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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js WebGL - postprocessing - FXAA</title>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- html, body {
- height: 100%;
- }
- body {
- background: #ffffff;
- padding: 0;
- margin: 0;
- font-family: Monospace;
- font-size: 13px;
- overflow: hidden;
- }
- #info {
- top: 0px;
- width: 100%;
- color: #000000;
- margin: 6px 0px;
- text-align: center;
- }
- #info a {
- color: #000000;
- }
- #container {
- width: 100%;
- height: calc(100% - 80px);
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - postprocessing - FXAA<br />
- Left scene processed with FXAA, right scene is rendered without anti-aliasing.
- </div>
- <div id="container">
- </div>
- <script src="../build/three.js"></script>
- <script src="js/WebGL.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <script src="js/shaders/FXAAShader.js"></script>
- <script>
- if ( WEBGL.isWebGLAvailable() === false ) {
- document.body.appendChild( WEBGL.getWebGLErrorMessage() );
- }
- var camera, scene, renderer, clock, group;
- var composer1, composer2, fxaaPass;
- init();
- animate();
- function init() {
- var container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera( 45, ( window.innerWidth * 0.5 ) / window.innerHeight, 1, 2000 );
- camera.position.z = 500;
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xffffff );
- scene.fog = new THREE.Fog( 0xcccccc, 100, 1500 );
- clock = new THREE.Clock();
- //
- var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
- hemiLight.position.set( 0, 1000, 0 );
- scene.add( hemiLight );
- var dirLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
- dirLight.position.set( - 3000, 1000, - 1000 );
- scene.add( dirLight );
- //
- group = new THREE.Group();
- var geometry = new THREE.TetrahedronBufferGeometry( 10 );
- var material = new THREE.MeshStandardMaterial( { color: 0xee0808, flatShading: true } );
- for ( var i = 0; i < 100; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = Math.random() * 500 - 250;
- mesh.position.y = Math.random() * 500 - 250;
- mesh.position.z = Math.random() * 500 - 250;
- mesh.scale.setScalar( Math.random() * 2 + 1 );
- mesh.rotation.x = Math.random() * Math.PI;
- mesh.rotation.y = Math.random() * Math.PI;
- mesh.rotation.z = Math.random() * Math.PI;
- group.add( mesh );
- }
- scene.add( group );
- //
- renderer = new THREE.WebGLRenderer();
- renderer.autoClear = false;
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- //
- var renderPass = new THREE.RenderPass( scene, camera );
- //
- fxaaPass = new THREE.ShaderPass( THREE.FXAAShader );
- fxaaPass.renderToScreen = true;
- var pixelRatio = renderer.getPixelRatio();
- fxaaPass.material.uniforms[ 'resolution' ].value.x = 1 / ( window.innerWidth * pixelRatio );
- fxaaPass.material.uniforms[ 'resolution' ].value.y = 1 / ( window.innerHeight * pixelRatio );
- composer1 = new THREE.EffectComposer( renderer );
- composer1.addPass( renderPass );
- composer1.addPass( fxaaPass );
- //
- var copyPass = new THREE.ShaderPass( THREE.CopyShader );
- copyPass.renderToScreen = true;
- composer2 = new THREE.EffectComposer( renderer );
- composer2.addPass( renderPass );
- composer2.addPass( copyPass );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = ( window.innerWidth * 0.5 ) / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- composer1.setSize( window.innerWidth, window.innerHeight );
- composer2.setSize( window.innerWidth, window.innerHeight );
- var pixelRatio = renderer.getPixelRatio();
- fxaaPass.material.uniforms[ 'resolution' ].value.x = 1 / ( window.innerWidth * pixelRatio );
- fxaaPass.material.uniforms[ 'resolution' ].value.y = 1 / ( window.innerHeight * pixelRatio );
- }
- function animate() {
- requestAnimationFrame( animate );
- var halfWidth = window.innerWidth / 2;
- group.rotation.y += clock.getDelta() * 0.1;
- renderer.setViewport( 0, 0, halfWidth, window.innerHeight );
- composer1.render();
- renderer.setViewport( halfWidth, 0, halfWidth, window.innerHeight );
- composer2.render();
- }
- </script>
- </body>
- </html>
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