rollup.config.js 4.2 KB

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  1. function glconstants() {
  2. var constants = {
  3. POINTS: 0, ZERO: 0,
  4. LINES: 1, ONE: 1,
  5. LINE_LOOP: 2,
  6. LINE_STRIP: 3,
  7. TRIANGLES: 4,
  8. TRIANGLE_STRIP: 5,
  9. TRIANGLE_FAN: 6,
  10. DEPTH_BUFFER_BIT: 256,
  11. LESS: 513,
  12. NEVER: 512,
  13. EQUAL: 514,
  14. LEQUAL: 515,
  15. GREATER: 516,
  16. NOTEQUAL: 517,
  17. GEQUAL: 518,
  18. ALWAYS: 519,
  19. SRC_COLOR: 768,
  20. ONE_MINUS_SRC_COLOR: 769,
  21. SRC_ALPHA: 770,
  22. ONE_MINUS_SRC_ALPHA: 771,
  23. DST_ALPHA: 772,
  24. ONE_MINUS_DST_ALPHA: 773,
  25. DST_COLOR: 774,
  26. ONE_MINUS_DST_COLOR: 775,
  27. SRC_ALPHA_SATURATE: 776,
  28. STENCIL_BUFFER_BIT: 1024,
  29. FRONT: 1028,
  30. BACK: 1029,
  31. FRONT_AND_BACK: 1032,
  32. CW: 2304,
  33. CCW: 2305,
  34. CULL_FACE: 2884,
  35. DEPTH_TEST: 2929,
  36. STENCIL_TEST: 2960,
  37. BLEND: 3042,
  38. SCISSOR_TEST: 3089,
  39. UNPACK_ALIGNMENT: 3317,
  40. MAX_TEXTURE_SIZE: 3379,
  41. TEXTURE_2D: 3553,
  42. BYTE: 5120,
  43. UNSIGNED_BYTE: 5121,
  44. SHORT: 5122,
  45. UNSIGNED_INT: 5125,
  46. UNSIGNED_SHORT: 5123,
  47. INT: 5124,
  48. FLOAT: 5126,
  49. HALF_FLOAT: 5131,
  50. DEPTH_COMPONENT: 6402,
  51. RED: 6403,
  52. ALPHA: 6406,
  53. RGB: 6407,
  54. RGBA: 6408,
  55. LUMINANCE: 6409,
  56. LUMINANCE_ALPHA: 6410,
  57. VERSION: 7938,
  58. NEAREST: 9728,
  59. LINEAR: 9729,
  60. NEAREST_MIPMAP_NEAREST: 9984,
  61. LINEAR_MIPMAP_NEAREST: 9985,
  62. NEAREST_MIPMAP_LINEAR: 9986,
  63. LINEAR_MIPMAP_LINEAR: 9987,
  64. TEXTURE_MAG_FILTER: 10240,
  65. TEXTURE_MIN_FILTER: 10241,
  66. TEXTURE_WRAP_S: 10242,
  67. TEXTURE_WRAP_T: 10243,
  68. TEXTURE_WRAP_R: 32882,
  69. REPEAT: 10497,
  70. COLOR_BUFFER_BIT: 16384,
  71. FUNC_ADD: 32774,
  72. MIN: 32775,
  73. MAX: 32776,
  74. FUNC_SUBTRACT: 32778,
  75. FUNC_REVERSE_SUBTRACT: 32779,
  76. UNSIGNED_SHORT_4_4_4_4: 32819,
  77. UNSIGNED_SHORT_5_5_5_1: 32820,
  78. POLYGON_OFFSET_FILL: 32823,
  79. RGB8: 32849,
  80. RGBA4: 32854,
  81. RGBA8: 32856,
  82. TEXTURE_3D: 32879,
  83. CLAMP_TO_EDGE: 33071,
  84. DEPTH_COMPONENT16: 33189,
  85. DEPTH_STENCIL_ATTACHMENT: 33306,
  86. R8: 33321,
  87. R16F: 33325,
  88. R32F: 33326,
  89. UNSIGNED_SHORT_5_6_5: 33635,
  90. MIRRORED_REPEAT: 33648,
  91. TEXTURE0: 33984,
  92. DEPTH_STENCIL: 34041,
  93. UNSIGNED_INT_24_8: 34042,
  94. TEXTURE_CUBE_MAP: 34067,
  95. TEXTURE_CUBE_MAP_POSITIVE_X: 34069,
  96. MAX_CUBE_MAP_TEXTURE_SIZE: 34076,
  97. COMPRESSED_TEXTURE_FORMATS: 34467,
