svg_sandbox.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js svg - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #ffffff;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/renderers/Projector.js"></script>
  18. <script src="js/renderers/SVGRenderer.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var camera, scene, renderer, stats;
  22. var mesh, group;
  23. init();
  24. animate();
  25. function init() {
  26. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  27. camera.position.z = 500;
  28. scene = new THREE.Scene();
  29. scene.background = new THREE.Color( 0xf0f0f0 );
  30. // QRCODE
  31. var loader = new THREE.BufferGeometryLoader();
  32. loader.load( 'models/json/QRCode_buffergeometry.json', function ( geometry ) {
  33. mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { vertexColors: THREE.VertexColors } ) );
  34. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  35. scene.add( mesh );
  36. } );
  37. // CUBES
  38. var cube = new THREE.BoxBufferGeometry( 100, 100, 100 );
  39. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  40. mesh.position.x = 500;
  41. mesh.rotation.x = Math.random();
  42. mesh.rotation.y = Math.random();
  43. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  44. scene.add( mesh );
  45. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  46. mesh.position.x = 500;
  47. mesh.position.y = 500;
  48. mesh.rotation.x = Math.random();
  49. mesh.rotation.y = Math.random();
  50. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  51. scene.add( mesh );
  52. // PLANE
  53. mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
  54. mesh.position.y = - 500;
  55. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  56. scene.add( mesh );
  57. // CYLINDER
  58. mesh = new THREE.Mesh( new THREE.CylinderBufferGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  59. mesh.position.x = - 500;
  60. mesh.rotation.x = - Math.PI / 2;
  61. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  62. scene.add( mesh );
  63. // POLYFIELD
  64. var geometry = new THREE.BufferGeometry();
  65. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors, side: THREE.DoubleSide } );
  66. var v = new THREE.Vector3();
  67. var v0 = new THREE.Vector3();
  68. var v1 = new THREE.Vector3();
  69. var v2 = new THREE.Vector3();
  70. var color = new THREE.Color();
  71. var vertices = [];
  72. var colors = [];
  73. for ( var i = 0; i < 100; i ++ ) {
  74. v.set(
  75. Math.random() * 1000 - 500,
  76. Math.random() * 1000 - 500,
  77. Math.random() * 1000 - 500
  78. );
  79. v0.set(
  80. Math.random() * 100 - 50,
  81. Math.random() * 100 - 50,
  82. Math.random() * 100 - 50
  83. );
  84. v1.set(
  85. Math.random() * 100 - 50,
  86. Math.random() * 100 - 50,
  87. Math.random() * 100 - 50
  88. );
  89. v2.set(
  90. Math.random() * 100 - 50,
  91. Math.random() * 100 - 50,
  92. Math.random() * 100 - 50
  93. );
  94. v0.add( v );
  95. v1.add( v );
  96. v2.add( v );
  97. color.setHex( Math.random() * 0xffffff );
  98. // create a single triangle
  99. vertices.push( v0.x, v0.y, v0.z );
  100. vertices.push( v1.x, v1.y, v1.z );
  101. vertices.push( v2.x, v2.y, v2.z );
  102. colors.push( color.r, color.g, color.b );
  103. colors.push( color.r, color.g, color.b );
  104. colors.push( color.r, color.g, color.b );
  105. }
  106. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  107. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  108. group = new THREE.Mesh( geometry, material );
  109. group.scale.set( 2, 2, 2 );
  110. scene.add( group );
  111. // SPRITES
  112. for ( var i = 0; i < 50; i ++ ) {
  113. var material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } );
  114. var sprite = new THREE.Sprite( material );
  115. sprite.position.x = Math.random() * 1000 - 500;
  116. sprite.position.y = Math.random() * 1000 - 500;
  117. sprite.position.z = Math.random() * 1000 - 500;
  118. sprite.scale.set( 64, 64, 1 );
  119. scene.add( sprite );
  120. }
  121. // CUSTOM
  122. var node = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
  123. node.setAttribute( 'stroke', 'black' );
  124. node.setAttribute( 'fill', 'red' );
  125. node.setAttribute( 'r', '40' );
  126. for ( var i = 0; i < 50; i ++ ) {
  127. var object = new THREE.SVGObject( node.cloneNode() );
  128. object.position.x = Math.random() * 1000 - 500;
  129. object.position.y = Math.random() * 1000 - 500;
  130. object.position.z = Math.random() * 1000 - 500;
  131. scene.add( object );
  132. }
  133. // CUSTOM FROM FILE
  134. var fileLoader = new THREE.FileLoader();
  135. fileLoader.load( 'models/svg/hexagon.svg', function ( svg ) {
  136. var node = document.createElementNS( 'http://www.w3.org/2000/svg', 'g' );
  137. var parser = new DOMParser();
  138. var doc = parser.parseFromString( svg, 'image/svg+xml' );
  139. node.appendChild( doc.documentElement );
  140. var object = new THREE.SVGObject( node );
  141. object.position.x = 500;
  142. scene.add( object );
  143. } );
  144. // LIGHTS
  145. var ambient = new THREE.AmbientLight( 0x80ffff );
  146. scene.add( ambient );
  147. var directional = new THREE.DirectionalLight( 0xffff00 );
  148. directional.position.set( - 1, 0.5, 0 );
  149. scene.add( directional );
  150. renderer = new THREE.SVGRenderer();
  151. renderer.setSize( window.innerWidth, window.innerHeight );
  152. renderer.setQuality( 'low' );
  153. document.body.appendChild( renderer.domElement );
  154. stats = new Stats();
  155. document.body.appendChild( stats.dom );
  156. //
  157. window.addEventListener( 'resize', onWindowResize, false );
  158. }
  159. function onWindowResize() {
  160. camera.aspect = window.innerWidth / window.innerHeight;
  161. camera.updateProjectionMatrix();
  162. renderer.setSize( window.innerWidth, window.innerHeight );
  163. }
  164. //
  165. function animate() {
  166. requestAnimationFrame( animate );
  167. render();
  168. stats.update();
  169. }
  170. function render() {
  171. var time = Date.now() * 0.0002;
  172. camera.position.x = Math.sin( time ) * 500;
  173. camera.position.z = Math.cos( time ) * 500;
  174. camera.lookAt( scene.position );
  175. group.rotation.x += 0.01;
  176. renderer.render( scene, camera );
  177. }
  178. </script>
  179. </body>
  180. </html>