webgl_postprocessing_nodes.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing with nodes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. margin: 0px;
  15. text-align:center;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 10px;
  22. width: 100%;
  23. text-align: center;
  24. display:block;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Post-Processing
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/libs/dat.gui.min.js"></script>
  34. <script type="module">
  35. import './js/nodes/THREE.Nodes.js';
  36. import './js/loaders/NodeMaterialLoader.js';
  37. var camera, scene, renderer;
  38. var object, light, nodepost;
  39. var gui;
  40. var clock = new THREE.Clock();
  41. var frame = new THREE.NodeFrame();
  42. var param = { example: new URL( window.location.href ).searchParams.get( 'e' ) || 'color-adjustment' };
  43. var textureLoader = new THREE.TextureLoader();
  44. var lensflare2 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
  45. lensflare2.wrapS = lensflare2.wrapT = THREE.RepeatWrapping;
  46. var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  47. decalNormal.wrapS = decalNormal.wrapT = THREE.RepeatWrapping;
  48. init();
  49. animate();
  50. function clearGui() {
  51. if ( gui ) gui.destroy();
  52. gui = new dat.GUI();
  53. gui.add( param, 'example', {
  54. 'basic / color-adjustment': 'color-adjustment',
  55. 'basic / blends': 'blends',
  56. 'basic / fade': 'fade',
  57. 'basic / invert': 'invert',
  58. 'basic / blur': 'blur',
  59. 'adv / motion-blur': 'motion-blur',
  60. 'adv / saturation': 'saturation',
  61. 'adv / refraction': 'refraction',
  62. 'adv / mosaic': 'mosaic'
  63. } ).onFinishChange( function () {
  64. updateMaterial();
  65. } );
  66. gui.open();
  67. }
  68. function addGui( name, value, callback, isColor, min, max ) {
  69. var node;
  70. param[ name ] = value;
  71. if ( isColor ) {
  72. node = gui.addColor( param, name ).onChange( function () {
  73. callback( param[ name ] );
  74. } );
  75. } else if ( typeof value == 'object' ) {
  76. param[ name ] = value[ Object.keys( value )[ 0 ] ];
  77. node = gui.add( param, name, value ).onChange( function () {
  78. callback( param[ name ] );
  79. } );
  80. } else {
  81. node = gui.add( param, name, min, max ).onChange( function () {
  82. callback( param[ name ] );
  83. } );
  84. }
  85. return node;
  86. }
  87. function updateMaterial() {
  88. var name = param.example;
  89. clearGui();
  90. switch ( name ) {
  91. case 'color-adjustment':
  92. // POST
  93. var screen = new THREE.ScreenNode();
  94. var hue = new THREE.FloatNode();
  95. var sataturation = new THREE.FloatNode( 1 );
  96. var vibrance = new THREE.FloatNode();
  97. var brightness = new THREE.FloatNode( 0 );
  98. var contrast = new THREE.FloatNode( 1 );
  99. var hueNode = new THREE.ColorAdjustmentNode( screen, hue, THREE.ColorAdjustmentNode.HUE );
  100. var satNode = new THREE.ColorAdjustmentNode( hueNode, sataturation, THREE.ColorAdjustmentNode.SATURATION );
  101. var vibranceNode = new THREE.ColorAdjustmentNode( satNode, vibrance, THREE.ColorAdjustmentNode.VIBRANCE );
  102. var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
  103. var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
  104. nodepost.output = contrastNode;
  105. // GUI
  106. addGui( 'hue', hue.value, function ( val ) {
  107. hue.value = val;
  108. }, false, 0, Math.PI * 2 );
  109. addGui( 'saturation', sataturation.value, function ( val ) {
  110. sataturation.value = val;
  111. }, false, 0, 2 );
  112. addGui( 'vibrance', vibrance.value, function ( val ) {
  113. vibrance.value = val;
  114. }, false, - 1, 1 );
  115. addGui( 'brightness', brightness.value, function ( val ) {
  116. brightness.value = val;
  117. }, false, 0, .5 );
  118. addGui( 'contrast', contrast.value, function ( val ) {
  119. contrast.value = val;
  120. }, false, 0, 2 );
  121. break;
  122. case 'fade':
  123. // POST
  124. var color = new THREE.ColorNode( 0xFFFFFF );
