PMREMGenerator.d.ts 455 B

12345678910111213141516
  1. import {
  2. Renderer,
  3. RenderTarget,
  4. Texture,
  5. CubeTexture
  6. } from '../../../src/Three';
  7. export class PMREMGenerator {
  8. cubeLods:CubeTexture[];
  9. constructor(sourceTexture:Texture, samplesPerLevel?:number, resolution?:number);
  10. update(renderer:Renderer): void;
  11. renderToCubeMapTarget(renderer:Renderer, renderTarget:any): void;
  12. renderToCubeMapTargetFace(renderer:Renderer, renderTarget:RenderTarget, faceIndex:number): void;
  13. dispose(): void;
  14. }