webgl2_loader_gltf.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF loader (module version)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a {
  25. color: #75ddc1;
  26. font-weight: bold;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader (module version)<br />
  33. Battle Damaged Sci-fi Helmet by
  34. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  35. </div>
  36. <script src="js/WebGL.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script type="module">
  39. import {
  40. CubeTextureLoader,
  41. PerspectiveCamera,
  42. Scene,
  43. WebGLRenderer
  44. } from "../build/three.module.js";
  45. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  46. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  47. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  48. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  49. if ( WEBGL.isWebGLAvailable() === false ) {
  50. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  51. }
  52. var container, stats, controls;
  53. var camera, scene, renderer;
  54. init();
  55. animate();
  56. function init() {
  57. container = document.createElement( 'div' );
  58. document.body.appendChild( container );
  59. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  60. camera.position.set( - 1.8, 0.9, 2.7 );
  61. controls = new OrbitControls( camera );
  62. controls.target.set( 0, - 0.2, - 0.2 );
  63. controls.update();
  64. scene = new Scene();
  65. var urls = [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ];
  66. var loader = new CubeTextureLoader().setPath( 'textures/cube/Bridge2/' );
  67. loader.load( urls, function ( texture ) {
  68. var pmremGenerator = new PMREMGenerator( texture );
  69. pmremGenerator.update( renderer );
  70. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  71. pmremCubeUVPacker.update( renderer );
  72. var envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  73. // model
  74. var loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  75. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  76. gltf.scene.traverse( function ( child ) {
  77. if ( child.isMesh ) {
  78. child.material.envMap = envMap;
  79. }
  80. } );
  81. scene.add( gltf.scene );
  82. } );
  83. pmremGenerator.dispose();
  84. pmremCubeUVPacker.dispose();
  85. scene.background = texture;
  86. } );
  87. renderer = new WebGLRenderer( { antialias: true } );
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. renderer.gammaOutput = true;
  91. container.appendChild( renderer.domElement );
  92. window.addEventListener( 'resize', onWindowResize, false );
  93. // stats
  94. stats = new Stats();
  95. container.appendChild( stats.dom );
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. //
  103. function animate() {
  104. requestAnimationFrame( animate );
  105. renderer.render( scene, camera );
  106. stats.update();
  107. }
  108. </script>
  109. </body>
  110. </html>