  125. var percent = new THREE.FloatNode( .5 );
  126. var fade = new THREE.Math3Node(
  127. new THREE.ScreenNode(),
  128. color,
  129. percent,
  130. THREE.Math3Node.MIX
  131. );
  132. nodepost.output = fade;
  133. // GUI
  134. addGui( 'color', color.value.getHex(), function ( val ) {
  135. color.value.setHex( val );
  136. }, true );
  137. addGui( 'fade', percent.value, function ( val ) {
  138. percent.value = val;
  139. }, false, 0, 1 );
  140. break;
  141. case 'invert':
  142. // POST
  143. var alpha = new THREE.FloatNode( 1 );
  144. var screen = new THREE.ScreenNode();
  145. var inverted = new THREE.Math1Node( screen, THREE.Math1Node.INVERT );
  146. var fade = new THREE.Math3Node(
  147. screen,
  148. inverted,
  149. alpha,
  150. THREE.Math3Node.MIX
  151. );
  152. nodepost.output = fade;
  153. // GUI
  154. addGui( 'alpha', alpha.value, function ( val ) {
  155. alpha.value = val;
  156. }, false, 0, 1 );
  157. break;
  158. case 'blends':
  159. // POST
  160. var multiply = new THREE.OperatorNode(
  161. new THREE.ScreenNode(),
  162. new THREE.TextureNode( lensflare2 ),
  163. THREE.OperatorNode.ADD
  164. );
  165. nodepost.output = multiply;
  166. // GUI
  167. addGui( 'blend', {
  168. 'addition': THREE.OperatorNode.ADD,
  169. 'subtract': THREE.OperatorNode.SUB,
  170. 'multiply': THREE.OperatorNode.MUL,
  171. 'division': THREE.OperatorNode.DIV
  172. }, function ( val ) {
  173. multiply.op = val;
  174. nodepost.needsUpdate = true;
  175. } );
  176. break;
  177. case 'saturation':
  178. // PASS
  179. var screen = new THREE.ScreenNode();
  180. var sat = new THREE.FloatNode( 0 );
  181. var satrgb = new THREE.FunctionNode( [
  182. "vec3 satrgb( vec3 rgb, float adjustment ) {",
  183. // include luminance function from LuminanceNode
  184. " vec3 intensity = vec3( luminance( rgb ) );",
  185. " return mix( intensity, rgb, adjustment );",
  186. "}"
  187. ].join( "\n" ), [ THREE.LuminanceNode.Nodes.luminance ] );
  188. var saturation = new THREE.FunctionCallNode( satrgb );
  189. saturation.inputs.rgb = screen;
  190. saturation.inputs.adjustment = sat;
  191. nodepost.output = saturation;
  192. // GUI
  193. addGui( 'saturation', sat.value, function ( val ) {
  194. sat.value = val;
  195. }, false, 0, 2 );
  196. break;
  197. case 'refraction':
  198. // POST
  199. var normal = new THREE.TextureNode( decalNormal );
  200. var normalXY = new THREE.SwitchNode( normal, 'xy' );
  201. var scale = new THREE.FloatNode( .5 );
  202. var normalXYFlip = new THREE.Math1Node(
  203. normalXY,
  204. THREE.Math1Node.INVERT
  205. );
  206. var offsetNormal = new THREE.OperatorNode(
  207. normalXYFlip,
  208. new THREE.FloatNode( .5 ),
  209. THREE.OperatorNode.ADD
  210. );
  211. var scaleTexture = new THREE.OperatorNode(
  212. new THREE.SwitchNode( normal, 'z' ),
  213. offsetNormal,
  214. THREE.OperatorNode.MUL
  215. );
  216. var scaleNormal = new THREE.Math3Node(
  217. new THREE.FloatNode( 1 ),
  218. scaleTexture,
  219. scale,
  220. THREE.Math3Node.MIX
  221. );
  222. var offsetCoord = new THREE.OperatorNode(
  223. new THREE.UVNode(),
  224. scaleNormal,
  225. THREE.OperatorNode.MUL
  226. );
  227. var screen = new THREE.ScreenNode( offsetCoord );
  228. nodepost.output = screen;
  229. // GUI
  230. addGui( 'scale', scale.value, function ( val ) {
  231. scale.value = val;
  232. }, false, 0, 1 );
  233. addGui( 'invert', false, function ( val ) {
  234. offsetNormal.a = val ? normalXYFlip : normalXY;
  235. nodepost.needsUpdate = true;
  236. } );
  237. break;
  238. case 'motion-blur':
  239. // POST
  240. var size = renderer.getDrawingBufferSize( new THREE.Vector2() );
  241. var screen = new THREE.ScreenNode();
  242. var previousFrame = new THREE.RTTNode( size.width, size.height, screen );
  243. var motionBlur = new THREE.Math3Node(
  244. previousFrame,
  245. screen,
  246. new THREE.FloatNode( .5 ),
  247. THREE.Math3Node.MIX
  248. );
  249. var currentFrame = new THREE.RTTNode( size.width, size.height, motionBlur );
