webgl_clipping.html 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - clipping planes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/controls/OrbitControls.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src="js/libs/dat.gui.min.js"></script>
  20. <script>
  21. var camera, scene, renderer, startTime, object, stats;
  22. init();
  23. animate();
  24. function init() {
  25. camera = new THREE.PerspectiveCamera( 36, window.innerWidth / window.innerHeight, 0.25, 16 );
  26. camera.position.set( 0, 1.3, 3 );
  27. scene = new THREE.Scene();
  28. // Lights
  29. scene.add( new THREE.AmbientLight( 0x505050 ) );
  30. var spotLight = new THREE.SpotLight( 0xffffff );
  31. spotLight.angle = Math.PI / 5;
  32. spotLight.penumbra = 0.2;
  33. spotLight.position.set( 2, 3, 3 );
  34. spotLight.castShadow = true;
  35. spotLight.shadow.camera.near = 3;
  36. spotLight.shadow.camera.far = 10;
  37. spotLight.shadow.mapSize.width = 1024;
  38. spotLight.shadow.mapSize.height = 1024;
  39. scene.add( spotLight );
  40. var dirLight = new THREE.DirectionalLight( 0x55505a, 1 );
  41. dirLight.position.set( 0, 3, 0 );
  42. dirLight.castShadow = true;
  43. dirLight.shadow.camera.near = 1;
  44. dirLight.shadow.camera.far = 10;
  45. dirLight.shadow.camera.right = 1;
  46. dirLight.shadow.camera.left = - 1;
  47. dirLight.shadow.camera.top = 1;
  48. dirLight.shadow.camera.bottom = - 1;
  49. dirLight.shadow.mapSize.width = 1024;
  50. dirLight.shadow.mapSize.height = 1024;
  51. scene.add( dirLight );
  52. // ***** Clipping planes: *****
  53. var localPlane = new THREE.Plane( new THREE.Vector3( 0, - 1, 0 ), 0.8 );
  54. var globalPlane = new THREE.Plane( new THREE.Vector3( - 1, 0, 0 ), 0.1 );
  55. // Geometry
  56. var material = new THREE.MeshPhongMaterial( {
  57. color: 0x80ee10,
  58. shininess: 100,
  59. side: THREE.DoubleSide,
  60. // ***** Clipping setup (material): *****
  61. clippingPlanes: [ localPlane ],
  62. clipShadows: true
  63. } );
  64. var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.08, 95, 20 );
  65. object = new THREE.Mesh( geometry, material );
  66. object.castShadow = true;
  67. scene.add( object );
  68. var ground = new THREE.Mesh(
  69. new THREE.PlaneBufferGeometry( 9, 9, 1, 1 ),
  70. new THREE.MeshPhongMaterial( { color: 0xa0adaf, shininess: 150 } )
  71. );
  72. ground.rotation.x = - Math.PI / 2; // rotates X/Y to X/Z
  73. ground.receiveShadow = true;
  74. scene.add( ground );
  75. // Stats
  76. stats = new Stats();
  77. document.body.appendChild( stats.dom );
  78. // Renderer
  79. renderer = new THREE.WebGLRenderer();
  80. renderer.shadowMap.enabled = true;
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. document.body.appendChild( renderer.domElement );
  85. // ***** Clipping setup (renderer): *****
  86. var globalPlanes = [ globalPlane ],
  87. Empty = Object.freeze( [] );
  88. renderer.clippingPlanes = Empty; // GUI sets it to globalPlanes
  89. renderer.localClippingEnabled = true;
  90. // Controls
  91. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  92. controls.target.set( 0, 1, 0 );
  93. controls.update();
  94. // GUI
  95. var gui = new dat.GUI(),
  96. folderLocal = gui.addFolder( 'Local Clipping' ),
  97. propsLocal = {
  98. get 'Enabled'() {
  99. return renderer.localClippingEnabled;
  100. },
  101. set 'Enabled'( v ) {
  102. renderer.localClippingEnabled = v;
  103. },
  104. get 'Shadows'() {
  105. return material.clipShadows;
  106. },
  107. set 'Shadows'( v ) {
  108. material.clipShadows = v;
  109. },
  110. get 'Plane'() {
  111. return localPlane.constant;
  112. },
  113. set 'Plane'( v ) {
  114. localPlane.constant = v;
  115. }
  116. },
  117. folderGlobal = gui.addFolder( 'Global Clipping' ),
  118. propsGlobal = {
  119. get 'Enabled'() {
  120. return renderer.clippingPlanes !== Empty;
  121. },
  122. set 'Enabled'( v ) {
  123. renderer.clippingPlanes = v ? globalPlanes : Empty;
  124. },
  125. get 'Plane'() {
  126. return globalPlane.constant;
  127. },
  128. set 'Plane'( v ) {
  129. globalPlane.constant = v;
  130. }
  131. };
  132. folderLocal.add( propsLocal, 'Enabled' );
  133. folderLocal.add( propsLocal, 'Shadows' );
  134. folderLocal.add( propsLocal, 'Plane', 0.3, 1.25 );
  135. folderGlobal.add( propsGlobal, 'Enabled' );
  136. folderGlobal.add( propsGlobal, 'Plane', - 0.4, 3 );
  137. // Start
  138. startTime = Date.now();
  139. }
  140. function onWindowResize() {
  141. camera.aspect = window.innerWidth / window.innerHeight;
  142. camera.updateProjectionMatrix();
  143. renderer.setSize( window.innerWidth, window.innerHeight );
  144. }
  145. function animate() {
  146. var currentTime = Date.now();
  147. var time = ( currentTime - startTime ) / 1000;
  148. requestAnimationFrame( animate );
  149. object.position.y = 0.8;
  150. object.rotation.x = time * 0.5;
  151. object.rotation.y = time * 0.2;
  152. object.scale.setScalar( Math.cos( time ) * 0.125 + 0.875 );
  153. stats.begin();
  154. renderer.render( scene, camera );
  155. stats.end();
  156. }
  157. </script>
  158. </body>
  159. </html>