webgl_postprocessing_afterimage.html 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - afterimage</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/shaders/CopyShader.js"></script>
  18. <script src="js/shaders/AfterimageShader.js"></script>
  19. <script src="js/postprocessing/EffectComposer.js"></script>
  20. <script src="js/postprocessing/RenderPass.js"></script>
  21. <script src="js/postprocessing/MaskPass.js"></script>
  22. <script src="js/postprocessing/ShaderPass.js"></script>
  23. <script src="js/postprocessing/AfterimagePass.js"></script>
  24. <script src="js/libs/dat.gui.min.js" type="text/javascript" charset="utf-8"></script>
  25. <script>
  26. var camera, scene, renderer, composer;
  27. var mesh;
  28. var afterimagePass;
  29. var params = {
  30. enable: true
  31. };
  32. init();
  33. createGUI();
  34. animate();
  35. function init() {
  36. renderer = new THREE.WebGLRenderer();
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. document.body.appendChild( renderer.domElement );
  40. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  41. camera.position.z = 400;
  42. scene = new THREE.Scene();
  43. scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
  44. var geometry = new THREE.BoxBufferGeometry( 150, 150, 150, 2, 2, 2 );
  45. var material = new THREE.MeshNormalMaterial();
  46. mesh = new THREE.Mesh( geometry, material );
  47. scene.add( mesh );
  48. // postprocessing
  49. composer = new THREE.EffectComposer( renderer );
  50. composer.addPass( new THREE.RenderPass( scene, camera ) );
  51. afterimagePass = new THREE.AfterimagePass();
  52. composer.addPass( afterimagePass );
  53. window.addEventListener( 'resize', onWindowResize, false );
  54. }
  55. function createGUI() {
  56. var gui = new dat.GUI( { name: 'Damp setting' } );
  57. gui.add( afterimagePass.uniforms[ "damp" ], 'value', 0, 1 ).step( 0.001 );
  58. gui.add( params, 'enable' );
  59. }
  60. function onWindowResize() {
  61. camera.aspect = window.innerWidth / window.innerHeight;
  62. camera.updateProjectionMatrix();
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. composer.setSize( window.innerWidth, window.innerHeight );
  65. }
  66. function animate() {
  67. requestAnimationFrame( animate );
  68. mesh.rotation.x += 0.005;
  69. mesh.rotation.y += 0.01;
  70. if ( params.enable ) {
  71. composer.render();
  72. } else {
  73. renderer.render( scene, camera );
  74. }
  75. }
  76. </script>
  77. </body>
  78. </html>