webgl_geometry_dynamic.html 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - dynamic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #aaccff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. color: #ffffff;
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. a {
  24. color: yellow;
  25. }
  26. #webglmessage {
  27. background:rgb(0,0,50) !important;
  28. color:#fff !important;
  29. }
  30. </style>
  31. </head>
  32. <body>
  33. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - dynamic geometry demo - webgl<br />(left click: forward, right click: backward)</div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/controls/FirstPersonControls.js"></script>
  36. <script src="js/WebGL.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( WEBGL.isWebGLAvailable() === false ) {
  40. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  41. }
  42. var camera, controls, scene, renderer, stats;
  43. var mesh, geometry, material, clock;
  44. var worldWidth = 128, worldDepth = 128;
  45. init();
  46. animate();
  47. function init() {
  48. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  49. camera.position.y = 200;
  50. clock = new THREE.Clock();
  51. controls = new THREE.FirstPersonControls( camera );
  52. controls.movementSpeed = 500;
  53. controls.lookSpeed = 0.1;
  54. scene = new THREE.Scene();
  55. scene.background = new THREE.Color( 0xaaccff );
  56. scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
  57. geometry = new THREE.PlaneBufferGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
  58. geometry.rotateX( - Math.PI / 2 );
  59. var position = geometry.attributes.position;
  60. position.dynamic = true;
  61. for ( var i = 0; i < position.count; i ++ ) {
  62. var y = 35 * Math.sin( i / 2 );
  63. position.setY( i, y );
  64. }
  65. var texture = new THREE.TextureLoader().load( 'textures/water.jpg' );
  66. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  67. texture.repeat.set( 5, 5 );
  68. material = new THREE.MeshBasicMaterial( { color: 0x0044ff, map: texture } );
  69. mesh = new THREE.Mesh( geometry, material );
  70. scene.add( mesh );
  71. renderer = new THREE.WebGLRenderer( { antialias: true } );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. document.body.appendChild( renderer.domElement );
  75. stats = new Stats();
  76. document.body.appendChild( stats.dom );
  77. //
  78. window.addEventListener( 'resize', onWindowResize, false );
  79. }
  80. function onWindowResize() {
  81. camera.aspect = window.innerWidth / window.innerHeight;
  82. camera.updateProjectionMatrix();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. controls.handleResize();
  85. }
  86. //
  87. function animate() {
  88. requestAnimationFrame( animate );
  89. render();
  90. stats.update();
  91. }
  92. function render() {
  93. var delta = clock.getDelta();
  94. var time = clock.getElapsedTime() * 10;
  95. var position = geometry.attributes.position;
  96. for ( var i = 0; i < position.count; i ++ ) {
  97. var y = 35 * Math.sin( i / 5 + ( time + i ) / 7 );
  98. position.setY( i, y );
  99. }
  100. position.needsUpdate = true;
  101. controls.update( delta );
  102. renderer.render( scene, camera );
  103. }
  104. </script>
  105. </body>
  106. </html>