webgl_loader_texture_exr.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - EXR texture loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. a { color: red; }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl EXR texture loader example
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/loaders/EXRLoader.js"></script>
  33. <script src="js/libs/dat.gui.min.js"></script>
  34. <script src="js/WebGL.js"></script>
  35. <script>
  36. if ( WEBGL.isWebGLAvailable() === false ) {
  37. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  38. }
  39. var params = {
  40. exposure: 1.0
  41. };
  42. var renderer, scene, camera;
  43. init();
  44. function init() {
  45. renderer = new THREE.WebGLRenderer();
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. document.body.appendChild( renderer.domElement );
  49. renderer.toneMapping = THREE.ReinhardToneMapping;
  50. renderer.toneMappingExposure = params.exposure;
  51. renderer.gammaOutput = true;
  52. scene = new THREE.Scene();
  53. var aspect = window.innerWidth / window.innerHeight;
  54. camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
  55. new THREE.EXRLoader().load( 'textures/piz_compressed.exr', function ( texture, textureData ) {
  56. //console.log( textureData );
  57. //console.log( texture );
  58. texture.minFilter = THREE.NearestFilter;
  59. texture.magFilter = THREE.NearestFilter;
  60. // these setting are currently set correctly by default
  61. //texture.encoding = THREE.LinearEncoding;
  62. //texture.minFilter = THREE.LinearMipMapLinearFilter;
  63. //texture.magFilter = THREE.LinearFilter;
  64. //texture.flipY = true;
  65. var material = new THREE.MeshBasicMaterial( { map: texture } );
  66. var quad = new THREE.PlaneBufferGeometry( textureData.width / textureData.height, 1 );
  67. var mesh = new THREE.Mesh( quad, material );
  68. scene.add( mesh );
  69. render();
  70. } );
  71. //
  72. var gui = new dat.GUI();
  73. gui.add( params, 'exposure', 0, 2 ).onChange( render );
  74. gui.open();
  75. //
  76. window.addEventListener( 'resize', onWindowResize, false );
  77. }
  78. function onWindowResize() {
  79. var aspect = window.innerWidth / window.innerHeight;
  80. var frustumHeight = camera.top - camera.bottom;
  81. camera.left = - frustumHeight * aspect / 2;
  82. camera.right = frustumHeight * aspect / 2;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. render();
  86. }
  87. //
  88. function render() {
  89. renderer.toneMappingExposure = params.exposure;
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>