webgl_geometry_spline_editor.html 9.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - catmull spline editor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px;
  17. width: 100%;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - geometry - catmull spline editor</div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/DragControls.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/controls/TransformControls.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script src="js/libs/dat.gui.min.js"></script>
  34. <script>
  35. String.prototype.format = function () {
  36. var str = this;
  37. for ( var i = 0; i < arguments.length; i ++ ) {
  38. str = str.replace( '{' + i + '}', arguments[ i ] );
  39. }
  40. return str;
  41. };
  42. var container, stats;
  43. var camera, scene, renderer;
  44. var splineHelperObjects = [];
  45. var splinePointsLength = 4;
  46. var positions = [];
  47. var point = new THREE.Vector3();
  48. var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 );
  49. var transformControl;
  50. var ARC_SEGMENTS = 200;
  51. var splines = {};
  52. var params = {
  53. uniform: true,
  54. tension: 0.5,
  55. centripetal: true,
  56. chordal: true,
  57. addPoint: addPoint,
  58. removePoint: removePoint,
  59. exportSpline: exportSpline
  60. };
  61. init();
  62. animate();
  63. function init() {
  64. container = document.getElementById( 'container' );
  65. scene = new THREE.Scene();
  66. scene.background = new THREE.Color( 0xf0f0f0 );
  67. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  68. camera.position.set( 0, 250, 1000 );
  69. scene.add( camera );
  70. scene.add( new THREE.AmbientLight( 0xf0f0f0 ) );
  71. var light = new THREE.SpotLight( 0xffffff, 1.5 );
  72. light.position.set( 0, 1500, 200 );
  73. light.castShadow = true;
  74. light.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 70, 1, 200, 2000 ) );
  75. light.shadow.bias = - 0.000222;
  76. light.shadow.mapSize.width = 1024;
  77. light.shadow.mapSize.height = 1024;
  78. scene.add( light );
  79. var planeGeometry = new THREE.PlaneBufferGeometry( 2000, 2000 );
  80. planeGeometry.rotateX( - Math.PI / 2 );
  81. var planeMaterial = new THREE.ShadowMaterial( { opacity: 0.2 } );
  82. var plane = new THREE.Mesh( planeGeometry, planeMaterial );
  83. plane.position.y = - 200;
  84. plane.receiveShadow = true;
  85. scene.add( plane );
  86. var helper = new THREE.GridHelper( 2000, 100 );
  87. helper.position.y = - 199;
  88. helper.material.opacity = 0.25;
  89. helper.material.transparent = true;
  90. scene.add( helper );
  91. //var axes = new THREE.AxesHelper( 1000 );
  92. //axes.position.set( - 500, - 500, - 500 );
  93. //scene.add( axes );
  94. renderer = new THREE.WebGLRenderer( { antialias: true } );
  95. renderer.setPixelRatio( window.devicePixelRatio );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. renderer.shadowMap.enabled = true;
  98. container.appendChild( renderer.domElement );
  99. stats = new Stats();
  100. container.appendChild( stats.dom );
  101. var gui = new dat.GUI();
  102. gui.add( params, 'uniform' );
  103. gui.add( params, 'tension', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  104. splines.uniform.tension = value;
  105. updateSplineOutline();
  106. } );
  107. gui.add( params, 'centripetal' );
  108. gui.add( params, 'chordal' );
  109. gui.add( params, 'addPoint' );
  110. gui.add( params, 'removePoint' );
  111. gui.add( params, 'exportSpline' );
  112. gui.open();
  113. // Controls
  114. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  115. controls.damping = 0.2;
  116. controls.addEventListener( 'change', render );
  117. controls.addEventListener( 'start', function () {
  118. cancelHideTransform();
  119. } );
  120. controls.addEventListener( 'end', function () {
  121. delayHideTransform();
  122. } );
  123. transformControl = new THREE.TransformControls( camera, renderer.domElement );
  124. transformControl.addEventListener( 'change', render );
  125. transformControl.addEventListener( 'dragging-changed', function ( event ) {
  126. controls.enabled = ! event.value;
  127. } );
  128. scene.add( transformControl );
  129. // Hiding transform situation is a little in a mess :()
  130. transformControl.addEventListener( 'change', function () {
  131. cancelHideTransform();
  132. } );
  133. transformControl.addEventListener( 'mouseDown', function () {
  134. cancelHideTransform();
  135. } );
  136. transformControl.addEventListener( 'mouseUp', function () {
  137. delayHideTransform();
  138. } );
  139. transformControl.addEventListener( 'objectChange', function () {
  140. updateSplineOutline();
  141. } );
  142. var dragcontrols = new THREE.DragControls( splineHelperObjects, camera, renderer.domElement ); //
  143. dragcontrols.enabled = false;
  144. dragcontrols.addEventListener( 'hoveron', function ( event ) {
  145. transformControl.attach( event.object );
