misc_boxselection.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - box selection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. .selectBox {
  15. border: 1px solid #55aaff;
  16. background-color: rgba(75, 160, 255, 0.3);
  17. position: fixed;
  18. }
  19. </style>
  20. </head>
  21. <body>
  22. <script src="../build/three.js"></script>
  23. <script src="js/libs/stats.min.js"></script>
  24. <script src="js/interactive/SelectionBox.js"></script>
  25. <script src="js/interactive/SelectionHelper.js"></script>
  26. <script>
  27. var container, stats;
  28. var camera, scene, renderer;
  29. init();
  30. animate();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 5000 );
  35. camera.position.z = 1000;
  36. scene = new THREE.Scene();
  37. scene.background = new THREE.Color( 0xf0f0f0 );
  38. scene.add( new THREE.AmbientLight( 0x505050 ) );
  39. var light = new THREE.SpotLight( 0xffffff, 1.5 );
  40. light.position.set( 0, 500, 2000 );
  41. light.angle = Math.PI / 9;
  42. light.castShadow = true;
  43. light.shadow.camera.near = 1000;
  44. light.shadow.camera.far = 4000;
  45. light.shadow.mapSize.width = 1024;
  46. light.shadow.mapSize.height = 1024;
  47. scene.add( light );
  48. var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 );
  49. for ( var i = 0; i < 200; i ++ ) {
  50. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  51. object.position.x = Math.random() * 1600 - 800;
  52. object.position.y = Math.random() * 900 - 450;
  53. object.position.z = Math.random() * 900 - 500;
  54. object.rotation.x = Math.random() * 2 * Math.PI;
  55. object.rotation.y = Math.random() * 2 * Math.PI;
  56. object.rotation.z = Math.random() * 2 * Math.PI;
  57. object.scale.x = Math.random() * 2 + 1;
  58. object.scale.y = Math.random() * 2 + 1;
  59. object.scale.z = Math.random() * 2 + 1;
  60. object.castShadow = true;
  61. object.receiveShadow = true;
  62. scene.add( object );
  63. }
  64. renderer = new THREE.WebGLRenderer( { antialias: true } );
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. renderer.shadowMap.enabled = true;
  68. renderer.shadowMap.type = THREE.PCFShadowMap;
  69. container.appendChild( renderer.domElement );
  70. var info = document.createElement( 'div' );
  71. info.style.position = 'absolute';
  72. info.style.top = '10px';
  73. info.style.width = '100%';
  74. info.style.textAlign = 'center';
  75. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - box selection';
  76. container.appendChild( info );
  77. stats = new Stats();
  78. container.appendChild( stats.dom );
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. }
  86. //
  87. function animate() {
  88. requestAnimationFrame( animate );
  89. render();
  90. stats.update();
  91. }
  92. function render() {
  93. renderer.render( scene, camera );
  94. }
  95. var selectionBox = new THREE.SelectionBox( camera, scene );
  96. var helper = new THREE.SelectionHelper( selectionBox, renderer, 'selectBox' );
  97. document.addEventListener( 'mousedown', function ( event ) {
  98. for ( var item of selectionBox.collection ) {
  99. item.material.emissive = new THREE.Color( 0x000000 );
  100. }
  101. selectionBox.startPoint.set(
  102. ( event.clientX / window.innerWidth ) * 2 - 1,
  103. - ( event.clientY / window.innerHeight ) * 2 + 1,
  104. 0.5 );
  105. } );
  106. document.addEventListener( 'mousemove', function ( event ) {
  107. if ( helper.isDown ) {
  108. for ( var i = 0; i < selectionBox.collection.length; i ++ ) {
  109. selectionBox.collection[ i ].material.emissive = new THREE.Color( 0x000000 );
  110. }
  111. selectionBox.endPoint.set(
  112. ( event.clientX / window.innerWidth ) * 2 - 1,
  113. - ( event.clientY / window.innerHeight ) * 2 + 1,
  114. 0.5 );
  115. var allSelected = selectionBox.select();
  116. for ( var i = 0; i < allSelected.length; i ++ ) {
  117. allSelected[ i ].material.emissive = new THREE.Color( 0x0000ff );
  118. }
  119. }
  120. } );
  121. document.addEventListener( 'mouseup', function ( event ) {
  122. selectionBox.endPoint.set(
  123. ( event.clientX / window.innerWidth ) * 2 - 1,
  124. - ( event.clientY / window.innerHeight ) * 2 + 1,
  125. 0.5 );
  126. var allSelected = selectionBox.select();
  127. for ( var i = 0; i < allSelected.length; i ++ ) {
  128. allSelected[ i ].material.emissive = new THREE.Color( 0x0000ff );
  129. }
  130. } );
  131. </script>
  132. </body>
  133. </html>