webgl_panorama_equirectangular.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. touch-action: none;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. font-weight: bold;
  22. text-align:center;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="container"></div>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js webgl</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">Jón Ragnarsson</a>.<br />
  33. drag equirectangular texture into the page.
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script>
  37. var camera, scene, renderer;
  38. var isUserInteracting = false,
  39. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  40. lon = 0, onMouseDownLon = 0,
  41. lat = 0, onMouseDownLat = 0,
  42. phi = 0, theta = 0;
  43. init();
  44. animate();
  45. function init() {
  46. var container, mesh;
  47. container = document.getElementById( 'container' );
  48. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  49. camera.target = new THREE.Vector3( 0, 0, 0 );
  50. scene = new THREE.Scene();
  51. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  52. // invert the geometry on the x-axis so that all of the faces point inward
  53. geometry.scale( - 1, 1, 1 );
  54. var texture = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  55. var material = new THREE.MeshBasicMaterial( { map: texture } );
  56. mesh = new THREE.Mesh( geometry, material );
  57. scene.add( mesh );
  58. renderer = new THREE.WebGLRenderer();
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. container.appendChild( renderer.domElement );
  62. document.addEventListener( 'mousedown', onPointerStart, false );
  63. document.addEventListener( 'mousemove', onPointerMove, false );
  64. document.addEventListener( 'mouseup', onPointerUp, false );
  65. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  66. document.addEventListener( 'touchstart', onPointerStart, false );
  67. document.addEventListener( 'touchmove', onPointerMove, false );
  68. document.addEventListener( 'touchend', onPointerUp, false );
  69. //
  70. document.addEventListener( 'dragover', function ( event ) {
  71. event.preventDefault();
  72. event.dataTransfer.dropEffect = 'copy';
  73. }, false );
  74. document.addEventListener( 'dragenter', function () {
  75. document.body.style.opacity = 0.5;
  76. }, false );
  77. document.addEventListener( 'dragleave', function () {
  78. document.body.style.opacity = 1;
  79. }, false );
  80. document.addEventListener( 'drop', function ( event ) {
  81. event.preventDefault();
  82. var reader = new FileReader();
  83. reader.addEventListener( 'load', function ( event ) {
  84. material.map.image.src = event.target.result;
  85. material.map.needsUpdate = true;
  86. }, false );
  87. reader.readAsDataURL( event.dataTransfer.files[ 0 ] );
  88. document.body.style.opacity = 1;
  89. }, false );
  90. //
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. }
  93. function onWindowResize() {
  94. camera.aspect = window.innerWidth / window.innerHeight;
  95. camera.updateProjectionMatrix();
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. }
  98. function onPointerStart( event ) {
  99. isUserInteracting = true;
  100. var clientX = event.clientX || event.touches[ 0 ].clientX;
  101. var clientY = event.clientY || event.touches[ 0 ].clientY;
  102. onMouseDownMouseX = clientX;
  103. onMouseDownMouseY = clientY;
  104. onMouseDownLon = lon;
  105. onMouseDownLat = lat;
  106. }
  107. function onPointerMove( event ) {
  108. if ( isUserInteracting === true ) {
  109. var clientX = event.clientX || event.touches[ 0 ].clientX;
  110. var clientY = event.clientY || event.touches[ 0 ].clientY;
  111. lon = ( onMouseDownMouseX - clientX ) * 0.1 + onMouseDownLon;
  112. lat = ( clientY - onMouseDownMouseY ) * 0.1 + onMouseDownLat;
  113. }
  114. }
  115. function onPointerUp() {
  116. isUserInteracting = false;
  117. }
  118. function onDocumentMouseWheel( event ) {
  119. var fov = camera.fov + event.deltaY * 0.05;
  120. camera.fov = THREE.Math.clamp( fov, 10, 75 );
  121. camera.updateProjectionMatrix();
  122. }
  123. function animate() {
  124. requestAnimationFrame( animate );
  125. update();
  126. }
  127. function update() {
  128. if ( isUserInteracting === false ) {
  129. lon += 0.1;
  130. }
  131. lat = Math.max( - 85, Math.min( 85, lat ) );
  132. phi = THREE.Math.degToRad( 90 - lat );
  133. theta = THREE.Math.degToRad( lon );
  134. camera.target.x = 500 * Math.sin( phi ) * Math.cos( theta );
  135. camera.target.y = 500 * Math.cos( phi );
  136. camera.target.z = 500 * Math.sin( phi ) * Math.sin( theta );
  137. camera.lookAt( camera.target );
  138. /*
  139. // distortion
  140. camera.position.copy( camera.target ).negate();
  141. */
  142. renderer.render( scene, camera );
  143. }
  144. </script>
  145. </body>
  146. </html>