misc_exporter_draco.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - draco</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. display:block;
  22. }
  23. #info a {
  24. color: #046;
  25. font-weight: bold;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info">
  31. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - draco<br/><br/>
  32. <button onclick="exportFile()">export</button>
  33. <button onclick="createGeometry()">geometry</button>
  34. <button onclick="createBufferGeometry()">buffer geometry</button>
  35. </div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/libs/draco/draco_encoder.js"></script>
  38. <script src="js/controls/OrbitControls.js"></script>
  39. <script src="js/exporters/DRACOExporter.js"></script>
  40. <script src="js/WebGL.js"></script>
  41. <script>
  42. if ( WEBGL.isWebGLAvailable() === false ) {
  43. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  44. }
  45. var scene, camera, renderer, exporter, mesh;
  46. init();
  47. animate();
  48. function createBufferGeometry() {
  49. scene.remove( mesh );
  50. var geometry = new THREE.TorusKnotBufferGeometry( 50, 15, 200, 30 );
  51. var material = new THREE.MeshPhongMaterial( { color: 0x00ff00 } );
  52. mesh = new THREE.Mesh( geometry, material );
  53. mesh.castShadow = true;
  54. mesh.position.y = 25;
  55. scene.add( mesh );
  56. }
  57. function createGeometry() {
  58. scene.remove( mesh );
  59. var geometry = new THREE.TorusKnotGeometry( 50, 15, 200, 30 );
  60. var material = new THREE.MeshPhongMaterial( { color: 0x00ff00 } );
  61. mesh = new THREE.Mesh( geometry, material );
  62. mesh.castShadow = true;
  63. mesh.position.y = 25;
  64. scene.add( mesh );
  65. }
  66. function init() {
  67. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  68. camera.position.set( 200, 100, 200 );
  69. scene = new THREE.Scene();
  70. scene.background = new THREE.Color( 0xa0a0a0 );
  71. scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );
  72. exporter = new THREE.DRACOExporter();
  73. //
  74. var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  75. hemiLight.position.set( 0, 200, 0 );
  76. scene.add( hemiLight );
  77. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  78. directionalLight.position.set( 0, 200, 100 );
  79. directionalLight.castShadow = true;
  80. directionalLight.shadow.camera.top = 180;
  81. directionalLight.shadow.camera.bottom = - 100;
  82. directionalLight.shadow.camera.left = - 120;
  83. directionalLight.shadow.camera.right = 120;
  84. scene.add( directionalLight );
  85. // ground
  86. var ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
  87. ground.rotation.x = - Math.PI / 2;
  88. ground.receiveShadow = true;
  89. scene.add( ground );
  90. var grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
  91. grid.material.opacity = 0.2;
  92. grid.material.transparent = true;
  93. scene.add( grid );
  94. // export mesh
  95. var geometry = new THREE.TorusKnotBufferGeometry( 50, 15, 200, 30 );
  96. var material = new THREE.MeshPhongMaterial( { color: 0x00ff00 } );
  97. mesh = new THREE.Mesh( geometry, material );
  98. mesh.castShadow = true;
  99. mesh.position.y = 25;
  100. scene.add( mesh );
  101. //
  102. renderer = new THREE.WebGLRenderer( { antialias: true } );
  103. renderer.setPixelRatio( window.devicePixelRatio );
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. renderer.shadowMap.enabled = true;
  106. document.body.appendChild( renderer.domElement );
  107. //
  108. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  109. controls.target.set( 0, 25, 0 );
  110. controls.update();
  111. //
  112. window.addEventListener( 'resize', onWindowResize, false );
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. function animate() {
  120. requestAnimationFrame( animate );
  121. renderer.render( scene, camera );
  122. }
  123. function exportFile() {
  124. var result = exporter.parse( mesh.geometry );
  125. saveArrayBuffer( result, 'file.drc' );
  126. }
  127. var link = document.createElement( 'a' );
  128. link.style.display = 'none';
  129. document.body.appendChild( link );
  130. function save( blob, filename ) {
  131. link.href = URL.createObjectURL( blob );
  132. link.download = filename;
  133. link.click();
  134. }
  135. function saveArrayBuffer( buffer, filename ) {
  136. save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );
  137. }
  138. </script>
  139. </body>
  140. </html>