webgl_shaders_sky.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - sky sun shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#ccc;
  20. text-shadow: 1px 1px rgba(0,0,0,0.25);
  21. position: absolute;
  22. top: 0px; width: 100%;
  23. padding: 5px;
  24. }
  25. a { color: #fff; }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sky + sun shader
  30. <br/><a href="https://plus.google.com/117614030945250277079/posts/MYkgKdvLhNj">More info</a> by <a href="http://twitter.com/blurspline">@blurspline</a>
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/controls/OrbitControls.js"></script>
  34. <script src="js/objects/Sky.js"></script>
  35. <script src="js/WebGL.js"></script>
  36. <script src="js/libs/dat.gui.min.js"></script>
  37. <script>
  38. if ( WEBGL.isWebGLAvailable() === false ) {
  39. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  40. }
  41. var camera, controls, scene, renderer;
  42. var sky, sunSphere;
  43. init();
  44. render();
  45. function initSky() {
  46. // Add Sky
  47. sky = new THREE.Sky();
  48. sky.scale.setScalar( 450000 );
  49. scene.add( sky );
  50. // Add Sun Helper
  51. sunSphere = new THREE.Mesh(
  52. new THREE.SphereBufferGeometry( 20000, 16, 8 ),
  53. new THREE.MeshBasicMaterial( { color: 0xffffff } )
  54. );
  55. sunSphere.position.y = - 700000;
  56. sunSphere.visible = false;
  57. scene.add( sunSphere );
  58. /// GUI
  59. var effectController = {
  60. turbidity: 10,
  61. rayleigh: 2,
  62. mieCoefficient: 0.005,
  63. mieDirectionalG: 0.8,
  64. luminance: 1,
  65. inclination: 0.49, // elevation / inclination
  66. azimuth: 0.25, // Facing front,
  67. sun: ! true
  68. };
  69. var distance = 400000;
  70. function guiChanged() {
  71. var uniforms = sky.material.uniforms;
  72. uniforms[ "turbidity" ].value = effectController.turbidity;
  73. uniforms[ "rayleigh" ].value = effectController.rayleigh;
  74. uniforms[ "luminance" ].value = effectController.luminance;
  75. uniforms[ "mieCoefficient" ].value = effectController.mieCoefficient;
  76. uniforms[ "mieDirectionalG" ].value = effectController.mieDirectionalG;
  77. var theta = Math.PI * ( effectController.inclination - 0.5 );
  78. var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 );
  79. sunSphere.position.x = distance * Math.cos( phi );
  80. sunSphere.position.y = distance * Math.sin( phi ) * Math.sin( theta );
  81. sunSphere.position.z = distance * Math.sin( phi ) * Math.cos( theta );
  82. sunSphere.visible = effectController.sun;
  83. uniforms[ "sunPosition" ].value.copy( sunSphere.position );
  84. renderer.render( scene, camera );
  85. }
  86. var gui = new dat.GUI();
  87. gui.add( effectController, "turbidity", 1.0, 20.0, 0.1 ).onChange( guiChanged );
  88. gui.add( effectController, "rayleigh", 0.0, 4, 0.001 ).onChange( guiChanged );
  89. gui.add( effectController, "mieCoefficient", 0.0, 0.1, 0.001 ).onChange( guiChanged );
  90. gui.add( effectController, "mieDirectionalG", 0.0, 1, 0.001 ).onChange( guiChanged );
  91. gui.add( effectController, "luminance", 0.0, 2 ).onChange( guiChanged );
  92. gui.add( effectController, "inclination", 0, 1, 0.0001 ).onChange( guiChanged );
  93. gui.add( effectController, "azimuth", 0, 1, 0.0001 ).onChange( guiChanged );
  94. gui.add( effectController, "sun" ).onChange( guiChanged );
  95. guiChanged();
  96. }
  97. function init() {
  98. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  99. camera.position.set( 0, 100, 2000 );
  100. //camera.setLens(20);
  101. scene = new THREE.Scene();
  102. var helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );
  103. scene.add( helper );
  104. renderer = new THREE.WebGLRenderer();
  105. renderer.setPixelRatio( window.devicePixelRatio );
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. document.body.appendChild( renderer.domElement );
  108. controls = new THREE.OrbitControls( camera, renderer.domElement );
  109. controls.addEventListener( 'change', render );
  110. //controls.maxPolarAngle = Math.PI / 2;
  111. controls.enableZoom = false;
  112. controls.enablePan = false;
  113. initSky();
  114. window.addEventListener( 'resize', onWindowResize, false );
  115. }
  116. function onWindowResize() {
  117. camera.aspect = window.innerWidth / window.innerHeight;
  118. camera.updateProjectionMatrix();
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. render();
  121. }
  122. function render() {
  123. renderer.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>