  146. cancelHideTransform();
  147. } );
  148. dragcontrols.addEventListener( 'hoveroff', function () {
  149. delayHideTransform();
  150. } );
  151. var hiding;
  152. function delayHideTransform() {
  153. cancelHideTransform();
  154. hideTransform();
  155. }
  156. function hideTransform() {
  157. hiding = setTimeout( function () {
  158. transformControl.detach( transformControl.object );
  159. }, 2500 );
  160. }
  161. function cancelHideTransform() {
  162. if ( hiding ) clearTimeout( hiding );
  163. }
  164. /*******
  165. * Curves
  166. *********/
  167. for ( var i = 0; i < splinePointsLength; i ++ ) {
  168. addSplineObject( positions[ i ] );
  169. }
  170. positions = [];
  171. for ( var i = 0; i < splinePointsLength; i ++ ) {
  172. positions.push( splineHelperObjects[ i ].position );
  173. }
  174. var geometry = new THREE.BufferGeometry();
  175. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( ARC_SEGMENTS * 3 ), 3 ) );
  176. var curve = new THREE.CatmullRomCurve3( positions );
  177. curve.curveType = 'catmullrom';
  178. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  179. color: 0xff0000,
  180. opacity: 0.35
  181. } ) );
  182. curve.mesh.castShadow = true;
  183. splines.uniform = curve;
  184. curve = new THREE.CatmullRomCurve3( positions );
  185. curve.curveType = 'centripetal';
  186. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  187. color: 0x00ff00,
  188. opacity: 0.35
  189. } ) );
  190. curve.mesh.castShadow = true;
  191. splines.centripetal = curve;
  192. curve = new THREE.CatmullRomCurve3( positions );
  193. curve.curveType = 'chordal';
  194. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  195. color: 0x0000ff,
  196. opacity: 0.35
  197. } ) );
  198. curve.mesh.castShadow = true;
  199. splines.chordal = curve;
  200. for ( var k in splines ) {
  201. var spline = splines[ k ];
  202. scene.add( spline.mesh );
  203. }
  204. load( [ new THREE.Vector3( 289.76843686945404, 452.51481137238443, 56.10018915737797 ),
  205. new THREE.Vector3( - 53.56300074753207, 171.49711742836848, - 14.495472686253045 ),
  206. new THREE.Vector3( - 91.40118730204415, 176.4306956436485, - 6.958271935582161 ),
  207. new THREE.Vector3( - 383.785318791128, 491.1365363371675, 47.869296953772746 ) ] );
  208. }
  209. function addSplineObject( position ) {
  210. var material = new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } );
  211. var object = new THREE.Mesh( geometry, material );
  212. if ( position ) {
  213. object.position.copy( position );
  214. } else {
  215. object.position.x = Math.random() * 1000 - 500;
  216. object.position.y = Math.random() * 600;
  217. object.position.z = Math.random() * 800 - 400;
  218. }
  219. object.castShadow = true;
  220. object.receiveShadow = true;
  221. scene.add( object );
  222. splineHelperObjects.push( object );
  223. return object;
  224. }
  225. function addPoint() {
  226. splinePointsLength ++;
  227. positions.push( addSplineObject().position );
  228. updateSplineOutline();
  229. }
  230. function removePoint() {
  231. if ( splinePointsLength <= 4 ) {
  232. return;
  233. }
  234. splinePointsLength --;
  235. positions.pop();
  236. scene.remove( splineHelperObjects.pop() );
  237. updateSplineOutline();
  238. }
  239. function updateSplineOutline() {
  240. for ( var k in splines ) {
  241. var spline = splines[ k ];
  242. var splineMesh = spline.mesh;
  243. var position = splineMesh.geometry.attributes.position;
  244. for ( var i = 0; i < ARC_SEGMENTS; i ++ ) {
  245. var t = i / ( ARC_SEGMENTS - 1 );
  246. spline.getPoint( t, point );
  247. position.setXYZ( i, point.x, point.y, point.z );
  248. }
  249. position.needsUpdate = true;
  250. }
  251. }
  252. function exportSpline() {
  253. var strplace = [];
  254. for ( var i = 0; i < splinePointsLength; i ++ ) {
  255. var p = splineHelperObjects[ i ].position;
  256. strplace.push( 'new THREE.Vector3({0}, {1}, {2})'.format( p.x, p.y, p.z ) );
  257. }
  258. console.log( strplace.join( ',\n' ) );
  259. var code = '[' + ( strplace.join( ',\n\t' ) ) + ']';
  260. prompt( 'copy and paste code', code );
  261. }
  262. function load( new_positions ) {
  263. while ( new_positions.length > positions.length ) {
  264. addPoint();
  265. }
  266. while ( new_positions.length < positions.length ) {
  267. removePoint();
  268. }
  269. for ( var i = 0; i < positions.length; i ++ ) {
  270. positions[ i ].copy( new_positions[ i ] );
  271. }
  272. updateSplineOutline();
  273. }
  274. function animate() {
  275. requestAnimationFrame( animate );
  276. render();
  277. stats.update();
  278. }
  279. function render() {
  280. splines.uniform.mesh.visible = params.uniform;
  281. splines.centripetal.mesh.visible = params.centripetal;
  282. splines.chordal.mesh.visible = params.chordal;
  283. renderer.render( scene, camera );
  284. }
  285. </script>
  286. </body>
  287. </html>