misc_exporter_obj.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - obj</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display: block;
  22. }
  23. div.floating {
  24. color : #ffffff;
  25. background : #000000;
  26. opacity : 0.8;
  27. width : 80%;
  28. height : 80%;
  29. position : absolute;
  30. left : 10%;
  31. top : 10%;
  32. border : 1px solid #555555;
  33. padding : 10px;
  34. display : none;
  35. overflow : auto;
  36. z-index: 100;
  37. }
  38. span.link {
  39. color: skyblue;
  40. cursor: pointer;
  41. text-decoration : underline;
  42. }
  43. a {
  44. color: skyblue
  45. }
  46. </style>
  47. </head>
  48. <body>
  49. <div id="info">
  50. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - obj<br /><br />
  51. <span class="link" id="triangle">triangle</span>,
  52. <span class="link" id="cube">cube</span>,
  53. <span class="link" id="cylinder">cylinder</span>,
  54. <span class="link" id="multiple">multiple</span>,
  55. <span class="link" id="transformed">transformed</span><br /><br />
  56. <span class="link" id="export">export to obj</span>
  57. </div>
  58. <script src="../build/three.js"></script>
  59. <script src="js/exporters/OBJExporter.js"></script>
  60. <script>
  61. var camera, scene, light, renderer;
  62. var exportButton, floatingDiv;
  63. var mouseX = 0, mouseY = 0;
  64. function exportToObj() {
  65. var exporter = new THREE.OBJExporter();
  66. var result = exporter.parse( scene );
  67. floatingDiv.style.display = 'block';
  68. floatingDiv.innerHTML = result.split( '\n' ).join( '<br />' );
  69. }
  70. function addGeometry( type ) {
  71. for ( var i = 0; i < scene.children.length; i ++ ) {
  72. var child = scene.children[ i ];
  73. if ( child.isMesh ) {
  74. child.geometry.dispose();
  75. scene.remove( child );
  76. i --;
  77. }
  78. }
  79. if ( type === 1 ) {
  80. var material = new THREE.MeshLambertMaterial( { color: 0x00cc00 } );
  81. var geometry = generateTriangleGeometry();
  82. scene.add( new THREE.Mesh( geometry, material ) );
  83. } else if ( type === 2 ) {
  84. var material = new THREE.MeshLambertMaterial( { color: 0x00cc00 } );
  85. var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
  86. scene.add( new THREE.Mesh( geometry, material ) );
  87. } else if ( type === 3 ) {
  88. var material = new THREE.MeshLambertMaterial( { color: 0x00cc00 } );
  89. var geometry = new THREE.CylinderBufferGeometry( 50, 50, 100, 30, 1 );
  90. scene.add( new THREE.Mesh( geometry, material ) );
  91. } else if ( type === 4 || type === 5 ) {
  92. var material = new THREE.MeshLambertMaterial( { color: 0x00cc00 } );
  93. var geometry = generateTriangleGeometry();
  94. var mesh = new THREE.Mesh( geometry, material );
  95. mesh.position.x = - 200;
  96. scene.add( mesh );
  97. var geometry2 = new THREE.BoxBufferGeometry( 100, 100, 100 );
  98. var mesh2 = new THREE.Mesh( geometry2, material );
  99. scene.add( mesh2 );
  100. var geometry3 = new THREE.CylinderBufferGeometry( 50, 50, 100, 30, 1 );
  101. var mesh3 = new THREE.Mesh( geometry3, material );
  102. mesh3.position.x = 200;
  103. scene.add( mesh3 );
  104. if ( type === 5 ) {
  105. mesh.rotation.y = Math.PI / 4.0;
  106. mesh2.rotation.y = Math.PI / 4.0;
  107. mesh3.rotation.y = Math.PI / 4.0;
  108. }
  109. }
  110. }
  111. function init() {
  112. renderer = new THREE.WebGLRenderer();
  113. renderer.setPixelRatio( window.devicePixelRatio );
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. document.body.appendChild( renderer.domElement );
  116. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  117. camera.position.set( 0, 0, 400 );
  118. scene = new THREE.Scene();
  119. light = new THREE.DirectionalLight( 0xffffff );
  120. scene.add( light );
  121. addGeometry( 1 );
  122. window.addEventListener( 'click', onWindowClick, false );
  123. window.addEventListener( 'resize', onWindowResize, false );
  124. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  125. document.addEventListener( 'mouseover', onDocumentMouseMove, false );
  126. document.getElementById( 'triangle' ).addEventListener( 'click', function () {
  127. addGeometry( 1 );
  128. } );
  129. document.getElementById( 'cube' ).addEventListener( 'click', function () {
  130. addGeometry( 2 );
  131. } );
  132. document.getElementById( 'cylinder' ).addEventListener( 'click', function () {
  133. addGeometry( 3 );
  134. } );
  135. document.getElementById( 'multiple' ).addEventListener( 'click', function () {
  136. addGeometry( 4 );
  137. } );
  138. document.getElementById( 'transformed' ).addEventListener( 'click', function () {
  139. addGeometry( 5 );
  140. } );
  141. exportButton = document.getElementById( 'export' );
  142. exportButton.addEventListener( 'click', function () {
  143. exportToObj();
  144. } );
  145. floatingDiv = document.createElement( 'div' );
  146. floatingDiv.className = 'floating';
  147. document.body.appendChild( floatingDiv );
  148. }
  149. function onWindowClick( event ) {
  150. var needToClose = true;
  151. var target = event.target;
  152. while ( target !== null ) {
  153. if ( target === floatingDiv || target === exportButton ) {
  154. needToClose = false;
  155. break;
  156. }
  157. target = target.parentElement;
  158. }
  159. if ( needToClose ) {
  160. floatingDiv.style.display = 'none';
  161. }
  162. }
  163. function onWindowResize() {
  164. camera.aspect = window.innerWidth / window.innerHeight;
  165. camera.updateProjectionMatrix();
  166. renderer.setSize( window.innerWidth, window.innerHeight );
  167. }
  168. function onDocumentMouseMove( event ) {
  169. var windowHalfX = window.innerWidth / 2;
  170. var windowHalfY = window.innerHeight / 2;
  171. mouseX = ( event.clientX - windowHalfX ) / 2;
  172. mouseY = ( event.clientY - windowHalfY ) / 2;
  173. }
  174. function animate() {
  175. requestAnimationFrame( animate );
  176. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  177. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  178. camera.lookAt( scene.position );
  179. light.position.set( camera.position.x, camera.position.y, camera.position.z ).normalize();
  180. renderer.render( scene, camera );
  181. }
  182. function generateTriangleGeometry() {
  183. var geometry = new THREE.BufferGeometry();
  184. var vertices = [];
  185. vertices.push( - 50, - 50, 0 );
  186. vertices.push( 50, - 50, 0 );
  187. vertices.push( 50, 50, 0 );
  188. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  189. geometry.computeVertexNormals();
  190. return geometry;
  191. }
  192. init();
  193. animate();
  194. </script>
  195. </body>
  196. </html>