  250. currentFrame.saveTo = previousFrame;
  251. nodepost.output = currentFrame;
  252. break;
  253. case 'mosaic':
  254. // POST
  255. var scale = new THREE.FloatNode( 128 );
  256. var fade = new THREE.FloatNode( 1 );
  257. var uv = new THREE.UVNode();
  258. var blocks = new THREE.OperatorNode(
  259. uv,
  260. scale,
  261. THREE.OperatorNode.MUL
  262. );
  263. var blocksSize = new THREE.Math1Node(
  264. blocks,
  265. THREE.Math1Node.FLOOR
  266. );
  267. var mosaicUV = new THREE.OperatorNode(
  268. blocksSize,
  269. scale,
  270. THREE.OperatorNode.DIV
  271. );
  272. var fadeScreen = new THREE.Math3Node(
  273. uv,
  274. mosaicUV,
  275. fade,
  276. THREE.Math3Node.MIX
  277. );
  278. nodepost.output = new THREE.ScreenNode( fadeScreen );
  279. // GUI
  280. addGui( 'scale', scale.value, function ( val ) {
  281. scale.value = val;
  282. }, false, 16, 1024 );
  283. addGui( 'fade', fade.value, function ( val ) {
  284. fade.value = val;
  285. }, false, 0, 1 );
  286. addGui( 'mask', false, function ( val ) {
  287. fadeScreen.c = val ? new THREE.TextureNode( lensflare2 ) : fade;
  288. nodepost.needsUpdate = true;
  289. } );
  290. break;
  291. case 'blur':
  292. // POST
  293. var size = renderer.getDrawingBufferSize( new THREE.Vector2() );
  294. var blurScreen = new THREE.BlurNode( new THREE.ScreenNode() );
  295. blurScreen.size = new THREE.Vector2( size.width, size.height );
  296. nodepost.output = blurScreen;
  297. // GUI
  298. addGui( 'blurX', blurScreen.radius.x, function ( val ) {
  299. blurScreen.radius.x = val;
  300. }, false, 0, 15 );
  301. addGui( 'blurY', blurScreen.radius.y, function ( val ) {
  302. blurScreen.radius.y = val;
  303. }, false, 0, 15 );
  304. break;
  305. }
  306. nodepost.needsUpdate = true;
  307. // test serialization
  308. /*
  309. var library = {};
  310. library[ lensflare2.uuid ] = lensflare2;
  311. library[ decalNormal.uuid ] = decalNormal;
  312. var json = nodepost.toJSON();
  313. nodepost.output = new THREE.NodeMaterialLoader( null, library ).parse( json ).value;
  314. */
  315. }
  316. function init() {
  317. renderer = new THREE.WebGLRenderer();
  318. renderer.setPixelRatio( window.devicePixelRatio );
  319. renderer.setSize( window.innerWidth, window.innerHeight );
  320. document.body.appendChild( renderer.domElement );
  321. nodepost = new THREE.NodePostProcessing( renderer );
  322. //
  323. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  324. camera.position.z = 400;
  325. scene = new THREE.Scene();
  326. scene.fog = new THREE.Fog( 0x0066FF, 1, 1000 );
  327. object = new THREE.Object3D();
  328. scene.add( object );
  329. var geometry = new THREE.SphereBufferGeometry( 1, 4, 4 );
  330. for ( var i = 0; i < 100; i ++ ) {
  331. var material = new THREE.MeshPhongMaterial( { color: 0x888888 + ( Math.random() * 0x888888 ), flatShading: true } );
  332. var mesh = new THREE.Mesh( geometry, material );
  333. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  334. mesh.position.multiplyScalar( Math.random() * 400 );
  335. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  336. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10 + ( Math.random() * 40 );
  337. object.add( mesh );
  338. }
  339. scene.add( new THREE.AmbientLight( 0x999999 ) );
  340. light = new THREE.DirectionalLight( 0xffffff );
  341. light.position.set( 1, 1, 1 );
  342. scene.add( light );
  343. //
  344. updateMaterial();
  345. window.addEventListener( 'resize', onWindowResize, false );
  346. }
  347. function onWindowResize() {
  348. camera.aspect = window.innerWidth / window.innerHeight;
  349. camera.updateProjectionMatrix();
  350. nodepost.setSize( window.innerWidth, window.innerHeight );
  351. }
  352. function animate() {
  353. requestAnimationFrame( animate );
  354. var delta = clock.getDelta();
  355. object.rotation.x += 0.005;
  356. object.rotation.y += 0.01;
  357. frame.update( delta );
  358. nodepost.render( scene, camera, frame );
  359. }
  360. </script>
  361. </body>
  362. </html>