webgl_loader_amf.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - AMF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: skyblue }
  24. .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
  25. .highlight { background:orange; color:#fff; }
  26. span {
  27. display: inline-block;
  28. width: 60px;
  29. text-align: center;
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="info">
  35. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
  36. <a href="http://amf.wikispaces.com" target="_blank" rel="noopener">AMF File format</a>
  37. <div>AMF loader test by <a href="https://github.com/tamarintech" target="_blank" rel="noopener">tamarintech</a></div>
  38. <div>Rook manufacturing file from <a href="http://amf.wikispaces.com/AMF+test+files" target="_blank" rel="noopener">AMF test files</a></div>
  39. </div>
  40. <script src="../build/three.js"></script>
  41. <script src="js/loaders/AMFLoader.js"></script>
  42. <script src="js/WebGL.js"></script>
  43. <script src="js/controls/OrbitControls.js"></script>
  44. <script src="js/libs/jszip.min.js"></script>
  45. <script>
  46. if ( WEBGL.isWebGLAvailable() === false ) {
  47. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  48. }
  49. var camera, scene, renderer;
  50. init();
  51. function init() {
  52. scene = new THREE.Scene();
  53. scene.background = new THREE.Color( 0x999999 );
  54. scene.add( new THREE.AmbientLight( 0x999999 ) );
  55. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  56. // Z is up for objects intended to be 3D printed.
  57. camera.up.set( 0, 0, 1 );
  58. camera.position.set( 0, - 9, 6 );
  59. camera.add( new THREE.PointLight( 0xffffff, 0.8 ) );
  60. scene.add( camera );
  61. var grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
  62. grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI / 180 ) );
  63. scene.add( grid );
  64. renderer = new THREE.WebGLRenderer( { antialias: true } );
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. document.body.appendChild( renderer.domElement );
  68. var loader = new THREE.AMFLoader();
  69. loader.load( './models/amf/rook.amf', function ( amfobject ) {
  70. scene.add( amfobject );
  71. render();
  72. } );
  73. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  74. controls.addEventListener( 'change', render );
  75. controls.target.set( 0, 1.2, 2 );
  76. controls.update();
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. render();
  84. }
  85. function render() {
  86. renderer.render( scene, camera );
  87. }
  88. </script>
  89. </body>
  90. </html>