misc_controls_fly.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - fly controls - earth</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color: #eee;
  11. padding:0;
  12. margin:0;
  13. font-weight:bold;
  14. overflow:hidden;
  15. font-family:Monospace;
  16. font-size:13px;
  17. text-align:center;
  18. }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. box-sizing: border-box;
  25. }
  26. a {
  27. color: #0080ff;
  28. }
  29. b {
  30. color:orange
  31. }
  32. </style>
  33. <script src="../build/three.js"></script>
  34. <script src="js/controls/FlyControls.js"></script>
  35. <script src="js/shaders/CopyShader.js"></script>
  36. <script src="js/shaders/FilmShader.js"></script>
  37. <script src="js/postprocessing/EffectComposer.js"></script>
  38. <script src="js/postprocessing/ShaderPass.js"></script>
  39. <script src="js/postprocessing/MaskPass.js"></script>
  40. <script src="js/postprocessing/RenderPass.js"></script>
  41. <script src="js/postprocessing/FilmPass.js"></script>
  42. <script src="js/WebGL.js"></script>
  43. <script src="js/libs/stats.min.js"></script>
  44. </head>
  45. <body>
  46. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - earth [fly controls]<br/><br/>
  47. <b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw<br/>
  48. </div>
  49. <script>
  50. if ( WEBGL.isWebGLAvailable() === false ) {
  51. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  52. }
  53. var radius = 6371;
  54. var tilt = 0.41;
  55. var rotationSpeed = 0.02;
  56. var cloudsScale = 1.005;
  57. var moonScale = 0.23;
  58. var MARGIN = 0;
  59. var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
  60. var SCREEN_WIDTH = window.innerWidth;
  61. var camera, controls, scene, renderer, stats;
  62. var geometry, meshPlanet, meshClouds, meshMoon;
  63. var dirLight;
  64. var composer;
  65. var textureLoader = new THREE.TextureLoader();
  66. var d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
  67. var clock = new THREE.Clock();
  68. init();
  69. animate();
  70. function init() {
  71. camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 50, 1e7 );
  72. camera.position.z = radius * 5;
  73. scene = new THREE.Scene();
  74. scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
  75. dirLight = new THREE.DirectionalLight( 0xffffff );
  76. dirLight.position.set( - 1, 0, 1 ).normalize();
  77. scene.add( dirLight );
  78. var materialNormalMap = new THREE.MeshPhongMaterial( {
  79. specular: 0x333333,
  80. shininess: 15,
  81. map: textureLoader.load( "textures/planets/earth_atmos_2048.jpg" ),
  82. specularMap: textureLoader.load( "textures/planets/earth_specular_2048.jpg" ),
  83. normalMap: textureLoader.load( "textures/planets/earth_normal_2048.jpg" ),
  84. normalScale: new THREE.Vector2( 0.85, 0.85 )
  85. } );
  86. // planet
  87. geometry = new THREE.SphereBufferGeometry( radius, 100, 50 );
  88. meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
  89. meshPlanet.rotation.y = 0;
  90. meshPlanet.rotation.z = tilt;
  91. scene.add( meshPlanet );
  92. // clouds
  93. var materialClouds = new THREE.MeshLambertMaterial( {
  94. map: textureLoader.load( "textures/planets/earth_clouds_1024.png" ),
  95. transparent: true
  96. } );
  97. meshClouds = new THREE.Mesh( geometry, materialClouds );
  98. meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
  99. meshClouds.rotation.z = tilt;
  100. scene.add( meshClouds );
  101. // moon
  102. var materialMoon = new THREE.MeshPhongMaterial( {
  103. map: textureLoader.load( "textures/planets/moon_1024.jpg" )
  104. } );
  105. meshMoon = new THREE.Mesh( geometry, materialMoon );
  106. meshMoon.position.set( radius * 5, 0, 0 );
  107. meshMoon.scale.set( moonScale, moonScale, moonScale );
  108. scene.add( meshMoon );
  109. // stars
  110. var i, r = radius, starsGeometry = [ new THREE.BufferGeometry(), new THREE.BufferGeometry() ];
