webgl2_multisampled_renderbuffers.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js WebGL 2 - Multisampled Renderbuffers</title>
  5. <meta charset="UTF-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. html, body {
  9. height: 100%;
  10. }
  11. body {
  12. background: #ffffff;
  13. padding: 0;
  14. margin: 0;
  15. font-family: Monospace;
  16. font-size: 13px;
  17. overflow: hidden;
  18. }
  19. #info {
  20. top: 0px;
  21. width: 100%;
  22. color: #000000;
  23. margin: 6px 0px;
  24. text-align: center;
  25. }
  26. #info a {
  27. color: #000000;
  28. }
  29. #container {
  30. width: 100%;
  31. height: calc(100% - 80px);
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Multisampled Renderbuffers<br />
  38. Left scene is multi-sampled, right scene is rendered without anti-aliasing.
  39. </div>
  40. <div id="container">
  41. </div>
  42. <script src="../build/three.js"></script>
  43. <script src="js/WebGL.js"></script>
  44. <script src="js/shaders/CopyShader.js"></script>
  45. <script src="js/postprocessing/EffectComposer.js"></script>
  46. <script src="js/postprocessing/RenderPass.js"></script>
  47. <script src="js/postprocessing/ShaderPass.js"></script>
  48. <script>
  49. if ( WEBGL.isWebGL2Available() === false ) {
  50. document.body.appendChild( WEBGL.getWebGL2ErrorMessage() );
  51. }
  52. var camera, scene, renderer, clock, group;
  53. var composer1, composer2;
  54. init();
  55. animate();
  56. function init() {
  57. var container = document.getElementById( 'container' );
  58. camera = new THREE.PerspectiveCamera( 45, ( window.innerWidth * 0.5 ) / window.innerHeight, 1, 2000 );
  59. camera.position.z = 500;
  60. scene = new THREE.Scene();
  61. scene.background = new THREE.Color( 0xffffff );
  62. scene.fog = new THREE.Fog( 0xcccccc, 100, 1500 );
  63. clock = new THREE.Clock();
  64. //
  65. var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  66. hemiLight.position.set( 0, 1000, 0 );
  67. scene.add( hemiLight );
  68. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
  69. dirLight.position.set( - 3000, 1000, - 1000 );
  70. scene.add( dirLight );
  71. //
  72. group = new THREE.Group();
  73. var geometry = new THREE.IcosahedronBufferGeometry( 10, 2 );
  74. var material = new THREE.MeshStandardMaterial( { color: 0xee0808, flatShading: true } );
  75. for ( var i = 0; i < 100; i ++ ) {
  76. var mesh = new THREE.Mesh( geometry, material );
  77. mesh.position.x = Math.random() * 500 - 250;
  78. mesh.position.y = Math.random() * 500 - 250;
  79. mesh.position.z = Math.random() * 500 - 250;
  80. mesh.scale.setScalar( Math.random() * 2 + 1 );
  81. group.add( mesh );
  82. }
  83. scene.add( group );
  84. //
  85. var canvas = document.createElement( 'canvas' );
  86. var context = canvas.getContext( 'webgl2', { antialias: false } );
  87. renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
  88. renderer.autoClear = false;
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. container.appendChild( renderer.domElement );
  91. //
  92. var parameters = {
  93. format: THREE.RGBFormat,
  94. stencilBuffer: false
  95. };
  96. var size = renderer.getDrawingBufferSize( new THREE.Vector2() );
  97. var renderTarget = new THREE.WebGLMultisampleRenderTarget( size.width, size.height, parameters );
  98. var renderPass = new THREE.RenderPass( scene, camera );
  99. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  100. //
  101. composer1 = new THREE.EffectComposer( renderer, renderTarget );
  102. composer1.addPass( renderPass );
  103. composer1.addPass( copyPass );
  104. //
  105. composer2 = new THREE.EffectComposer( renderer );
  106. composer2.addPass( renderPass );
  107. composer2.addPass( copyPass );
  108. //
  109. window.addEventListener( 'resize', onWindowResize, false );
  110. }
  111. function onWindowResize() {
  112. camera.aspect = ( window.innerWidth * 0.5 ) / window.innerHeight;
  113. camera.updateProjectionMatrix();
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. composer1.setSize( window.innerWidth, window.innerHeight );
  116. composer2.setSize( window.innerWidth, window.innerHeight );
  117. }
  118. function animate() {
  119. requestAnimationFrame( animate );
  120. var halfWidth = window.innerWidth / 2;
  121. group.rotation.y += clock.getDelta() * 0.1;
  122. renderer.setViewport( 0, 0, halfWidth, window.innerHeight );
  123. composer1.render();
  124. renderer.setViewport( halfWidth, 0, halfWidth, window.innerHeight );
  125. composer2.render();
  126. }
  127. </script>
  128. </body>
  129. </html>