webgl_geometry_normals.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - normals</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px;
  17. width: 100%;
  18. padding: 5px;
  19. font-family: Monospace;
  20. font-size: 13px;
  21. text-align: center;
  22. color: #ffffff;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="container"></div>
  31. <div id="info">
  32. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - geometry - normals</a>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="./js/libs/dat.gui.min.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. var container, stats, gui;
  40. var camera, scene, renderer;
  41. var mesh, geometry;
  42. var geometries = [
  43. new THREE.BoxBufferGeometry( 200, 200, 200, 2, 2, 2 ),
  44. new THREE.CircleBufferGeometry( 200, 32 ),
  45. new THREE.CylinderBufferGeometry( 75, 75, 200, 8, 8 ),
  46. new THREE.IcosahedronBufferGeometry( 100, 1 ),
  47. new THREE.OctahedronBufferGeometry( 200, 0 ),
  48. new THREE.PlaneBufferGeometry( 200, 200, 4, 4 ),
  49. new THREE.RingBufferGeometry( 32, 64, 16 ),
  50. new THREE.SphereBufferGeometry( 100, 12, 12 ),
  51. new THREE.TorusBufferGeometry( 64, 16, 12, 12 ),
  52. new THREE.TorusKnotBufferGeometry( 64, 16 )
  53. ];
  54. var options = {
  55. Geometry: 0
  56. };
  57. var material = new THREE.MeshBasicMaterial( { color: 0xfefefe, wireframe: true, opacity: 0.5 } );
  58. init();
  59. animate();
  60. function addMesh() {
  61. if ( mesh !== undefined ) {
  62. scene.remove( mesh );
  63. geometry.dispose();
  64. }
  65. geometry = geometries[ options.Geometry ];
  66. // scale geometry to a uniform size
  67. geometry.computeBoundingSphere();
  68. var scaleFactor = 160 / geometry.boundingSphere.radius;
  69. geometry.scale( scaleFactor, scaleFactor, scaleFactor );
  70. mesh = new THREE.Mesh( geometry, material );
  71. scene.add( mesh );
  72. var vertexNormalsHelper = new THREE.VertexNormalsHelper( mesh, 10 );
  73. mesh.add( vertexNormalsHelper );
  74. }
  75. function init() {
  76. container = document.getElementById( 'container' );
  77. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  78. camera.position.z = 500;
  79. scene = new THREE.Scene();
  80. addMesh();
  81. //
  82. renderer = new THREE.WebGLRenderer( { antialias: true } );
  83. renderer.setPixelRatio( window.devicePixelRatio );
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. container.appendChild( renderer.domElement );
  86. //
  87. stats = new Stats();
  88. container.appendChild( stats.dom );
  89. //
  90. var geometries = {
  91. BoxBufferGeometry: 0,
  92. CircleBufferGeometry: 1,
  93. CylinderBufferGeometry: 2,
  94. IcosahedronBufferGeometry: 3,
  95. OctahedronBufferGeometry: 4,
  96. PlaneBufferGeometry: 5,
  97. RingBufferGeometry: 6,
  98. SphereBufferGeometry: 7,
  99. TorusBufferGeometry: 8,
  100. TorusKnotBufferGeometry: 9
  101. };
  102. gui = new dat.GUI( { width: 350 } );
  103. gui.add( options, 'Geometry', geometries ).onChange( function () {
  104. addMesh();
  105. } );
  106. //
  107. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  108. //
  109. window.addEventListener( 'resize', onWindowResize, false );
  110. }
  111. function onWindowResize() {
  112. camera.aspect = window.innerWidth / window.innerHeight;
  113. camera.updateProjectionMatrix();
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. }
  116. //
  117. function animate() {
  118. requestAnimationFrame( animate );
  119. render();
  120. stats.update();
  121. }
  122. function render() {
  123. renderer.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>