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- <body>
- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">Creates 6 cameras that render to a [page:WebGLRenderTargetCube].</p>
- <h2>Examples</h2>
- <p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>
- <p>[example:webgl_shading_physical shading / physical ]</p>
- <code>// Create cube camera
- var cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
- scene.add( cubeCamera );
- // Create car
- var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeCamera.renderTarget } );
- var car = new Mesh( carGeometry, chromeMaterial );
- scene.add( car );
- // Update the render target cube
- car.setVisible( false );
- cubeCamera.position.copy( car.position );
- cubeCamera.update( renderer, scene );
- // Render the scene
- car.setVisible( true );
- renderer.render( scene, camera );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:Number near], [param:Number far], [param:Number cubeResolution], [param:Object options] )</h3>
- <p>
- near -- The near clipping distance. <br />
- far -- The far clipping distance <br />
- cubeResolution -- Sets the length of the cube's edges. <br />
- options - (optional) object that holds texture parameters passed to the auto-generated WebGLRenderTargetCube.
- If not specified, the options default to:
- <code>
- { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }
- </code>
- </p>
- <p>
- Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that
- render to a [page:WebGLRenderTargetCube].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Object3D] class for common properties.</p>
- <h3>[property:WebGLRenderTargetCube renderTarget]</h3>
- <p>
- The cube texture that gets generated.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:Object3D] class for common methods.</p>
- <h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
- <p>
- renderer -- The current WebGL renderer <br />
- scene -- The current scene
- </p>
- <p>
- Call this to update the [page:CubeCamera.renderTarget renderTarget].
- </p>
- <h3>[method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
- <p>
- Call this to clear the [page:CubeCamera.renderTarget renderTarget] color, depth, and/or stencil buffers.
- The color buffer is set to the renderer's current clear color. Arguments default to *true*.
- </p>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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