  111. var vertices1 = [];
  112. var vertices2 = [];
  113. var vertex = new THREE.Vector3();
  114. for ( i = 0; i < 250; i ++ ) {
  115. vertex.x = Math.random() * 2 - 1;
  116. vertex.y = Math.random() * 2 - 1;
  117. vertex.z = Math.random() * 2 - 1;
  118. vertex.multiplyScalar( r );
  119. vertices1.push( vertex.x, vertex.y, vertex.z );
  120. }
  121. for ( i = 0; i < 1500; i ++ ) {
  122. vertex.x = Math.random() * 2 - 1;
  123. vertex.y = Math.random() * 2 - 1;
  124. vertex.z = Math.random() * 2 - 1;
  125. vertex.multiplyScalar( r );
  126. vertices2.push( vertex.x, vertex.y, vertex.z );
  127. }
  128. starsGeometry[ 0 ].addAttribute( 'position', new THREE.Float32BufferAttribute( vertices1, 3 ) );
  129. starsGeometry[ 1 ].addAttribute( 'position', new THREE.Float32BufferAttribute( vertices2, 3 ) );
  130. var stars;
  131. var starsMaterials = [
  132. new THREE.PointsMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
  133. new THREE.PointsMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
  134. new THREE.PointsMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
  135. new THREE.PointsMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
  136. new THREE.PointsMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
  137. new THREE.PointsMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
  138. ];
  139. for ( i = 10; i < 30; i ++ ) {
  140. stars = new THREE.Points( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
  141. stars.rotation.x = Math.random() * 6;
  142. stars.rotation.y = Math.random() * 6;
  143. stars.rotation.z = Math.random() * 6;
  144. stars.scale.setScalar( i * 10 );
  145. stars.matrixAutoUpdate = false;
  146. stars.updateMatrix();
  147. scene.add( stars );
  148. }
  149. renderer = new THREE.WebGLRenderer( { antialias: true } );
  150. renderer.setPixelRatio( window.devicePixelRatio );
  151. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  152. document.body.appendChild( renderer.domElement );
  153. //
  154. controls = new THREE.FlyControls( camera );
  155. controls.movementSpeed = 1000;
  156. controls.domElement = renderer.domElement;
  157. controls.rollSpeed = Math.PI / 24;
  158. controls.autoForward = false;
  159. controls.dragToLook = false;
  160. //
  161. stats = new Stats();
  162. document.body.appendChild( stats.dom );
  163. window.addEventListener( 'resize', onWindowResize, false );
  164. // postprocessing
  165. var renderModel = new THREE.RenderPass( scene, camera );
  166. var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
  167. composer = new THREE.EffectComposer( renderer );
  168. composer.addPass( renderModel );
  169. composer.addPass( effectFilm );
  170. }
  171. function onWindowResize() {
  172. SCREEN_HEIGHT = window.innerHeight;
  173. SCREEN_WIDTH = window.innerWidth;
  174. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  175. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  176. camera.updateProjectionMatrix();
  177. composer.reset();
  178. }
  179. function animate() {
  180. requestAnimationFrame( animate );
  181. render();
  182. stats.update();
  183. }
  184. function render() {
  185. // rotate the planet and clouds
  186. var delta = clock.getDelta();
  187. meshPlanet.rotation.y += rotationSpeed * delta;
  188. meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
  189. // slow down as we approach the surface
  190. dPlanet = camera.position.length();
  191. dMoonVec.subVectors( camera.position, meshMoon.position );
  192. dMoon = dMoonVec.length();
  193. if ( dMoon < dPlanet ) {
  194. d = ( dMoon - radius * moonScale * 1.01 );
  195. } else {
  196. d = ( dPlanet - radius * 1.01 );
  197. }
  198. controls.movementSpeed = 0.33 * d;
  199. controls.update( delta );
  200. composer.render( delta );
  201. }
  202. </script>
  203. </body>
  204. </html>