  98. RGBA32F: 34836,
  99. RGB32F: 34837,
  100. RGBA16F: 34842,
  101. RGB16F: 34843,
  102. MAX_VERTEX_ATTRIBS: 34921,
  103. MAX_TEXTURE_IMAGE_UNITS: 34930,
  104. ARRAY_BUFFER: 34962,
  105. ELEMENT_ARRAY_BUFFER: 34963,
  106. STATIC_DRAW: 35044,
  107. DYNAMIC_DRAW: 35048,
  108. VERTEX_SHADER: 35633,
  109. FRAGMENT_SHADER: 35632,
  110. MAX_VERTEX_TEXTURE_IMAGE_UNITS: 35660,
  111. MAX_COMBINED_TEXTURE_IMAGE_UNITS: 35661,
  112. COMPILE_STATUS: 35713,
  113. LINK_STATUS: 35714,
  114. VALIDATE_STATUS: 35715,
  115. ACTIVE_UNIFORMS: 35718,
  116. ACTIVE_ATTRIBUTES: 35721,
  117. IMPLEMENTATION_COLOR_READ_TYPE: 35738,
  118. IMPLEMENTATION_COLOR_READ_FORMAT: 35739,
  119. DEPTH_COMPONENT32F: 36012,
  120. COLOR_ATTACHMENT0: 36064,
  121. FRAMEBUFFER_COMPLETE: 36053,
  122. DEPTH_ATTACHMENT: 36096,
  123. FRAMEBUFFER: 36160,
  124. RENDERBUFFER: 36161,
  125. LOW_FLOAT: 36336,
  126. MEDIUM_FLOAT: 36337,
  127. HIGH_FLOAT: 36338,
  128. MAX_VERTEX_UNIFORM_VECTORS: 36347,
  129. MAX_VARYING_VECTORS: 36348,
  130. MAX_FRAGMENT_UNIFORM_VECTORS: 36349,
  131. UNPACK_FLIP_Y_WEBGL: 37440,
  132. UNPACK_PREMULTIPLY_ALPHA_WEBGL: 37441,
  133. MAX_SAMPLES: 36183,
  134. READ_FRAMEBUFFER: 36008,
  135. DRAW_FRAMEBUFFER: 36009
  136. };
  137. return {
  138. transform( code ) {
  139. code = code.replace( /_?gl\.([A-Z0-9_]+)/g, function ( match, p1 ) {
  140. if ( p1 in constants ) return constants[ p1 ];
  141. console.log( '* Unhandled GL Constant:', p1 );
  142. return match;
  143. } );
  144. return {
  145. code: code,
  146. map: { mappings: '' }
  147. };
  148. }
  149. };
  150. }
  151. function glsl() {
  152. return {
  153. transform( code, id ) {
  154. if ( /\.glsl.js$/.test( id ) === false ) return;
  155. code = code.replace( /\/\* glsl \*\/\`((.*|\n|\r\n)*)\`/, function ( match, p1 ) {
  156. return JSON.stringify(
  157. p1
  158. .trim()
  159. .replace( /\r/g, '' )
  160. .replace( /[ \t]*\/\/.*\n/g, '' ) // remove //
  161. .replace( /[ \t]*\/\*[\s\S]*?\*\//g, '' ) // remove /* */
  162. .replace( /\n{2,}/g, '\n' ) // # \n+ to \n
  163. );
  164. } );
  165. return {
  166. code: code,
  167. map: { mappings: '' }
  168. };
  169. }
  170. };
  171. }
  172. export default {
  173. input: 'src/Three.js',
  174. plugins: [
  175. glconstants(),
  176. glsl()
  177. ],
  178. output: [
  179. {
  180. format: 'umd',
  181. name: 'THREE',
  182. file: 'build/three.js',
  183. indent: '\t'
  184. },
  185. {
  186. format: 'es',
  187. file: 'build/three.module.js',
  188. indent: '\t'
  189. }
  190. ]
  191. };