webgl_multiple_canvases_complex.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - multiple canvases - complex</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #808080;
  10. font-family: Monospace;
  11. font-size: 13px;
  12. text-align: center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. #canvas1, #canvas2, #canvas3 {
  23. position: relative;
  24. display: block;
  25. border: 1px solid red;
  26. }
  27. #canvas1 {
  28. width: 300px;
  29. height: 200px;
  30. }
  31. #canvas2 {
  32. width: 400px;
  33. height: 100px;
  34. left: 150px;
  35. }
  36. #canvas3 {
  37. width: 200px;
  38. height: 300px;
  39. left: 75px;
  40. }
  41. a {
  42. color: #0080ff;
  43. }
  44. </style>
  45. </head>
  46. <body>
  47. <div id="container">
  48. <canvas id="canvas1"></canvas>
  49. <canvas id="canvas2"></canvas>
  50. <canvas id="canvas3"></canvas>
  51. </div>
  52. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - multiple canvases - complex</div>
  53. <script src="../build/three.js"></script>
  54. <script src="js/WebGL.js"></script>
  55. <script>
  56. if ( WEBGL.isWebGLAvailable() === false ) {
  57. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  58. }
  59. var views = [];
  60. var scene, renderer;
  61. var mouseX = 0, mouseY = 0;
  62. var windowHalfX = window.innerWidth / 2;
  63. var windowHalfY = window.innerHeight / 2;
  64. init();
  65. animate();
  66. //
  67. function View( canvas, fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight ) {
  68. canvas.width = viewWidth * window.devicePixelRatio;
  69. canvas.height = viewHeight * window.devicePixelRatio;
  70. var context = canvas.getContext( '2d' );
  71. var camera = new THREE.PerspectiveCamera( 20, viewWidth / viewHeight, 1, 10000 );
  72. camera.setViewOffset( fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight );
  73. camera.position.z = 1800;
  74. this.render = function () {
  75. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  76. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  77. camera.lookAt( scene.position );
  78. renderer.setViewport( 0, 0, viewWidth, viewHeight );
  79. renderer.render( scene, camera );
  80. context.drawImage( renderer.domElement, 0, 0 );
  81. };
  82. }
  83. //
  84. function init() {
  85. var canvas1 = document.getElementById( 'canvas1' );
  86. var canvas2 = document.getElementById( 'canvas2' );
  87. var canvas3 = document.getElementById( 'canvas3' );
  88. var fullWidth = 550;
  89. var fullHeight = 600;
  90. views.push( new View( canvas1, fullWidth, fullHeight, 0, 0, canvas1.clientWidth, canvas1.clientHeight ) );
  91. views.push( new View( canvas2, fullWidth, fullHeight, 150, 200, canvas2.clientWidth, canvas2.clientHeight ) );
  92. views.push( new View( canvas3, fullWidth, fullHeight, 75, 300, canvas3.clientWidth, canvas3.clientHeight ) );
  93. //
  94. scene = new THREE.Scene();
  95. scene.background = new THREE.Color( 0xffffff );
  96. var light = new THREE.DirectionalLight( 0xffffff );
  97. light.position.set( 0, 0, 1 ).normalize();
  98. scene.add( light );
  99. // shadow
  100. var canvas = document.createElement( 'canvas' );
  101. canvas.width = 128;
  102. canvas.height = 128;
  103. var context = canvas.getContext( '2d' );
  104. var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
  105. gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
  106. gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
  107. context.fillStyle = gradient;
  108. context.fillRect( 0, 0, canvas.width, canvas.height );
  109. var shadowTexture = new THREE.CanvasTexture( canvas );
  110. var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
  111. var shadowGeo = new THREE.PlaneBufferGeometry( 300, 300, 1, 1 );
  112. var shadowMesh;
  113. shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
  114. shadowMesh.position.y = - 250;
  115. shadowMesh.rotation.x = - Math.PI / 2;
  116. scene.add( shadowMesh );
  117. shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
  118. shadowMesh.position.x = - 400;
  119. shadowMesh.position.y = - 250;
  120. shadowMesh.rotation.x = - Math.PI / 2;
  121. scene.add( shadowMesh );
  122. shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
  123. shadowMesh.position.x = 400;
  124. shadowMesh.position.y = - 250;
  125. shadowMesh.rotation.x = - Math.PI / 2;
  126. scene.add( shadowMesh );
  127. var radius = 200;
  128. var geometry1 = new THREE.IcosahedronBufferGeometry( radius, 1 );
  129. var count = geometry1.attributes.position.count;
  130. geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
  131. var geometry2 = geometry1.clone();
  132. var geometry3 = geometry1.clone();
  133. var color = new THREE.Color();
  134. var positions1 = geometry1.attributes.position;
  135. var positions2 = geometry2.attributes.position;
  136. var positions3 = geometry3.attributes.position;
  137. var colors1 = geometry1.attributes.color;
  138. var colors2 = geometry2.attributes.color;
  139. var colors3 = geometry3.attributes.color;
  140. for ( var i = 0; i < count; i ++ ) {
  141. color.setHSL( ( positions1.getY( i ) / radius + 1 ) / 2, 1.0, 0.5 );
  142. colors1.setXYZ( i, color.r, color.g, color.b );
  143. color.setHSL( 0, ( positions2.getY( i ) / radius + 1 ) / 2, 0.5 );
  144. colors2.setXYZ( i, color.r, color.g, color.b );
  145. color.setRGB( 1, 0.8 - ( positions3.getY( i ) / radius + 1 ) / 2, 0 );
  146. colors3.setXYZ( i, color.r, color.g, color.b );
  147. }
  148. var material = new THREE.MeshPhongMaterial( {
  149. color: 0xffffff,
  150. flatShading: true,
  151. vertexColors: THREE.VertexColors,
  152. shininess: 0
  153. } );
  154. var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
  155. var mesh = new THREE.Mesh( geometry1, material );
  156. var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
  157. mesh.add( wireframe );
  158. mesh.position.x = - 400;
  159. mesh.rotation.x = - 1.87;
  160. scene.add( mesh );
  161. var mesh = new THREE.Mesh( geometry2, material );
  162. var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
  163. mesh.add( wireframe );
  164. mesh.position.x = 400;
  165. scene.add( mesh );
  166. var mesh = new THREE.Mesh( geometry3, material );
  167. var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
  168. mesh.add( wireframe );
  169. scene.add( mesh );
  170. renderer = new THREE.WebGLRenderer( { antialias: true } );
  171. renderer.setPixelRatio( window.devicePixelRatio );
  172. renderer.setSize( fullWidth, fullHeight );
  173. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  174. }
  175. function onDocumentMouseMove( event ) {
  176. mouseX = event.clientX - windowHalfX;
  177. mouseY = event.clientY - windowHalfY;
  178. }
  179. function animate() {
  180. for ( var i = 0; i < views.length; ++ i ) {
  181. views[ i ].render();
  182. }
  183. requestAnimationFrame( animate );
  184. }
  185. </script>
  186. </body>
  187. </html>