webgl_materials_compile.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - node material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. text-align:center;
  14. overflow: hidden;
  15. }
  16. #info {
  17. color: #fff;
  18. position: absolute;
  19. top: 10px;
  20. width: 100%;
  21. text-align: center;
  22. display:block;
  23. }
  24. #waitScreen {
  25. color: #000;
  26. position: absolute;
  27. top: 50%;
  28. left: 50%;
  29. margin-top: -50px;
  30. margin-left: -50px;
  31. width: 100px;
  32. height: 100px;
  33. }
  34. .hide {
  35. display:none;
  36. }
  37. a { color: white }
  38. </style>
  39. </head>
  40. <body>
  41. <div id="container"></div>
  42. <div id="info">
  43. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material
  44. <br /><span class="button" id="preload">change preload</span>
  45. </div>
  46. <div id="waitScreen">
  47. Loading ...
  48. </div>
  49. <script src="../build/three.js"></script>
  50. <script src='js/geometries/TeapotBufferGeometry.js'></script>
  51. <script src="js/controls/OrbitControls.js"></script>
  52. <script src="js/libs/dat.gui.min.js"></script>
  53. <script type="module">
  54. import './js/nodes/THREE.Nodes.js';
  55. var container = document.getElementById( 'container' );
  56. var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
  57. var frame = new THREE.NodeFrame();
  58. var teapot;
  59. var controls;
  60. var rtTexture, rtMaterial;
  61. var meshes = [];
  62. document.getElementById( "preload" ).addEventListener( 'click', function () {
  63. var hash = document.location.hash.substr( 1 );
  64. if ( hash.length === 0 ) {
  65. window.location.hash = "#NoPreLoad";
  66. } else {
  67. window.location.hash = "";
  68. }
  69. location.reload( true );
  70. }, false );
  71. window.addEventListener( 'load', init );
  72. function init() {
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. container.appendChild( renderer.domElement );
  77. scene = new THREE.Scene();
  78. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  79. camera.position.x = 0;
  80. camera.position.z = - 300;
  81. camera.position.y = 200;
  82. camera.target = new THREE.Vector3();
  83. controls = new THREE.OrbitControls( camera, renderer.domElement );
  84. controls.minDistance = 50;
  85. controls.maxDistance = 400;
  86. scene.add( new THREE.AmbientLight( 0x464646 ) );
  87. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  88. light.position.set( 1, 0.75, 0.5 );
  89. scene.add( light );
  90. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  91. light.position.set( - 1, 0.75, - 0.5 );
  92. scene.add( light );
  93. teapot = new THREE.TeapotBufferGeometry( 15, 18 );
  94. var itemsonrow = 10;
  95. for ( var i = 0; i < itemsonrow * itemsonrow; i ++ ) {
  96. var mesh = new THREE.Mesh( teapot );
  97. mesh.position.x = 50 * ( i % itemsonrow ) - 50 * itemsonrow / 2;
  98. mesh.position.z = 50 * Math.floor( i / itemsonrow ) - 150;
  99. updateMaterial( mesh );
  100. scene.add( mesh );
  101. meshes.push( mesh );
  102. }
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. var hash = document.location.hash.substr( 1 );
  105. if ( hash.length === 0 ) {
  106. renderer.compile( scene, camera );
  107. }
  108. document.getElementById( "waitScreen" ).className = "hide";
  109. setTimeout( function () {
  110. onWindowResize();
  111. animate();
  112. }, 1 );
  113. }
  114. function updateMaterial( mesh ) {
  115. if ( mesh.material ) mesh.material.dispose();
  116. if ( rtTexture ) {
  117. rtTexture.dispose();
  118. rtTexture = null;
  119. }
  120. if ( rtMaterial ) {
  121. rtMaterial.dispose();
  122. rtMaterial = null;
  123. }
  124. var mtl = new THREE.PhongNodeMaterial();
  125. var time = new THREE.TimerNode();
  126. var speed = new THREE.FloatNode( Math.random() );
  127. var color = new THREE.ColorNode( Math.random() * 0xFFFFFF );
  128. var timeSpeed = new THREE.OperatorNode(
  129. time,
  130. speed,
  131. THREE.OperatorNode.MUL
  132. );
  133. var sinCycleInSecs = new THREE.OperatorNode(
  134. timeSpeed,
  135. new THREE.ConstNode( THREE.ConstNode.PI2 ),
  136. THREE.OperatorNode.MUL
  137. );
  138. var cycle = new THREE.Math1Node( sinCycleInSecs, THREE.Math1Node.SIN );
  139. var cycleColor = new THREE.OperatorNode(
  140. cycle,
  141. color,
  142. THREE.OperatorNode.MUL
  143. );
  144. var cos = new THREE.Math1Node( cycleColor, THREE.Math1Node.SIN );
  145. mtl.color = new THREE.ColorNode( 0 );
  146. mtl.emissive = cos;
  147. var transformer = new THREE.ExpressionNode( "position + 0.0 * " + Math.random(), "vec3", [ ] );
  148. mtl.transform = transformer;
  149. // build shader ( ignore auto build )
  150. mtl.build();
  151. // set material
  152. mesh.material = mtl;
  153. }
  154. function onWindowResize() {
  155. var width = window.innerWidth, height = window.innerHeight;
  156. camera.aspect = width / height;
  157. camera.updateProjectionMatrix();
  158. renderer.setSize( width, height );
  159. if ( rtTexture ) rtTexture.setSize( width, height );
  160. }
  161. function animate() {
  162. var delta = clock.getDelta();
  163. frame.update( delta );
  164. for ( var i = 0; i < meshes.length; i ++ ) {
  165. var mesh = meshes[ i ];
  166. frame.updateNode( mesh.material );
  167. }
  168. renderer.render( scene, camera );
  169. requestAnimationFrame( animate );
  170. }
  171. </script>
  172. </body>
  173. </html>