beta * z ) * dt;
  46. x += dx;
  47. y += dy;
  48. z += dz;
  49. geometry.attributes.position.set( [ scale * x, scale * y, scale * z ], 0 );
  50. light.color.setHSL( current / steps, 1, .5 );
  51. geometry.attributes.color.set( light.color.toArray(), 0 );
  52. }
  53. if ( current < steps + shown ) {
  54. current ++;
  55. } else {
  56. current = 0;
  57. }
  58. }
  59. function init() {
  60. scene = new THREE.Scene();
  61. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  62. //
  63. var geometry = new THREE.BufferGeometry();
  64. var positions = new Float32Array( 3 * shown );
  65. for ( var i = 0; i < positions.length; i += 3 ) {
  66. positions.set( [ scale * x, scale * y, scale * z ], i );
  67. }
  68. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  69. var colors = new Float32Array( 3 * shown );
  70. for ( var i = 0; i < positions.length; i += 3 ) {
  71. colors.set( [ 1, 0, 0 ], i );
  72. }
  73. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  74. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  75. attractor = new THREE.Line( geometry, material );
  76. attractor.position.set( 0, 1.5, - 2 );
  77. attractor.frustumCulled = false; // critical to avoid blackouts!
  78. scene.add( attractor );
  79. //
  80. light = new THREE.PointLight( 0xffffff, 1 );
  81. light.distance = 2;
  82. attractor.add( light );
  83. var ground = new THREE.Mesh(
  84. new THREE.PlaneBufferGeometry( 10, 10 ),
  85. new THREE.MeshPhongMaterial()
  86. );
  87. ground.geometry.rotateX( - 90 * Math.PI / 180 );
  88. scene.add( ground );
  89. //
  90. renderer = new THREE.WebGLRenderer( { antialias: true } );
  91. renderer.setPixelRatio( window.devicePixelRatio );
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. renderer.vr.enabled = true;
  94. document.body.appendChild( renderer.domElement );
  95. document.body.appendChild( WEBVR.createButton( renderer ) );
  96. //
  97. window.addEventListener( 'resize', onWindowResize, false );
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. }
  104. function animate() {
  105. renderer.setAnimationLoop( render );
  106. }
  107. function render() {
  108. for ( var i = 0; i < speed; i ++ ) draw();
  109. attractor.geometry.attributes.position.needsUpdate = true;
  110. attractor.geometry.attributes.color.needsUpdate = true;
  111. attractor.rotation.z += .001;
  112. renderer.render( scene, camera );
  113. }
  114. </script>
  115. </body>
  116. </html>