software_sandbox.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - software renderer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - software renderer<br />
  31. drag to change the point of view
  32. </div>
  33. <script src="../build/three.js"></script>
  34. <script src="js/geometries/hilbert3D.js"></script>
  35. <script src="js/controls/TrackballControls.js"></script>
  36. <script src="js/renderers/Projector.js"></script>
  37. <script src="js/renderers/SoftwareRenderer.js"></script>
  38. <script src="js/libs/stats.min.js"></script>
  39. <script>
  40. var camera, controls, scene, renderer, stats;
  41. var torus, cube, texCube;
  42. var start = Date.now();
  43. init();
  44. animate();
  45. function init() {
  46. var container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 2000 );
  49. camera.position.z = 600;
  50. controls = new THREE.TrackballControls( camera );
  51. scene = new THREE.Scene();
  52. // Torus
  53. var torusGeometry = new THREE.TorusKnotBufferGeometry( 150, 10 );
  54. torusGeometry = torusGeometry.toNonIndexed();
  55. var colors = [];
  56. var color = new THREE.Color();
  57. for ( var i = 0; i < torusGeometry.attributes.position.count; i ++ ) {
  58. color.setHex( Math.random() * 0xffffff );
  59. colors.push( color.r, color.g, color.b );
  60. }
  61. torusGeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  62. torus = new THREE.Mesh( torusGeometry, new THREE.MeshBasicMaterial( { color: 0x0000ff, vertexColors: THREE.VertexColors } ) );
  63. scene.add( torus );
  64. // Cube
  65. var boxGeometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  66. boxGeometry = boxGeometry.toNonIndexed();
  67. colors = [];
  68. for ( var i = 0; i < boxGeometry.attributes.position.count; i ++ ) {
  69. color.setHex( Math.random() * 0xffffff );
  70. colors.push( color.r, color.g, color.b );
  71. }
  72. boxGeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  73. cube = new THREE.Mesh( boxGeometry, new THREE.MeshBasicMaterial( { color: 0x00ff00, vertexColors: THREE.VertexColors } ) );
  74. scene.position.set( 100, 0, 0 );
  75. scene.add( cube );
  76. // Cube with texture
  77. var loader = new THREE.TextureLoader();
  78. var map = loader.load( 'textures/brick_diffuse.jpg' );
  79. texCube = new THREE.Mesh( boxGeometry, new THREE.MeshLambertMaterial( { map: map } ) );
  80. texCube.position.set( - 300, 0, 0 );
  81. scene.add( texCube );
  82. // Sprite
  83. var sprite = new THREE.Sprite( new THREE.SpriteMaterial( { color: 0xff0040 } ) );
  84. sprite.scale.set( 100, 100, 1 );
  85. sprite.position.set( - 100, 200, 0 );
  86. scene.add( sprite );
  87. // Sprite with texture
  88. var texLoader = new THREE.TextureLoader();
  89. map = texLoader.load( 'textures/sprite1.png' );
  90. var texSprite = new THREE.Sprite( new THREE.SpriteMaterial( { map: map, transparent: true } ) );
  91. texSprite.scale.set( 100, 100, 1 );
  92. texSprite.position.set( 100, 200, 0 );
  93. scene.add( texSprite );
  94. // Line
  95. var hilbertPoints = hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
  96. var lineGeometry = new THREE.BufferGeometry();
  97. var subdivisions = 6;
  98. var vertices = [];
  99. colors = [];
  100. var point = new THREE.Vector3();
  101. color.setHex( 0x88aaff );
  102. var spline = new THREE.CatmullRomCurve3( hilbertPoints );
  103. for ( var i = 0; i < hilbertPoints.length * subdivisions; i ++ ) {
  104. var t = i / ( hilbertPoints.length * subdivisions );
  105. spline.getPoint( t, point );
  106. vertices.push( point.x, point.y, point.z );
  107. colors.push( color.r, color.g, color.b );
  108. }
  109. lineGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  110. lineGeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  111. var material = new THREE.LineBasicMaterial( { opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
  112. var line = new THREE.Line( lineGeometry, material );
  113. line.scale.set( 0.5, 0.5, 0.5 );
  114. line.position.set( 0, - 200, 0 );
  115. scene.add( line );
  116. //
  117. renderer = new THREE.SoftwareRenderer();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. container.appendChild( renderer.domElement );
  120. stats = new Stats();
  121. container.appendChild( stats.dom );
  122. //
  123. window.addEventListener( 'resize', onWindowResize, false );
  124. }
  125. function onWindowResize() {
  126. camera.aspect = window.innerWidth / window.innerHeight;
  127. camera.updateProjectionMatrix();
  128. renderer.setSize( window.innerWidth, window.innerHeight );
  129. }
  130. //
  131. function animate() {
  132. requestAnimationFrame( animate );
  133. render();
  134. stats.update();
  135. }
  136. function render() {
  137. var timer = Date.now() - start;
  138. torus.position.y = Math.sin( timer * 0.002 ) * 150;
  139. torus.rotation.x = timer * 0.0003;
  140. torus.rotation.z = timer * 0.0002;
  141. cube.rotation.x = timer * 0.0002;
  142. cube.rotation.z = timer * 0.0003;
  143. texCube.rotation.x = timer * 0.0002;
  144. texCube.rotation.z = timer * 0.0003;
  145. controls.update();
  146. renderer.render( scene, camera );
  147. }
  148. </script>
  149. </body>
  150. </html>